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Old 10-19-2019, 01:56 PM   #1
#4BobbyOrr
Minors (Double A)
 
Join Date: Nov 2015
Posts: 125
PP usage sliders

The usage sliders for PP units doesn’t work. I’m trying to split PP time equally between both units so have changed the icetime to reflect this at 50 for each unit. Despite this the 1st unit is still getting over 70% of the ice time.

I did notice that this was an issue in FHM5 also. Hoping it will be an easy fix.
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Old 10-19-2019, 11:27 PM   #2
JeffR
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Quote:
Originally Posted by #4BobbyOrr View Post
The usage sliders for PP units doesn’t work. I’m trying to split PP time equally between both units so have changed the icetime to reflect this at 50 for each unit. Despite this the 1st unit is still getting over 70% of the ice time.

I did notice that this was an issue in FHM5 also. Hoping it will be an easy fix.
We'll take a look to make sure everything's working propelry, but the usage settings generally won't produce exactly the icetime splits specified, particularly in the case of special teams. The in-game coaching AI has a lot of leeway to react to specific game situations like player fatigue, so it'll make its own independent adjustments (rather than just generating a random 1-100 number and deciding which unit goes out, regardless of whether or not its members are tired.) That can have a large effect on how the icetime is actually split - if there's a PP line that doesn't play together normally, for example, that can often result in part of the line being ready and part fatigued at the start of a PP, so the AI has to work around that.
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Old 10-20-2019, 07:56 AM   #3
#4BobbyOrr
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Join Date: Nov 2015
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Originally Posted by JeffR View Post
We'll take a look to make sure everything's working propelry, but the usage settings generally won't produce exactly the icetime splits specified, particularly in the case of special teams. The in-game coaching AI has a lot of leeway to react to specific game situations like player fatigue, so it'll make its own independent adjustments (rather than just generating a random 1-100 number and deciding which unit goes out, regardless of whether or not its members are tired.) That can have a large effect on how the icetime is actually split - if there's a PP line that doesn't play together normally, for example, that can often result in part of the line being ready and part fatigued at the start of a PP, so the AI has to work around that.
This is over a large sample size - the whole season in fact where the first unit receives 75% of the ice time despite the settings being set to 50:50.

I get there would be massive fluctuations over a game to game basis but over the course of a full year this should even out and both units should be roughly equal in ice time.
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