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Old 01-23-2015, 08:51 AM   #21
Markus Heinsohn
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Originally Posted by jpeters1734 View Post
so what happens if I have a fictional league with the illegal activity, then I add an mlb league later? would the storylines only affect the fictional leagues or will the feature be turned off for the whole save?
Turned off for the whole save. But, I guess this is a pretty unlikely scenario.
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Old 01-23-2015, 08:57 AM   #22
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Turned off for the whole save. But, I guess this is a pretty unlikely scenario.
True, but congrats on the license! That's a big accomplishment
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Old 01-23-2015, 09:01 AM   #23
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Off the top of my head the only other one that would have to go would be the one involving someone being arrested for fraud, unless there are others that I haven't seen.
Yeah, I think one a player was arrested for fraud, and there was one about an owner involved in a Ponzi scheme. I originally thought there were more - I guess we're too tame.
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Old 01-23-2015, 09:02 AM   #24
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We've also added a new resource, Cole, to our text team, and I think by release day he'll have a million new storylines written.*

*okay, I might be exaggerating there, but we'll have a good chunk of new storylines to keep everyone amused in game.
I *may* only be able to crank out half a million Matt, unfortunately
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Old 01-23-2015, 09:17 AM   #25
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Turned off for the whole save. But, I guess this is a pretty unlikely scenario.
Is this just an issue with real players or can I create a MLB league with fictional players and not have these features lost?
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Old 01-23-2015, 09:20 AM   #26
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Is this just an issue with real players or can I create a MLB league with fictional players and not have these features lost?
As soon as you use the real MLB structure and real league name in a game the drug suspensions are gone.
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Old 01-23-2015, 09:25 AM   #27
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As soon as you use the real MLB structure and real league name in a game the drug suspensions are gone.
But I would guess that you could enter them manually using a fictional league and not lose the features?
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Old 01-23-2015, 09:29 AM   #28
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But I would guess that you could enter them manually using a fictional league and not lose the features?
I guess so. We'll see
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Old 01-23-2015, 09:31 AM   #29
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Yeah, I think one a player was arrested for fraud, and there was one about an owner involved in a Ponzi scheme. I originally thought there were more - I guess we're too tame.
I could easily write some more!
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Old 01-23-2015, 09:50 AM   #30
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I *may* only be able to crank out half a million Matt, unfortunately


Cole: Can we submit storylines? I have one I worked on last year I wanted to implement however I could never figure out how to use the editor.


Maybe I could send it to you and you could take a look to see if it's feasible?
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Old 01-23-2015, 09:51 AM   #31
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I *may* only be able to crank out half a million Matt, unfortunately
250,000 would be fine. Really.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 01-23-2015, 10:23 AM   #32
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Brawling is fine. Only illegal activities had to be removed. I think only 2 or so storylines had to get cut, with maybe one or two others re-worded. We've also added a new resource, Cole, to our text team, and I think by release day he'll have a million new storylines written.*

*okay, I might be exaggerating there, but we'll have a good chunk of new storylines to keep everyone amused in game.
Good to hear. I look forward to seeing the new added storylines.
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Old 01-23-2015, 10:44 AM   #33
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Official MLB license is HUGE for OOTP developments, but I have to ask..

Is it possible to to take the "drug" out of the suspension and just have a player suspended? Basically re-worded.

It was annoying not having the length of suspension right but having them removed completely would be a bummer.

Last edited by SirMichaelJordan; 01-23-2015 at 10:47 AM.
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Old 01-23-2015, 10:56 AM   #34
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Is it possible to to take the "drug" out of the suspension and just have a player suspended? Basically re-worded.

It was annoying not having the length of suspension right but having them removed completely would be a bummer.
It seems wrong to suspend a player for 50 games due to PDA instead of PED.
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Old 01-23-2015, 10:59 AM   #35
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It seems wrong to suspend a player for 50 games due to PDA instead of PED.

Couldn't there be someway to randomize the length? If a player is hit with a 50 game suspension then we know what he may have been suspended for without the need for the game to tell us it was a specific drug.
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Old 01-23-2015, 11:38 AM   #36
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As soon as you use the real MLB structure and real league name in a game the drug suspensions are gone.
And just to be clear, this means drug suspensions are turned off in historical leagues also?

What about leagues imported from OOTP15? If a historical MLB player was currently serving a drug suspension when the import to OOTP16 took place, what would happen? Just curious...
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Old 01-23-2015, 12:01 PM   #37
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It seems wrong to suspend a player for 50 games due to PDA instead of PED.
Will players that are suspended in real life at the start of the year for PED be suspended in the game? And if not can we suspend them using commissioner mode?
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Old 01-23-2015, 12:29 PM   #38
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Will players that are suspended in real life at the start of the year for PED be suspended in the game? And if not can we suspend them using commissioner mode?
They'll just have a generic suspension, yes.
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Old 01-23-2015, 01:12 PM   #39
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As soon as you use the real MLB structure and real league name in a game the drug suspensions are gone.
Does this mean that a non-real league named player could be suspended for drugs while playing in a MLB structured game?
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Old 01-23-2015, 01:26 PM   #40
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Okay so just drug suspensions? So we will still have the wacky stories where a player slipped in the shower and broke a bone and is out for the season? I would hate have those types of things gone.
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