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OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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04-16-2018, 04:20 PM | #1 |
Minors (Rookie Ball)
Join Date: Apr 2018
Location: Kelso-Longview, WA
Posts: 44
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typical salary settings?
So the default setting for a superstar quality player typical salary is 20M, that seems a bit low, especially with multiple 30M players and guys like Harper and Machado possibly getting close to 40M this off season. Anyone change these settings? If so what do you put them at?
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04-16-2018, 05:39 PM | #2 |
Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,002
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I actually think that's a good amount as I get players who demand 40 million and even once had one demand 50 mil. thankfully nobody bit on them as the winning team got them for 30 million roughly and I remember one sank to 10 mil as April rolled around
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04-16-2018, 06:15 PM | #3 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,128
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Yeah, the problem is that the salary values are low, but demands run higher. So it kind of turns into a big production if we want to adjust those values closer to what players actually make, we need to massively tone down the demands of players. But then how do we handle games in progress? Do we silently or loudly update the values for you to line them up? Or just give a big popup warning saying that player demands have changed, so we strongly recommend that you update them?
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04-17-2018, 10:33 AM | #4 |
Minors (Double A)
Join Date: Mar 2016
Posts: 104
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In my regular old Challenge save, Lindor resigned with the Indians on a contract that pays 43.5M some years.
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04-17-2018, 02:49 PM | #5 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,167
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keep it all the same ratio and scale it ?
just liek in stats and ai, doesn't matter if you use 100k ab or 165k ab as long as the ratios are the same / percentages etc. if the superstar is 2x a "good" player then it merely stays in that ratio. isn't that how it basically works now? from an end-user perspective, it takes some learning to realize the demands are always high... and that waiting and paying attention to what hte AI spends (ceiling for various qualities of players) is more relevant than the initial demand. always risk invovled in letting it slide down, but if you league has only produced ~32M/year contracts, you can feel safe they won't get 40+... now, has it run long enough to have a true guage of a max contract possible? one reason i try to keep these settings consistent in all my leagues. not much guesswork any more once you udnerstand th average revenus vs contract offer dynamics of that environment. Last edited by NoOne; 04-17-2018 at 02:53 PM. |
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