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07-03-2014, 06:33 PM | #41 |
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Anything like storylines, comments about players, etc... are challenging, because there are so many players out there, and only so many comments that the devs can write.
The other issues is to strike the right balance between giving life to players and teams, and inundating you with details. It might be interesting to have more stories about players, but if we have to hear for the 50th time that "chemistry is great in the clubhouse" or "another clubhouse blowout", it can get boring. And all of this gets more complicated because of different play-styles. If I breeze through a season in an hour or 2, I don't want to sift through daily emails about my players. But if I play out each game, maybe I don't mind reading a daily recap of my team, or that Joe Schmo had an off-day because he was upset his kid got picked last in school for his soccer team, etc... I definitely think there's some room for improvements. Certainly putting out a weekly email for the month or so before the All-Star game giving updates about votes for players would be fairly in-obtrusive. As would a single message/action in the off-season detailing changes to the stadium. But when you get to the player level, it gets challenging since even one message per year per player on your 40-man roster (never mind throughout the farm) is still an extra message a week. That might be getting to be a little too much, never mind the database required to track stories per player to keep them somewhat consistent (don't want to have the same player go through 2 divorces in a season if he didn't get married in between). |
07-03-2014, 07:53 PM | #42 |
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Maybe this could come with a "detail level" option? So if you want to hear little about player's lives you could tone it down, but if you want lots of details you could get them.
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07-03-2014, 09:06 PM | #43 |
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Brilliant idea, yes, this is a game built on options... different tiers of this could be useful.
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07-04-2014, 10:16 AM | #44 |
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That would be a cool idea. Obvious way to do it would be to have a "minimum detail level" field in the storylines file.
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10-15-2014, 12:25 PM | #46 |
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Players visiting kids in then hospital promising then to win a game for them. Lou Whitaker and Chet Lemon did not stand with Their teams in real life during the National anthem flag salute due to their religious believes. Something like that could be cool.
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10-15-2014, 01:41 PM | #47 |
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10-15-2014, 06:23 PM | #49 | |
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I couldn't have put it better myself.
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10-15-2014, 06:25 PM | #50 | |
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And if I wanted to play an RPG, I'd play an RPG.
This is a terrible idea.
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10-15-2014, 06:29 PM | #51 |
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10-15-2014, 06:49 PM | #52 |
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I'd rather have a more accurate AI, better stat calculations (ERs), more stats, better financials, than have this kind of stuff or even 3D graphics for that matter.
If this were already in the game, it's not like I would ask them to be taken out. I would rather have Markus and team spend time developing a better baseball simulation than "giving the guys life". |
10-15-2014, 07:16 PM | #53 | |
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When I want one of my players to have more life, I just use my imagination. I can create an infinitely more vivid, fun and interesting "life" for an OOTP baseball player than any team of OOTP developers and modders possibly could.
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10-15-2014, 09:36 PM | #54 |
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As far as motivation and chemistry are concerned, take the San Francisco Giants this year. Now, I am as big a fan of them as you could want, but I even I have to admit that on paper, they are nothing more than a coffee stain. I never thought they would make it past the wild card game. They are all about motivation and chemistry. In OOTP, this team would never make it to the playoffs.
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10-15-2014, 09:52 PM | #55 | |
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Now, whether or not they should be modeled in OOTP, that's something else entirely, something not at all clear cut. Last edited by OakDragon; 10-15-2014 at 10:29 PM. |
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10-15-2014, 10:30 PM | #56 | |
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It's a terrible idea for a high-end baseball simulator. It's a great idea if you want an RPG, or if you're 12 years old.
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10-15-2014, 10:33 PM | #57 | ||
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None.
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10-15-2014, 10:40 PM | #58 |
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The story lines are already in the game, giving them more depth, meaning and adding more, fresh ones. Maybe interactive ones from time to time. Is not a bad idea
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10-15-2014, 10:44 PM | #59 | |
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10-15-2014, 10:46 PM | #60 | |
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They are no storylines in my game and never will be any. My opinion of storylines is such that I have been asked never to repeat it, and I have honored that request and am honoring it now.
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