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Old 03-24-2020, 06:41 AM   #41
CBL-Commish
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Quote:
Originally Posted by Markus Heinsohn View Post
[LIST=1][*]Are you on a PC or Mac?
PC running Linux!

I asked a few days ago, but how do you enable tracemode in Linux? Adding 'tracemode' after ootp21.sh doesn't seem to work.
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Old 03-24-2020, 06:46 AM   #42
Lukas Berger
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Originally Posted by WadefindsJames View Post
Sorry for bothering again but I still can't solve the problem and therefore I can't play the game since I bought it. Yesterday I sent an email to the forum administrator and nothing for that reason I write again here, any help is welcome. Thanks and regards.
We've run into this problem with a few other folks as well. It's not an easy fix, but we're working on finding a solution. We'll post something here once we do.
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Old 03-24-2020, 07:28 AM   #43
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Freezing up after latest patch

Playing regular season on Dell laptop with core 17 processor and 8bg RAM. Windows OS. I've bought both OOTP 19 and 20 with no issues and things were fine until the last patch. Now I'm running into the problem that on the screen during a game where it shows the names and pictures of all the players at their positions it freezes before the pitch. But it it's a random problem. I can play 10 games in a row and it freezes, or today I played 3 games and it froze. I rebooted computer, made sure all drivers are up to date and they are. I this point I'm stumped to what the problem might be or is there a setting in which I can turn off the extra play by play stuff? But other then that I LOVE this game!
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Old 03-24-2020, 07:30 AM   #44
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Linux system. Xubuntu 19.10. Radeon RX580 8G video card. 32G DDR4 RAM. Radeon 9 3900 processor. Stand-alone version (non-Steam).

Crashes when attempting exhibition game. Go to Play > Exhibition Game > Play... immediately the game shuts down and I'm left staring at the desktop.

This is in addition to the problems described here.

How do I enable tracemode on the Linux stand-alone game?
So, kind of strangely, this doesn't happen any more. I have played 2-3 exhibition games without issue. I can go to the standard ballpark editor and bring up a 3D model and it seems fine. I imported a stadium from the Mods section and it seems fine. I'm still on the initial release version, I haven't upgraded because the changelog for the patch didn't indicate anything to do with Linux or graphics or stability, but I'm willing to upgrade.

But... the 3D Ballpark Construction Kit still (nearly) hard-locks up the whole machine. My version of Ubuntu and my machine is very stable, but OOTP and the 3B Ballpark Kit will bring the whole computer to a grinding halt, often necessitating a hard reboot.

Also, as it's locking up the rendering of the stadium graphics looks like this:
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Old 03-24-2020, 07:38 AM   #45
Lukas Berger
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Quote:
Originally Posted by CBL-Commish View Post
So, kind of strangely, this doesn't happen any more. I have played 2-3 exhibition games without issue. I can go to the standard ballpark editor and bring up a 3D model and it seems fine. I imported a stadium from the Mods section and it seems fine. I'm still on the initial release version, I haven't upgraded because the changelog for the patch didn't indicate anything to do with Linux or graphics or stability, but I'm willing to upgrade.

But... the 3D Ballpark Construction Kit still (nearly) hard-locks up the whole machine. My version of Ubuntu and my machine is very stable, but OOTP and the 3B Ballpark Kit will bring the whole computer to a grinding halt, often necessitating a hard reboot.

Also, as it's locking up the rendering of the stadium graphics looks like this:
Ok, looking at the pic you posted, for sure this is some sort of a graphics card related issue.

Either drivers that need to be updated (which would be the first thing to try on your end), or possibly a conflict between the game and the graphics card that would need to be fixed by a new driver update from the graphics card company, or maybe by something on our end as well.
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Old 03-24-2020, 07:39 AM   #46
Lukas Berger
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Quote:
Originally Posted by DCustard67 View Post
Playing regular season on Dell laptop with core 17 processor and 8bg RAM. Windows OS. I've bought both OOTP 19 and 20 with no issues and things were fine until the last patch. Now I'm running into the problem that on the screen during a game where it shows the names and pictures of all the players at their positions it freezes before the pitch. But it it's a random problem. I can play 10 games in a row and it freezes, or today I played 3 games and it froze. I rebooted computer, made sure all drivers are up to date and they are. I this point I'm stumped to what the problem might be or is there a setting in which I can turn off the extra play by play stuff? But other then that I LOVE this game!
If you lower/change the graphics settings at all, does that seem to make any difference?

Also, do you have any utilities on your system that may run/start up rarely? It's possible there's a conflict with some sort of disk checker or anti-virus type program that's only running occasionally.
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Old 03-24-2020, 08:29 AM   #47
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Originally Posted by Lukas Berger View Post
Ok, looking at the pic you posted, for sure this is some sort of a graphics card related issue.

Either drivers that need to be updated (which would be the first thing to try on your end), or possibly a conflict between the game and the graphics card that would need to be fixed by a new driver update from the graphics card company, or maybe by something on our end as well.
Seems that there are no official, proprietary AMD Radeon RX580 drivers for Ubuntu 19.10, so for now I'm stuck using the open-source drivers. Which work fine for me, for everything except the 3D Ballpark Creator. Grr...

For now it seems like my solution includes:
1) Wait for AMD to release 19.10 drivers
2) Buy the Windows/Steam version, install on one of my kids' Win10 machines, build ballparks there, and import to my Linux machine.
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Old 03-24-2020, 09:34 AM   #48
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I have pinpointed that the issue somehow lies in the players.dat file. The league files are on my onedrive since the forum will not let me attach them. Please follow this link and fix this issue: https://1drv.ms/u/s!AjDRYACKS05-rLoz...pKKuQ?e=Q0aNup
.
Still have not been able to play this save or even access it. Would someone be able to look into my league file and see why it is not working with OOTP 21?
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Old 03-24-2020, 11:02 AM   #49
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Originally Posted by Lukas Berger View Post
We've run into this problem with a few other folks as well. It's not an easy fix, but we're working on finding a solution. We'll post something here once we do.
Thanks for the update
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Old 03-24-2020, 01:31 PM   #50
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Running the latest version of OOTP (build 34) on a Mac running os 10.13.4. The game randomly crashes, sometimes when auto dimming, sometimes when playing a game, there doesn't seem to be any consistency to the crashes. I'm running a historical league 16 teams (player development on) with a fictional league 14 teams in the global universe. This is one of the crash reports I got:

Process: OOTP Baseball 21 [4296]
Path: /Applications/OOTP Baseball 21.app/Contents/MacOS/OOTP Baseball 21
Identifier: com.ootpdevelopments.ootp21macqlm
Version: 21.1.34 (34)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: OOTP Baseball 21 [4296]
User ID: 502

Date/Time: 2020-03-24 13:27:08.338 -0400
OS Version: Mac OS X 10.13.4 (17E199)
Report Version: 12
Anonymous UUID: C97BE30C-5F83-CA65-8EF0-F9EE7C44B222


Time Awake Since Boot: 5400 seconds

System Integrity Protection: enabled

Crashed Thread: 6

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [0]

VM Regions Near 0:
-->
__TEXT 000000010afd4000-000000010c8d1000 [ 25.0M] r-x/rwx SM=COW H [/Applications/OOTP Baseball 21.app/Contents/MacOS/OOTP Baseball 21]

Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff71b2420a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff71b23724 mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff496c87d5 __CFRunLoopServiceMachPort + 341
3 com.apple.CoreFoundation 0x00007fff496c7b27 __CFRunLoopRun + 1783
4 com.apple.CoreFoundation 0x00007fff496c71a3 CFRunLoopRunSpecific + 483
5 com.apple.HIToolbox 0x00007fff489afd96 RunCurrentEventLoopInMode + 286
6 com.apple.HIToolbox 0x00007fff489afb06 ReceiveNextEventCommon + 613
7 com.apple.HIToolbox 0x00007fff489af884 _BlockUntilNextEventMatchingListInModeWithFilter + 64
8 com.apple.AppKit 0x00007fff46c62a73 _DPSNextEvent + 2085
9 com.apple.AppKit 0x00007fff473f8e34 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:deque ue:] + 3044
10 com.apple.AppKit 0x00007fff46c57885 -[NSApplication run] + 764
11 com.ootpdevelopments.ootp21macqlm 0x000000010b130d49 0x10afd4000 + 1428809
12 libdyld.dylib 0x00007fff719dd015 start + 1

Thread 1:
0 libsystem_pthread.dylib 0x00007fff71cf4bdc start_wqthread + 0
1 ??? 0x0000608000068d80 0 + 106102872509824

Thread 2:
0 libsystem_kernel.dylib 0x00007fff71b2da1e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff71cf6589 _pthread_cond_wait + 732
2 libc++.1.dylib 0x00007fff6f93bcb0 std::__1::condition_variable::wait(std::__1::uniqu e_lock<std::__1::mutex>&) + 18
3 com.ootpdevelopments.ootp21macqlm 0x000000010c31a5af 0x10afd4000 + 20211119
4 com.ootpdevelopments.ootp21macqlm 0x000000010c31a25f 0x10afd4000 + 20210271
5 com.ootpdevelopments.ootp21macqlm 0x000000010c37d11f 0x10afd4000 + 20615455
6 com.ootpdevelopments.ootp21macqlm 0x000000010b9eaa6c 0x10afd4000 + 10578540
7 com.ootpdevelopments.ootp21macqlm 0x000000010b14090c 0x10afd4000 + 1493260
8 com.ootpdevelopments.ootp21macqlm 0x000000010b1695b9 0x10afd4000 + 1660345
9 com.ootpdevelopments.ootp21macqlm 0x000000010b13fd8a 0x10afd4000 + 1490314
10 com.ootpdevelopments.ootp21macqlm 0x000000010b1695b9 0x10afd4000 + 1660345
11 com.ootpdevelopments.ootp21macqlm 0x000000010b157941 0x10afd4000 + 1587521
12 com.ootpdevelopments.ootp21macqlm 0x000000010b73bb78 0x10afd4000 + 7764856
13 com.ootpdevelopments.ootp21macqlm 0x000000010b12f14e 0x10afd4000 + 1421646
14 libsystem_pthread.dylib 0x00007fff71cf5661 _pthread_body + 340
15 libsystem_pthread.dylib 0x00007fff71cf550d _pthread_start + 377
16 libsystem_pthread.dylib 0x00007fff71cf4bf9 thread_start + 13

Thread 3:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x00007fff71b2420a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff71b23724 mach_msg + 60
2 com.apple.CoreFoundation 0x00007fff496c87d5 __CFRunLoopServiceMachPort + 341
3 com.apple.CoreFoundation 0x00007fff496c7b27 __CFRunLoopRun + 1783
4 com.apple.CoreFoundation 0x00007fff496c71a3 CFRunLoopRunSpecific + 483
5 com.apple.AppKit 0x00007fff46d9ffc4 _NSEventThread + 184
6 libsystem_pthread.dylib 0x00007fff71cf5661 _pthread_body + 340
7 libsystem_pthread.dylib 0x00007fff71cf550d _pthread_start + 377
8 libsystem_pthread.dylib 0x00007fff71cf4bf9 thread_start + 13

Thread 4:
0 libsystem_kernel.dylib 0x00007fff71b2da4e __psynch_mutexwait + 10
1 libsystem_pthread.dylib 0x00007fff71cf5b9d _pthread_mutex_lock_wait + 83
2 libsystem_pthread.dylib 0x00007fff71cf34c8 _pthread_mutex_lock_slow + 253
3 libc++.1.dylib 0x00007fff6f96ec7f std::__1::mutex::lock() + 9
4 com.ootpdevelopments.ootp21macqlm 0x000000010c31ac5a 0x10afd4000 + 20212826
5 com.ootpdevelopments.ootp21macqlm 0x000000010b08bd61 0x10afd4000 + 752993
6 libsystem_pthread.dylib 0x00007fff71cf5661 _pthread_body + 340
7 libsystem_pthread.dylib 0x00007fff71cf550d _pthread_start + 377
8 libsystem_pthread.dylib 0x00007fff71cf4bf9 thread_start + 13

Thread 5:
0 libsystem_kernel.dylib 0x00007fff71b2da4e __psynch_mutexwait + 10
1 libsystem_pthread.dylib 0x00007fff71cf5b9d _pthread_mutex_lock_wait + 83
2 libsystem_pthread.dylib 0x00007fff71cf34c8 _pthread_mutex_lock_slow + 253
3 libc++.1.dylib 0x00007fff6f96ec7f std::__1::mutex::lock() + 9
4 com.ootpdevelopments.ootp21macqlm 0x000000010c31ac5a 0x10afd4000 + 20212826
5 com.ootpdevelopments.ootp21macqlm 0x000000010b08bd61 0x10afd4000 + 752993
6 libsystem_pthread.dylib 0x00007fff71cf5661 _pthread_body + 340
7 libsystem_pthread.dylib 0x00007fff71cf550d _pthread_start + 377
8 libsystem_pthread.dylib 0x00007fff71cf4bf9 thread_start + 13

Thread 6 Crashed:
0 com.ootpdevelopments.ootp21macqlm 0x000000010bee8add 0x10afd4000 + 15813341
1 com.ootpdevelopments.ootp21macqlm 0x000000010bef6aad 0x10afd4000 + 15870637
2 com.ootpdevelopments.ootp21macqlm 0x000000010bef03e3 0x10afd4000 + 15844323
3 com.ootpdevelopments.ootp21macqlm 0x000000010c3956a3 0x10afd4000 + 20715171
4 com.ootpdevelopments.ootp21macqlm 0x000000010c31ad0f 0x10afd4000 + 20213007
5 com.ootpdevelopments.ootp21macqlm 0x000000010b08bd61 0x10afd4000 + 752993
6 libsystem_pthread.dylib 0x00007fff71cf5661 _pthread_body + 340
7 libsystem_pthread.dylib 0x00007fff71cf550d _pthread_start + 377
8 libsystem_pthread.dylib 0x00007fff71cf4bf9 thread_start + 13

Thread 7:
0 com.ootpdevelopments.ootp21macqlm 0x000000010bf04517 0x10afd4000 + 15926551
1 com.ootpdevelopments.ootp21macqlm 0x000000010bef1da2 0x10afd4000 + 15850914
2 com.ootpdevelopments.ootp21macqlm 0x000000010beefe8e 0x10afd4000 + 15842958
3 com.ootpdevelopments.ootp21macqlm 0x000000010bef0200 0x10afd4000 + 15843840
4 com.ootpdevelopments.ootp21macqlm 0x000000010c3956a3 0x10afd4000 + 20715171
5 com.ootpdevelopments.ootp21macqlm 0x000000010c31ad0f 0x10afd4000 + 20213007
6 com.ootpdevelopments.ootp21macqlm 0x000000010b08bd61 0x10afd4000 + 752993
7 libsystem_pthread.dylib 0x00007fff71cf5661 _pthread_body + 340
8 libsystem_pthread.dylib 0x00007fff71cf550d _pthread_start + 377
9 libsystem_pthread.dylib 0x00007fff71cf4bf9 thread_start + 13

Thread 8:
0 libsystem_kernel.dylib 0x00007fff71b2da1e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x00007fff71cf6589 _pthread_cond_wait + 732
2 libc++.1.dylib 0x00007fff6f93bd43 std::__1::condition_variable::__do_timed_wait(std: :__1::unique_lock<std::__1::mutex>&, std::__1::chrono::time_point<std::__1::chrono::sys tem_clock, std::__1::chrono::duration<long long, std::__1::ratio<1l, 1000000000l> > >) + 93
3 com.ootpdevelopments.ootp21macqlm 0x000000010b3b814e 0x10afd4000 + 4079950
4 com.ootpdevelopments.ootp21macqlm 0x000000010b3b802d void* std::__1::__thread_proxy<std::__1::tuple<std::__1: :unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct > >, IoThreadHolder::Start()::'lambda'()> >(void*) + 45
5 libsystem_pthread.dylib 0x00007fff71cf5661 _pthread_body + 340
6 libsystem_pthread.dylib 0x00007fff71cf550d _pthread_start + 377
7 libsystem_pthread.dylib 0x00007fff71cf4bf9 thread_start + 13

Thread 9:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x00007fff71b2420a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x00007fff71b23724 mach_msg + 60
2 com.apple.audio.CoreAudio 0x00007fff4911e8da HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 124
3 com.apple.audio.CoreAudio 0x00007fff4911e84d HALB_MachPort::SendSimpleMessageWithSimpleReply(un signed int, unsigned int, int, int&, bool, unsigned int) + 45
4 com.apple.audio.CoreAudio 0x00007fff4911b8b9 HALC_ProxyIOContext::IOWorkLoop() + 977
5 com.apple.audio.CoreAudio 0x00007fff4911b31c HALC_ProxyIOContext::IOThreadEntry(void*) + 128
6 com.apple.audio.CoreAudio 0x00007fff4911b05e HALB_IOThread::Entry(void*) + 72
7 libsystem_pthread.dylib 0x00007fff71cf5661 _pthread_body + 340
8 libsystem_pthread.dylib 0x00007fff71cf550d _pthread_start + 377
9 libsystem_pthread.dylib 0x00007fff71cf4bf9 thread_start + 13

Thread 10:
0 libsystem_pthread.dylib 0x00007fff71cf4bdc start_wqthread + 0
1 ??? 0x0000000103d61b30 0 + 4359330608

Thread 6 crashed with X86 Thread State (64-bit):
rax: 0x000000000000002c rbx: 0x00007f8ac1d25800 rcx: 0x0000000000000000 rdx: 0x0000000000000000
rdi: 0x00007f8ac1d1e760 rsi: 0x00007f8ac5fdb600 rbp: 0x0000700004179b90 rsp: 0x0000700004179b60
r8: 0x00007f8ac2755b00 r9: 0x0000000000000067 r10: 0x000000000000000a r11: 0x0000700004179c06
r12: 0x00007f8ac1d1e760 r13: 0x0000000000000000 r14: 0x00007f8ac1d1a600 r15: 0x0000000000000016
rip: 0x000000010bee8add rfl: 0x0000000000010246 cr2: 0x000070000243ab74

Logical CPU: 0
Error Code: 0x02000170
Trap Number: 133


Binary Images:
0x10afd4000 - 0x10c8d0fdf +com.ootpdevelopments.ootp21macqlm (21.1.34 - 34) <7EE184B3-6D4F-3CE7-9EF8-0D198DBD7C2E> /Applications/OOTP Baseball 21.app/Contents/MacOS/OOTP Baseball 21
0x10d85f000 - 0x10d8a99df dyld (551.3) <AFAB4EFA-7020-34B1-BBEF-0F26C6D3CA36> /usr/lib/dyld
0x10f285000 - 0x10f347ffb com.apple.AMDRadeonX4000GLDriver (1.66.31 - 1.6.6) <B94F207D-D81B-3C1E-AB07-D81561280435> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/AMDRadeonX4000GLDriver
0x113dfc000 - 0x113e00ffb com.apple.audio.AppleHDAHALPlugIn (281.51 - 281.51) <DCCD4E19-B09A-36D6-A19D-2549FCD7D5F0> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x12319c000 - 0x123344fff com.apple.audio.units.Components (1.14 - 1.14) <540CC580-7CEE-3B00-ADF7-F6BFBBF70999> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x12ccb9000 - 0x12cdf0fff com.apple.AMDMTLBronzeDriver (1.66.31 - 1.6.6) <88725BB2-F10E-3CCA-8FEB-721CD3AFF459> /System/Library/Extensions/AMDMTLBronzeDriver.bundle/Contents/MacOS/AMDMTLBronzeDriver
0x7fff42191000 - 0x7fff429e7ff7 ATIRadeonX4000SCLib.dylib (1.66.31) <488870F0-FE0A-335D-9F28-397CAB5083A0> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/ATIRadeonX4000SCLib.dylib
0x7fff45818000 - 0x7fff4581cffb com.apple.agl (3.3.1 - AGL-3.3.1) <9452E8D8-F1F4-32B1-ACEB-7B2415A4F9D3> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
0x7fff45bbc000 - 0x7fff45bbcfff com.apple.Accelerate (1.11 - Accelerate 1.11) <8632A9C5-19EA-3FD7-A44D-80765CC9C540> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x7fff45bbd000 - 0x7fff45bd3fef libCGInterfaces.dylib (417.2) <ED0EAE3C-D963-3DF7-A408-4F00FF1C8C34> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/Libraries/libCGInterfaces.dylib
0x7fff45bd4000 - 0x7fff460d2fc3 com.apple.vImage (8.1 - ???) <A243A7EF-0C8E-3A9A-AA38-44AFD7507F00> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
0x7fff460d3000 - 0x7fff4622dfe3 libBLAS.dylib (1211.50.2) <62C659EB-3E32-3B5F-83BF-79F5DF30D5CE> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
0x7fff4622e000 - 0x7fff4625cfef libBNNS.dylib (38.1) <7BAEFDCA-3227-3E07-80D8-59B6370B89C6> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBNNS.dylib
0x7fff4625d000 - 0x7fff4661cff7 libLAPACK.dylib (1211.50.2) <40ADBA5F-8B2D-30AC-A7AD-7B17C37EE52D> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
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0x7fff711b7000 - 0x7fff711ebfff libpcap.A.dylib (79.20.1) <FA13918B-A247-3181-B256-9B852C7BA316> /usr/lib/libpcap.A.dylib
0x7fff7126a000 - 0x7fff71286ffb libresolv.9.dylib (65) <E8F3415B-4472-3202-8901-41FD87981DB2> /usr/lib/libresolv.9.dylib
0x7fff712d7000 - 0x7fff7146aff7 libsqlite3.dylib (274.8.1) <FCAD6A57-829E-3701-B16E-1833D620E0E8> /usr/lib/libsqlite3.dylib
0x7fff7163e000 - 0x7fff7169eff3 libusrtcp.dylib (1229.51.2) <3D8806D9-4BA9-35EE-BC44-F58BC2A0962D> /usr/lib/libusrtcp.dylib
0x7fff7169f000 - 0x7fff716a2ffb libutil.dylib (51.20.1) <216D18E5-0BAF-3EAF-A38E-F6AC37CBABD9> /usr/lib/libutil.dylib
0x7fff716a3000 - 0x7fff716b0fff libxar.1.dylib (400) <0316128D-3B47-3052-995D-97B4FE5491DC> /usr/lib/libxar.1.dylib
0x7fff716b4000 - 0x7fff7179bfff libxml2.2.dylib (31.10) <503721DB-0D8D-379E-B743-18CE59304155> /usr/lib/libxml2.2.dylib
0x7fff7179c000 - 0x7fff717c4fff libxslt.1.dylib (15.12) <4A5E011D-8B29-3135-A52B-9A9070ABD752> /usr/lib/libxslt.1.dylib
0x7fff717c5000 - 0x7fff717d7ffb libz.1.dylib (70) <48C67CFC-940D-3857-8DAD-857774605352> /usr/lib/libz.1.dylib
0x7fff71873000 - 0x7fff71877ff7 libcache.dylib (80) <092479CB-1008-3A83-BECF-E115F24D13C1> /usr/lib/system/libcache.dylib
0x7fff71878000 - 0x7fff71882ff3 libcommonCrypto.dylib (60118.50.1) <029F5985-9B6E-3DCB-9B96-FD007678C6A7> /usr/lib/system/libcommonCrypto.dylib
0x7fff71883000 - 0x7fff7188afff libcompiler_rt.dylib (62) <968B8E3F-3681-3230-9D78-BB8732024F6E> /usr/lib/system/libcompiler_rt.dylib
0x7fff7188b000 - 0x7fff71894ffb libcopyfile.dylib (146.50.5) <3885083D-50D8-3EEC-B481-B2E605180D7F> /usr/lib/system/libcopyfile.dylib
0x7fff71895000 - 0x7fff7191afff libcorecrypto.dylib (562.50.17) <67007279-24E1-3F30-802D-A55CD5C27946> /usr/lib/system/libcorecrypto.dylib
0x7fff719a2000 - 0x7fff719dbff7 libdispatch.dylib (913.50.12) <848EEE57-4235-3A61-9A52-C0097DD2AB5E> /usr/lib/system/libdispatch.dylib
0x7fff719dc000 - 0x7fff719f9ff7 libdyld.dylib (551.3) <CF59A5A5-288B-30E6-BD42-9056B4E4139A> /usr/lib/system/libdyld.dylib
0x7fff719fa000 - 0x7fff719faffb libkeymgr.dylib (28) <E34E283E-90FA-3C59-B48E-1277CDB9CDCE> /usr/lib/system/libkeymgr.dylib
0x7fff719fb000 - 0x7fff71a07ff3 libkxld.dylib (4570.51.1) <C2B927F3-E9D9-3ACF-A358-A51A61749FB4> /usr/lib/system/libkxld.dylib
0x7fff71a08000 - 0x7fff71a08ff7 liblaunch.dylib (1205.50.76) <4D52BB64-C568-3A36-8935-2480427EE2A2> /usr/lib/system/liblaunch.dylib
0x7fff71a09000 - 0x7fff71a0dffb libmacho.dylib (906) <1902A611-081A-3452-B11E-EBD1B166E831> /usr/lib/system/libmacho.dylib
0x7fff71a0e000 - 0x7fff71a10ff3 libquarantine.dylib (86) <26C0BA22-8F93-3A07-9A4E-C8D53D2CE42E> /usr/lib/system/libquarantine.dylib
0x7fff71a11000 - 0x7fff71a12ff3 libremovefile.dylib (45) <711E18B2-5BBE-3211-A916-56740C27D17A> /usr/lib/system/libremovefile.dylib
0x7fff71a13000 - 0x7fff71a2afff libsystem_asl.dylib (356.50.1) <3B24F2D1-B578-359D-ADB2-0ED19A364C38> /usr/lib/system/libsystem_asl.dylib
0x7fff71a2b000 - 0x7fff71a2bfff libsystem_blocks.dylib (67) <17303FDF-0D2D-3963-B05E-B4DF63052D47> /usr/lib/system/libsystem_blocks.dylib
0x7fff71a2c000 - 0x7fff71ab5ff7 libsystem_c.dylib (1244.50.9) <1187BFE8-4576-3247-8177-481554E1F9E7> /usr/lib/system/libsystem_c.dylib
0x7fff71ab6000 - 0x7fff71ab9ffb libsystem_configuration.dylib (963.50.8) <DF6B5287-203E-30CB-9947-78DF446C72B8> /usr/lib/system/libsystem_configuration.dylib
0x7fff71aba000 - 0x7fff71abdffb libsystem_coreservices.dylib (51) <486000D3-D8CB-3BE7-8EE5-8BF380DE6DF7> /usr/lib/system/libsystem_coreservices.dylib
0x7fff71abe000 - 0x7fff71abffff libsystem_darwin.dylib (1244.50.9) <09C21A4A-9EE0-388B-A9D9-DFF8F6758791> /usr/lib/system/libsystem_darwin.dylib
0x7fff71ac0000 - 0x7fff71ac6ff7 libsystem_dnssd.dylib (878.50.17) <9033B909-BCF7-37EB-A040-ADE8081611D6> /usr/lib/system/libsystem_dnssd.dylib
0x7fff71ac7000 - 0x7fff71b10ff7 libsystem_info.dylib (517.30.1) <AB634A98-B8AA-3804-8436-38261FC8EC4D> /usr/lib/system/libsystem_info.dylib
0x7fff71b11000 - 0x7fff71b37ff7 libsystem_kernel.dylib (4570.51.1) <5CAAB092-02CC-3A37-9D5F-C4AD1083AB96> /usr/lib/system/libsystem_kernel.dylib
0x7fff71b38000 - 0x7fff71b83fcb libsystem_m.dylib (3147.50.1) <FC2E58BA-E6D5-3D2A-89CA-67F212294136> /usr/lib/system/libsystem_m.dylib
0x7fff71b84000 - 0x7fff71ba3fff libsystem_malloc.dylib (140.50.6) <7FD43735-9DDD-300E-8C4A-F909A74BDF49> /usr/lib/system/libsystem_malloc.dylib
0x7fff71ba4000 - 0x7fff71cd4ff3 libsystem_network.dylib (1229.51.2) <F65ED095-8ABA-3355-93F8-B9D0505932F4> /usr/lib/system/libsystem_network.dylib
0x7fff71cd5000 - 0x7fff71cdfffb libsystem_networkextension.dylib (767.50.25) <758F1414-796D-3422-83C9-92D2915A06CE> /usr/lib/system/libsystem_networkextension.dylib
0x7fff71ce0000 - 0x7fff71ce9ff3 libsystem_notify.dylib (172) <08012EC0-2CD2-34BE-BF93-E7F56491299A> /usr/lib/system/libsystem_notify.dylib
0x7fff71cea000 - 0x7fff71cf1ff7 libsystem_platform.dylib (161.50.1) <6355EE2D-5456-3CA8-A227-B96E8F1E2AF8> /usr/lib/system/libsystem_platform.dylib
0x7fff71cf2000 - 0x7fff71cfdfff libsystem_pthread.dylib (301.50.1) <0E51CCBA-91F2-34E1-BF2A-FEEFD3D321E4> /usr/lib/system/libsystem_pthread.dylib
0x7fff71cfe000 - 0x7fff71d01fff libsystem_sandbox.dylib (765.50.51) <B48D256E-D7DB-3D4F-BC95-34557170C7AA> /usr/lib/system/libsystem_sandbox.dylib
0x7fff71d02000 - 0x7fff71d03ff3 libsystem_secinit.dylib (30) <DE8D14E8-A276-3FF8-AE13-77F7040F33C1> /usr/lib/system/libsystem_secinit.dylib
0x7fff71d04000 - 0x7fff71d0bff7 libsystem_symptoms.dylib (820.50.37) <ED7350E0-B68B-374A-9AB7-DC1F195A8327> /usr/lib/system/libsystem_symptoms.dylib
0x7fff71d0c000 - 0x7fff71d1ffff libsystem_trace.dylib (829.50.17) <6568D68B-1D4C-38EE-90A9-54821D6403C0> /usr/lib/system/libsystem_trace.dylib
0x7fff71d21000 - 0x7fff71d26ff7 libunwind.dylib (35.3) <BEF3FB49-5604-3B5F-82B5-332B80023AC3> /usr/lib/system/libunwind.dylib
0x7fff71d27000 - 0x7fff71d54fff libxpc.dylib (1205.50.76) <25DB244E-217D-3CE0-A8F2-0C4255783B42> /usr/lib/system/libxpc.dylib

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 2887
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=374.2M resident=0K(0%) swapped_out_or_unallocated=374.2M(100%)
Writable regions: Total=1.6G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.6G(100%)

VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 128K 2
Activity Tracing 256K 2
CG backing stores 29.4M 4
CG image 24K 4
CoreAnimation 52K 6
CoreImage 24K 3
CoreUI image data 740K 11
CoreUI image file 180K 4
Foundation 4K 2
Kernel Alloc Once 8K 2
MALLOC 1.6G 84
MALLOC guard page 80K 19
MALLOC_LARGE (reserved) 10.0M 2 reserved VM address space (unallocated)
Memory Tag 242 12K 2
Memory Tag 249 156K 2
OpenGL GLSL 256K 4
SQLite page cache 64K 2
STACK GUARD 56.0M 12
Stack 13.1M 14
VM_ALLOCATE 456K 15
VM_ALLOCATE (reserved) 36K 2 reserved VM address space (unallocated)
__DATA 34.3M 241
__FONT_DATA 4K 2
__GLSLBUILTINS 2588K 2
__LINKEDIT 195.0M 8
__TEXT 179.2M 246
__UNICODE 560K 2
libnetwork 128K 3
mapped file 49.3M 16
shared memory 700K 13
=========== ======= =======
TOTAL 2.1G 701
TOTAL, minus reserved VM space 2.1G 701

Model: iMac18,3, BootROM IM183.0157.B00, 4 processors, Intel Core i5, 3.4 GHz, 8 GB, SMC 2.41f1
Graphics: Radeon Pro 570, Radeon Pro 570, PCIe
Memory Module: BANK 0/DIMM0, 4 GB, DDR4, 2400 MHz, 0x80AD, 0x484D413835315336414652364E2D554820202020
Memory Module: BANK 1/DIMM0, 4 GB, DDR4, 2400 MHz, 0x80AD, 0x484D413835315336414652364E2D554820202020
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x16F), Broadcom BCM43xx 1.0 (7.77.37.29.1a7)
Bluetooth: Version 6.0.5f3, 3 services, 27 devices, 1 incoming serial ports
Network Service: iPhone, Ethernet, en5
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: APPLE HDD ST1000DM003, 1 TB
USB Device: USB 3.0 Bus
USB Device: Bluetooth USB Host Controller
USB Device: FaceTime HD Camera (Built-in)
USB Device: iPhone
Thunderbolt Bus: iMac, Apple Inc., 33.1
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Old 03-24-2020, 06:09 PM   #51
dianagram
Bat Boy
 
Join Date: Feb 2014
Posts: 2
I've been unable to upload my team file via FTP in my online league. It times out and I get a "201 error" (can't connect) ..... I've done all I can .... disabling firewalls and anti-virus ..... still nothing. I can't seem to download a file from the server either, and my commish and I are each running the latest version of OOTP.
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Old 03-24-2020, 07:12 PM   #52
md40022
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Join Date: Mar 2018
Posts: 541
Infractions: 0/1 (1)
I've had 2 freezes in the last 2 games I've (tried) to play. I just get that "spinning circle" you see when it's loading and a "not responding" message.



Windows 10 and I did NOT buy from Steam. Was a direct buy. All of my drivers are up to date. 16 GB of RAM. Intel Core i7 CPU. 64 bit. NVIDIA GeForce GTX 1050 video card.



Both times it froze is was in the middle of a modern day game, at PNC Park. I have already successfully played a few games at that park, so I don't believe the park has anything to do with it.



I'm running version 21.1.34 currently when it just froze - but the first time it froze on me, which was a few days ago, I was running a previous version.



I know it would be helpful to do that tracemode thing, but truthfully I don't really feel like starting up another game and wasting time managing another 7 or 8 innings to see if the problem occurs again or not. I've only managed maybe 10 total games since purchase, and having 2 or 3 freezes already isn't a ratio that has me very pleased and I'm not really in the mood to invest anymore of my time into it..... I'm hoping a fix is in the works. For as much as I LOVED the previous OOTP games, this one has been incredibly disappointing with this freezing issue.

Last edited by md40022; 03-24-2020 at 07:14 PM.
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Old 03-26-2020, 07:34 AM   #53
joker7702
Minors (Rookie Ball)
 
Join Date: Mar 2020
Posts: 43
Game won't Play

I am on a PC running Windows 10 and got the game through Steam. Today the game has started not working after working yesterday.
16 GB RAM, Intel i5 with 3.2 GHz
When I load of the game I get the following error:

"Could not find /facegen folder! Facegen will be disabled"

Then when I try to start a standard game, just MLB and no Challenge mode, I get the following error:

"Unable to load world template file (invalid file format). Please reinstall OOTP"

When I try to play perfect team I get:

"NATION::import_flag_image - unable to move down into nation_flags directory"

"TEMPLATES_ENGINE::load_template_file - cannot open template file boxscores_page.tpl"

"load_templates() - could not load template boxscores_page.tpl

"TEXT_ENGINE::my_load_text_file() - Folder doesn't exist"

Followed by the game crashing saying

"load_database - Error, could not load default text file"

I have tried deleting the game and all of its files I could find and reinstalling it from scratch, but I got the same error messages again.
It looks like some of the files are just not downloading.

Last edited by joker7702; 03-26-2020 at 07:43 AM.
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Old 03-26-2020, 07:22 PM   #54
mrhonorama
Bat Boy
 
Join Date: Mar 2020
Posts: 4
Game crashes randomly while playing

I'm working on a Windows 10 laptop. I'm playing (or trying to play) the 2020 White Sox season. Starting a few days ago, the game will crash while I'm playing. Usually, I hit the swing pitch button and suddenly the field of options (swing pitch, bunt, etc.) goes blank, and not responding shows up on the game window. The game never responds, so I have to close it out. Thus, however many games I played don't get saved and I have to go back to whatever point I started from.

I look at some of these responses and shake my head. I'm not that technically adept, and so the troubleshooting advice is pretty worthless to me. This happens regardless of whether I'm running other programs in the background. The only thing on now, after the most recent crash, is my Google Chrome browser. I will note that a writer for the blog Bleed Cubbie Blue reviewed the game recently, and he appeared to have pretty much the same issue. Something isn't stable about this game, and the more I play it, the more frequent the crashes are. This is really frustrating, as a first time purchaser, and I would like to know of a solution that doesn't involve a whole bunch of technical knowledge. This is very frustrating.
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Old 03-26-2020, 07:51 PM   #55
md40022
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Join Date: Mar 2018
Posts: 541
Infractions: 0/1 (1)
Quote:
Originally Posted by mrhonorama View Post
I'm working on a Windows 10 laptop. I'm playing (or trying to play) the 2020 White Sox season. Starting a few days ago, the game will crash while I'm playing. Usually, I hit the swing pitch button and suddenly the field of options (swing pitch, bunt, etc.) goes blank, and not responding shows up on the game window. The game never responds, so I have to close it out. Thus, however many games I played don't get saved and I have to go back to whatever point I started from.

I look at some of these responses and shake my head. I'm not that technically adept, and so the troubleshooting advice is pretty worthless to me. This happens regardless of whether I'm running other programs in the background. The only thing on now, after the most recent crash, is my Google Chrome browser. I will note that a writer for the blog Bleed Cubbie Blue reviewed the game recently, and he appeared to have pretty much the same issue. Something isn't stable about this game, and the more I play it, the more frequent the crashes are. This is really frustrating, as a first time purchaser, and I would like to know of a solution that doesn't involve a whole bunch of technical knowledge. This is very frustrating.



I'm very much with you on the frustration end of it. I'm not a "gamer" at all. I don't know if newly released games having a ton of issues is normal or not.



Right now the game crashing/freezing happens about 25% of the time I try to play and it is just not worth the time investment of getting 20 minutes into a game only to have it freeze and I lose everything that I just did.... and because it's not worth that risk to me that means I'm not playing the game at all right now and that makes me wonder exactly what I spent my money on.



Is a solution in the works? Or is it time to start asking for a refund and maybe I check back in 3 months to see if anything has been fixed? Again, maybe for people who are "gamers" this type of thing is normal and better tolerated by them, but for me it really seems like an insufficiently tested product was released - and that stinks. I'm attempting to be patient because of how great the actual game play of previous OOTPs have been, but at the end of the day spending $$ on something that you can't use just doesn't make me happy.



Exact same scenario as you though - at some random point in a given game, you hit whatever button command you decide to hit to start the next pitch sequence, and you get the good ole' "not responding" message and a frozen game.



Windows 10. Intel Core i7. 16gb. NVIDIA GeForce GTX 1050
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Old 03-27-2020, 06:32 PM   #56
dewelar
Minors (Triple A)
 
Join Date: May 2013
Posts: 273
EDIT: Never mind -- fixed this issue by deleting and recreating my bookmarks.

Last edited by dewelar; 03-28-2020 at 06:29 AM. Reason: Issue resolved
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Old 03-28-2020, 12:31 PM   #57
Reed
All Star Starter
 
Join Date: Oct 2013
Posts: 1,924
It happens to me about every 3rd or 4th game. I play one pitch mode and after the play but when I hit "continue" for the next pitch is when it locks up.
Windows 10, 16 gb, gtx 1060, core i7.
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Old 03-28-2020, 01:24 PM   #58
sdw1000
All Star Reserve
 
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Join Date: Dec 2011
Location: SC USA
Posts: 854
Infractions: 1/1 (1)
The crashes are getting ridiculous now. It generally happens when I have the game in window mode and I am flipping back and forth between the game and other things opened.
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Old 03-28-2020, 03:25 PM   #59
Swami077
Minors (Double A)
 
Join Date: Feb 2016
Posts: 156
Quote:
Originally Posted by Reed View Post
It happens to me about every 3rd or 4th game. I play one pitch mode and after the play but when I hit "continue" for the next pitch is when it locks up.
Windows 10, 16 gb, gtx 1060, core i7.
Having same exact issue in 3D games. It does seem to be a little less frequent in full screen mode.
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Old 03-28-2020, 07:54 PM   #60
BlcknGld18
Bat Boy
 
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Join Date: May 2015
Location: Pittsburgh, PA
Posts: 16
Crashes on Replay

PC Windows 10

Crashes immediately when trying replay in any league. Been playing since 2015 with no issue. Just transfered our league to 21 and it has been happening since then.

I've gone through your list of 12 things to try before sending report.

The only way I saw game action was when I was i in a solo league and was managing the game in 2D I think.

I will try to attach trace file and other stuff.

Currently still in a few other leagues in 20 that still work fine.

btw.....I bought the game in STEAM first and rememberd afterwards that I had issues with Steam on either 19 or 20 so I uninstalled and bought it AGAIN outside Steam with no change. So at least you got $40 extra from me. Hopefully this expidites a response! (kidding)

Update: After today's patch nothing changed. Wasn't sure if it should but wanted to let you know.
Attached Files
File Type: txt ootp_trace.txt (48.7 KB, 160 views)

Last edited by BlcknGld18; 03-30-2020 at 05:33 PM. Reason: add important note
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