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OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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01-24-2014, 12:28 PM | #1 |
Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,443
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Better Schedule Generation?
One thing that's holding OOTP back right now is the inability to create unbalanced or interleague schedules. In OOTP12 and earlier this wasn't much of a problem, but then the Astros moving to the AL screwed it up in OOTP13 and onwards.
Given that FHM already has schedule generation to some extent, it should be possible to at the very least schedule interleague games to fix the infamous schedule expansion glitch. Now that many of us are playing larger leagues that StickWare can't handle, unbalanced schedule generation should be possible as well. It's 2014, we shouldn't have to use limited external generators anymore. |
01-24-2014, 12:31 PM | #2 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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FHM has no schedule generator or schedule editor.
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01-24-2014, 12:48 PM | #3 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,737
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Schedule generation is one of the most complex things to code, unfortunately. There is a reason why all real life schedules are created by hand in a process that takes weeks. So, don't expect the schedule generator to change in OOTP 15, sorry.
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01-24-2014, 12:55 PM | #4 | |
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Location: Hucknall, Notts, UK
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Quote:
And if not, would it be possible to include even more pre-made schedules then? I know there are like 900 as it is, but there are still some reasonably common (at least to me) league formats that don't have schedules or only have one schedule. |
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01-24-2014, 01:02 PM | #5 |
All Star Reserve
Join Date: May 2002
Location: Ohio
Posts: 963
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What I would like to see from the community is a manual schedule generation 101 type of tutorial. I've done it and it's very difficult and time consuming. There must be shortcuts that would make the process easier and help ensure a more robust output.
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01-24-2014, 01:47 PM | #6 | |
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Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
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Quote:
This thread is just the latest in a long line of issues that have resulted from the schedule generator being unable to handle the new season length set by the game. Bwburke has another link in his signature. If the schedule generator can't be changed (and I understand why, trust me), then we're faced with two options: turn League Evolution (or at least the schedule length portion) OFF by default, or make it so that the schedule length only changes to a setup that the game already has a schedule file for. It breaks the game otherwise. EDIT: Three options, actually, since the issue is mostly with the game's inability to generate interleague play. You could make it so that the season length is not allowed to change if Interleague is enabled. Last edited by Fyrestorm3; 01-24-2014 at 01:52 PM. |
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01-24-2014, 02:01 PM | #7 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,737
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Quote:
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01-24-2014, 02:17 PM | #8 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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I don't care for every team in my leagues having every 13th day off so I use the schedule editor to reschedule games as doubleheaders and single games on that day instead of every team having the same day off.
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02-02-2014, 04:12 PM | #9 | |
Minors (Single A)
Join Date: Mar 2002
Location: Anaheim of Anaheim
Posts: 88
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Quote:
Making Baseball Schedules
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02-02-2014, 04:19 PM | #10 | |
Hall Of Famer
Join Date: Jul 2004
Location: The big smoke
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I have some free time on my hands. Maybe I'll try to do some schedules.
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