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FHM 5 - Online Leagues Looking for a league or does yours have openings? Post here! |
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10-18-2018, 12:40 AM | #1 |
Bat Boy
Join Date: Aug 2010
Posts: 10
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Injured Players During Sim
Hey guys, I'm sure some of you have already started to try and run an online league even though it's missing some features, how do you guys deal with the sim breaking each time a user has an injury? I was logging into that manager and manually replacing that person each time, but then simming a week in game takes a good half hour/45 minutes of switching back and forth between managers.
Any more experienced commishes found a more reasonable way around this? |
10-19-2018, 11:53 AM | #2 |
Bat Boy
Join Date: Oct 2018
Posts: 13
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Maybe disable injury in Online mode is the best thing
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10-20-2018, 03:58 PM | #3 |
Minors (Rookie Ball)
Join Date: Jan 2018
Location: Canada
Posts: 38
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10-21-2018, 02:15 AM | #4 |
Minors (Triple A)
Join Date: Mar 2013
Posts: 208
Infractions: 0/1 (1)
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In fact, managing injuries is an important part. You can not do without it!
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10-21-2018, 09:42 AM | #5 |
Bat Boy
Join Date: Oct 2018
Posts: 13
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I just found it so boring to fix injuries! I prefer simming without having to stop every 2-3 days for a day to day injury.
I'm having more fun playing with strategy and player progression than injuries! So If I were to be a commish of a league. I would turn this off( since there is no slider to put more or less injuries) You don't want to put 1-2h/ day to simule one week. Simulate should not take more than 15-20 minutes |
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