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Bug Reports Forum Post bug reports here please! |
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03-19-2016, 10:57 PM | #1 |
Minors (Triple A)
Join Date: Feb 2002
Posts: 210
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Not enough SP in random historical debut league
I created a random historical debut league starting in 1960, with one level of minors (AA). There weren't enough starting pitchers for all of the teams. After auto-drafting the inaugural draft, I noticed that most teams had 5 starting pitchers, some only had 4. Minor league teams had no SPs. Of the 50 players drafted for each of the major and minor teams, most had 5 starting pitchers and about 20 relief pitchers. No SP free agents are available either.
I created 3 leagues like this, and the same thing happened each time. It seems the game does not generate nearly enough SP for random historical debut leagues. |
03-20-2016, 09:23 AM | #2 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Adjusted in next patch. Keep in mind though that the importer assumes you do not use any minor leagues, so the number of players imported for each position is fixed.
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03-20-2016, 10:01 PM | #3 |
Minors (Triple A)
Join Date: Feb 2002
Posts: 210
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I just downloaded the latest beta 17.2.31, and created a new random historical debut league for 1960, with no minors (25 man roster + 15 man reserve roster). I'm still seeing the same thing after auto draft. Most teams have around 5 SP and 15 RP. I would expect to see more of a balance between SP and RP (maybe 8/12). As it is, if one of your starters get injured, you have NO backups.
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03-21-2016, 05:33 AM | #4 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Tweaked some more.
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03-21-2016, 08:09 AM | #5 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 8,881
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Markus, any chance we can have the option of choosing how many players we want to import for a random debut inaugural draft? Example, if I'm starting in 1946 with 16 teams and want 25 man rosters with 30 man reserve rosters, I would simply ask for 880 total players to import. OOTP is the most fun when we can make use of injuries, but you have to have enough players. Thanks.
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03-21-2016, 08:34 AM | #6 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Quote:
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03-21-2016, 08:46 AM | #7 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 8,881
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Thanks for the reply. Ugh, I was afraid it might be complicated. Just thought I would ask. By the way, random debut is by far one of your best creations. Thank you.
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03-21-2016, 08:50 AM | #8 |
Hall Of Famer
Join Date: Dec 2005
Posts: 15,741
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How many players are available in your random debut, David? I set up a 24-team league and more than 1000 players were generated, enough that each team had 44.
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03-21-2016, 09:00 AM | #9 |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 8,881
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Yes, 44 is the default, which works fine, if you leave injuries set to low or very low. Can get dicey if you use normal or high.
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03-21-2016, 09:08 AM | #10 | |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,148
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Quote:
The quality might end up being more like an All-Star league, but you would have more guys to play with, right? |
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03-21-2016, 09:17 AM | #11 | |
Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 8,881
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Quote:
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