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01-31-2014, 12:26 PM | #101 |
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01-31-2014, 12:35 PM | #102 |
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No TV timeouts, no waiting around at the end of the Q or H. Once you have chosen your play you can fast forward to the snap so you don't have to wait for the play clock to tick down.
In the middle of a play you can just go straight to the snap of the next one if you want (or if you are choosing the play go straight to where you choose the next play). I guess it you are actually watching very single play, and never skip forward so you watch the play clock run down for every play it would take a while. But I don't think many will do that. Of course you can just not choose the plays and the result comes up after a second or so. |
01-31-2014, 12:35 PM | #103 | |
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It sounds like BTS will be trying to emulate Football Manager a little more than OOTP. American Football rosters are huge though. It'll be interesting to see how much micromanagement will be involved with roster transactions and the like. |
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01-31-2014, 12:37 PM | #104 | |
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01-31-2014, 12:40 PM | #105 |
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You can let your coaches call the plays so then you just sit back and watch the action.
You can also skip to the end of the game at any point if just want the game over with! |
01-31-2014, 12:46 PM | #106 | |
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01-31-2014, 12:58 PM | #107 | |
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we have our line coaches watch and grade each player on each play. The average fan sees penlites, sacks and pancakes but completely misses when lineman perfectly execute combo blocks, or trading off on stunts. stuff that makes all the difference. would love to see this modeled in the game, the game is won\lost in the trenches at every level of football.
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"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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01-31-2014, 01:14 PM | #108 |
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01-31-2014, 01:34 PM | #109 |
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01-31-2014, 02:21 PM | #110 | |
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I think this is the first official BTS mod! I am extremely excited for this game, by the way. Thanks OOTP Developments! |
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01-31-2014, 02:23 PM | #111 |
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Will tempo be a part of offensive gameplanning to enable you to run a no-huddle style offense?
Also, how wide an array of formations will be available? Will it just be NFL orthodox formations or will various option formations like wishbone or spread option be available? Seems like the game nowadays is getting more and more away from the old orthodox pro style formations into an almost anything goes mentality.
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"The type and formula of most schemes of philanthropy or humanitarianism is this: A and B put their heads together to decide what C shall be made to do for D. The radical vice of all these schemes, from a sociological point of view, is that C is not allowed a voice in the matter, and his position, character, and interests, as well as the ultimate effects on society through C's interests, are entirely overlooked. I call C the Forgotten Man" - William Graham Sumner |
01-31-2014, 02:25 PM | #112 | |
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01-31-2014, 02:25 PM | #113 | |
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If it is post season, then you would have to set another 15 mintues on the clock and give the other team a chance with the ball.
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"The type and formula of most schemes of philanthropy or humanitarianism is this: A and B put their heads together to decide what C shall be made to do for D. The radical vice of all these schemes, from a sociological point of view, is that C is not allowed a voice in the matter, and his position, character, and interests, as well as the ultimate effects on society through C's interests, are entirely overlooked. I call C the Forgotten Man" - William Graham Sumner |
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01-31-2014, 02:32 PM | #114 |
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And another question, thoughts in the future to era settings like OOTP has? MY thoughts would specifically be on defense vs offense, run vs pass percentages, kicking percentages, etc. You look at NFL history, much like MLB there are very clear trends to specific eras.
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"The type and formula of most schemes of philanthropy or humanitarianism is this: A and B put their heads together to decide what C shall be made to do for D. The radical vice of all these schemes, from a sociological point of view, is that C is not allowed a voice in the matter, and his position, character, and interests, as well as the ultimate effects on society through C's interests, are entirely overlooked. I call C the Forgotten Man" - William Graham Sumner |
01-31-2014, 02:43 PM | #115 |
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I made that ages ago for OOTP, so I don't think it counts lol. |
01-31-2014, 03:23 PM | #116 | |
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They can be misleading though, I always scored very well 90%+, but was far from our best lineman, we had one guy who struggled to score 60% but dominated. That was mostly because he got knocked down for the times he should have been penalized, the guy was a walking penalty machine, holding, hands to the face, blows to the head, and even picking up the d lineman and throwing him at backers, but he almost never got called, he had it down to an art. Last edited by Marinersfan51; 01-31-2014 at 03:32 PM. |
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01-31-2014, 03:47 PM | #117 | |
Lead Developer for BTS
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01-31-2014, 03:49 PM | #118 | |
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Not only is the engine completely different in the fundamentals of how it works compared to OOTP, Baseball is (obviously!) very different to Football. As we won't be doing historical stuff for V1 we won't be having those kinds of stuff for the first version. |
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01-31-2014, 04:15 PM | #119 |
Minors (Single A)
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The 2D and 3D Graphics seem important for Football
I love the OOTP Baseball games. And for me...the gameplay graphics are not the most important part of a baseball game. I can picture in my mind the play when reading the dialogue. But for football, seeing the play is very important. Will the emphasis of the development be on the 2d and 3D graphics?
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01-31-2014, 04:26 PM | #120 |
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1. Any info about coaching staff and their roles in the game?
The few other Football sims lack in this area. It would be great to see more details in this part of the game. 2. Since teams will share the same playbook how many different plays can we expect to see come release? 3. Will preseason matter? Can we expect to see roster cut dates? 4. 3-4 defense, how will this affect (AI) roster decisions and depth chart? Last edited by SirMichaelJordan; 01-31-2014 at 04:32 PM. |
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