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Earlier versions of OOTP: General Discussions General chat about the game... |
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04-24-2009, 03:35 PM | #41 |
Hall Of Famer
Join Date: Apr 2002
Location: Ft Smith AR
Posts: 2,681
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I commissioned a professional artist to make the logos for my Jamaica League. I designed the uniforms myself.
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04-24-2009, 04:10 PM | #42 |
Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Now that's impressive!
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
04-24-2009, 05:20 PM | #43 |
Minors (Single A)
Join Date: Jan 2006
Posts: 64
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Its great to see how everyone enjoys playing OOTP in different ways.
I like to set up a real world set-up but use fictional players. Without question the ability to customize makes OOTP what it is and the people that make mods just makes the gaming experience that much more enjoyable. |
04-24-2009, 07:59 PM | #44 |
Minors (Double A)
Join Date: Jun 2004
Posts: 180
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I think many people that play OOTP and other baseball sims long-term start out using real players (modern or historical), then gradually move to playing with fictional setups.
In my own experience, I played APBA for many years as a kid and young adult, and eventually got bored with using real teams and players, which I perceived as having certain limitations. As others have mentioned, there was a certain level of dissatisfaction when you replayed MLB history and Babe Ruth retired with only 350 homers, or other real-life greats had pedestrian careers during your replay, or got injured and had no careers at all. Since I discovered OOTP, I have enjoyed creating various fictional leagues. One began in 1886 and simmed for 100 years to generate its history, then I took over the worst franchise and turned them into a perennial contender. I made a league where I input myself and eventually my real kids as rookies and watched our virtual careers play out. I even have a friend that created a "Star Trek" league with all alien teams. The great thing about fictional leagues is that you are really only limited by your imagination. Last edited by tdneu; 04-24-2009 at 08:00 PM. |
04-24-2009, 08:45 PM | #45 |
Minors (Rookie Ball)
Join Date: Jun 2008
Posts: 27
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Personally I guess I just like trying to emulate MLB as best I can. In one league, I just play out one year with MLB rosters and mlb teams and their minor league affiliates and see how much better or worse my team of choice did on the game than in real life.
Then I want to play out another league which would be based off MLB(rules, all major league teams and their minor league affiliates, high school and college feeder leagues), but with fictional players and starting out from the bottom as either a high school or college coach and then working my way up the minor league system until I crack becoming GM of a big league team. It was hard to do this in OOTP 9 because there were no minor league disabled lists so halfway through the season I wouldnt have enough healthy players left to put a competitive team on the field, but now that minor league disabled lists are included hopefully it will fix this problem. |
04-24-2009, 09:59 PM | #46 |
Minors (Triple A)
Join Date: Dec 2006
Posts: 212
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My style is to take a year like 1952 or 1965, set up the majors and all the minor leagues of that year, and play with fictional players and as near appropriate settings as OOTP currently provides. I don't change the teams and minor associations as the years go by-- if I want a league that reflects the setup of 1958 or 1972 I start another league.
I play as a major league gm/manager and detail sim my teams games. I can't wait until OOTP does a better job to support playing as a minor league manager and having a realistic chance of hiring/promotion/firing. I don't go in much for too much customizing mods-- maybe when OOTP provides better mod management. Because the AI is weak at roster management and so forth I put in a number of rules to handicap myself. It will be great when OOTP has toughness settings so that it is a real challenge to have a successful gm/managing career. As you may notice above, like other who really dig into their style of play, you quickly get a bunch of OOTP improvements you can't wait for. Besides those I mentioned there is a whole list I have and have posted most of them to the OOTP mod threads. But the game is good while I wait for it to get better. I figure I get entertainment from it at maybe a nickle an hour-- can't beat that for an annual subscription. |
04-24-2009, 10:07 PM | #47 | |
Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Quote:
Paint.net is free and much more photo shop like. I like GIMP, but paint.net is better.
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When is good enough, good enough? |
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04-24-2009, 10:41 PM | #48 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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I use Paint.net and like it but it only works on Windows.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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04-24-2009, 10:45 PM | #49 |
Hall Of Famer
Join Date: Mar 2002
Location: Tampa, FL USA
Posts: 4,503
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Anyone that didn't already know about GIMP is running Windows...
or a Mac but they don't count
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When is good enough, good enough? |
04-25-2009, 02:18 PM | #50 | |
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Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Subtle.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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04-25-2009, 10:25 PM | #51 | |
Major Leagues
Join Date: Dec 2007
Location: La Plata, MD
Posts: 493
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Quote:
I wouldn't say paint.net is better but IMO it is much easier to use than GIMP and it is quite sufficient for creating uniforms and logos. The only thing I can't get it to do is circular text that goes around the outside of logos. I use Inkscape for that. It's a free vector graphics program. As for the original question, I've got a fictional 12 team league based in Pennsylvania. I've found that with a smaller league is much easier to keep track of everything that's going on.
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I don't care how long you've been around, you'll never see it all. Bob Lemon |
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04-26-2009, 12:12 AM | #52 |
Minors (Rookie Ball)
Join Date: Feb 2005
Posts: 25
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Mostly fictional players w/ more modern setup for me. Say like, use the current alignment but add a few teams to get to 36 total.
Definitely going to recreate my Polish Baseball League. Start it up, let it run a few seasons, maybe a decade, then grab a poor team (or an expansion team) and try to see how I fare with them. Never really tried a historical replay, but opened up a new game in OOTP9 in 1994 just to see what it looks like. Found it fun just to gloss over the names and see what ratings they had. I'll likely try a replay from '94 to avoid the strike and see if the Expos can take it all. Also wouldn't mind trying a replay starting in '77 to see Mark Fidrych's career carry on as a Tiger, and see if I can't get them to win more then in '84. Joined an online league as an expansion team earlier this year with a good group of guys from another forum. Never really thought I'd do an online league, but liked several of the guys in the league and figured, what the hell, why not? Great fun even though I'm getting my tail kicked in. Plenty of ways to enjoy this game. That's a great selling point for it. I appreciate the versatility that it offers. And as was mentioned before in this thread by another poster -- thanks to those who have created and shared your various mods, particulalry those involved with cephasjames' nearly 1,000,000 logos. Helps add to my experience and I'm thankful for it. |
04-26-2009, 12:59 AM | #53 |
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Join Date: Jul 2004
Location: Zürich, Switzerland
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I play fictional or hybrid leagues. Since OOTP 2006 hybrid leagues have become easier since finances and expansion are much much easier.
I have zero interest in real roster leagues. Historical leagues hold some minor interest to me but I have not played one in years. My favourite type of hybrid league is to take a minor league from the 1930s-1960s and break it off into its own renegade major league. My longest runnung league started with OOTP 2007 and began in 1929 with the Texas league and Pacific Coast league and has a semi historical path towards where it stands today in 1972. The Texas league is a hitters paradise and the PCL a pitchers league. I use finances and players make about 35% of what their major league counterparts make. A well crafted fictional world is one of OOTPs greatest joys. The league begins to take a life of it's own and after a short amount of time you begin to imagine the league in the context of the world around it and how your players interact with that world outside of baseball and how the cities that contain your leagues teams interact with those teams. cephasjames 4500 logo pack is perhaps the best mod in OOTP history. If you cannot find a logo in that pack to go with your fictional team then chances are you are using some really obscure team names. The pack contains logos that match nearly every team name in the English language. A really outstanding piece of work. Plus the simplistic nature of the logos make changing basics like colours or adding text to match cities. He deserves all of the praise that can possibly be heaped upon him. |
04-26-2009, 07:37 PM | #54 |
All Star Reserve
Join Date: Apr 2009
Posts: 518
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Am skeptical of how the stats play out in fictional leagues. Ive been lurking through numerous fictional online sites and often you will see very unrealistic exaggeration in milestone categories, like -- 20 game winners, seasons with 8 or more, unrealistic amount of super-duper star hitters ie if one is puttnig up ty cobb/hank aaron numbers at least 6 more are too. Is there a way to control that? Make it more realistic? I would think historical leagues would be much sharper than that, especially if the stat reset option is chosen.
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04-26-2009, 07:42 PM | #55 | |
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Join Date: Jul 2004
Location: Zürich, Switzerland
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Quote:
With a bit of practice and testing you can get a fictional league to simulate any era of baseball that you wish as well and hundreds of eras that only exsist in your mind. If anything I find historical seasons turn out worse stats wise than fictional seasons because of how OOTP imports certain aspects such as fielding. |
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04-26-2009, 07:56 PM | #56 |
All Star Reserve
Join Date: Apr 2009
Posts: 518
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When I run a historical league I also feel involved as I can use my baseball knowledge of players, knowing who is good etc. This seems to me to be a way of making it more human, whereas I would think that when you are confronted with say a first year draft, in a fictional league all you have to look at are the stats because of course the names are meaningless.
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04-27-2009, 12:19 PM | #57 | |
Major Leagues
Join Date: Jul 2003
Location: Pointe Claire, PQ, CANADA
Posts: 317
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Quote:
I mean modding is technically unethical to the games maker, but tolerated becuase it helps keep the game alive! One of the best tools I did see was Modswap for a military game I was involved in where by dropping one simple all inclusuve mod fiel in a folder, you could install and uninstall a mod with a few clicks.. thats the best mod tool, outside graphic templates, I ever saw for simplifying things. |
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04-27-2009, 01:00 PM | #58 | |
Minors (Rookie Ball)
Join Date: Apr 2009
Location: Pittsburgh, PA
Posts: 45
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Quote:
Any help/links/personal stories would be greatly appreciated. Glad to be a part of the community as well. Can't wait for OOTPX! |
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04-27-2009, 03:33 PM | #59 |
Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,457
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Despite running about as "fantasy" a league as you can get, I tend to crank up historical seasons when it's just me. It really reminds me of the old Strat-O-Matic days of yore.
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Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
04-27-2009, 03:51 PM | #60 |
Minors (Single A)
Join Date: Mar 2009
Location: Tampa, FL
Posts: 71
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I'm attempting a Fictional/Real combination. A 36 team league with 24 fictional teams and 12 real MLB teams (hopefully with actual players). I have 3 AAA leagues of 12 teams each and 3 AA leagues of 12 teams each so each major league team has 2 affiliates. My challenge now is figuring out how to get the MLB players into the league. I have posted a help question in the OOTP9 General Discussions so if anyone has any info on how to set this up I would appreciate the help.
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