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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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11-23-2019, 02:47 PM | #61 | |
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I actually only learned this recently, from Sweed. The key point is that all rosters are set to 25 or whatever on OD, (I now use 26) so the simulation doesn't have a bunch of minor league players skewing the stat output if it's done the day before..
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Cheers RichW #stopthestupid “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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11-23-2019, 11:50 PM | #62 | |
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Realize there will be some variations, but well within tolerance. |
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11-25-2019, 01:51 PM | #63 |
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This is a really great thread. Thanks to all. I learned some things I didn't know and some things that I'd never contemplated.
So, 2 questions: I have and MLB league that has expanded to 40 teams over the course of 23 seasons having begun in 2014. What, if any, is the effect of expanding to this size with regard to league totals and LTM's? Am I to understand that importing season totals, etc. for minor league's is reflective of that season's totals from the various minor league levels? More simply put, when I import 2015 for a AAA league are these totals accurate for the league level and year? Any thoughts/help on the above would be appreciated. And, thanks again for the efforts put into this thread. |
11-25-2019, 02:23 PM | #64 | |
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Totals. IE If you have more teams you will have more hits, homers etc. but still in the same ratio. It will also work in you contract. You could go so far as to not use real stats and base your League Totals on 100,000 at bats if you wanted to. Again it's all ratios. Of course having the numbers come out right will still require running auto-calc on opening day before the first game is played. I don't know if OOTP uses the real minor league stats as league totals, my guess is it does. I setup my minor league LT's with OOTP 2006 using real stats I found online and have never changed them. If someone posts that OOTP's minor league LT's are in fact real numbers it would be an easy way for me to get up to date |
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11-27-2019, 10:21 AM | #65 |
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I have always used the same method ActionJackson uses. Been doing so for years now. I would love to know if there is a difference between that method and simply hitting auto-calc. Both methods cause the game to run calculations(progress bar across top of screen). Both methods set modifiers.
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11-27-2019, 04:37 PM | #66 | |
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
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11-27-2019, 04:58 PM | #67 | |
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Though as I recall what I did was select a year and after it did its thing I then hit auto-calc which seemed to just take everything back to the statistical modifiers of the season I was using as the basis for financials/strategies, etc., not the season I wanted to use for statistical modifiers. (Basically I was trying to avoid the extremes of 1968 and ended up with the Year of the Pitcher in spite of my efforts not to.) Ever since, I select a year for statistical modifiers (using a random selection process involving a range of 20 possible seasons, 1971-1990) just prior to the regular season starting, avoid auto-calc altogether, and so far, so good.
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The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 |
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11-27-2019, 05:02 PM | #68 | |
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Last edited by David Watts; 11-27-2019 at 05:09 PM. |
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11-27-2019, 05:18 PM | #69 | |
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The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 |
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11-27-2019, 05:19 PM | #70 | |
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11-27-2019, 05:21 PM | #71 |
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Hey, don't assume you will learn anything from me.
I'm mostly just stumbling around in the dark hoping to run into something useful and not something painful.
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The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 |
11-27-2019, 08:01 PM | #72 | |
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Stumbled onto the schedules I use that way too as I hate double headers, and there used to be a ton of them back in the day, and I hate interleague, and that's been around a little over 20 years now. I think there used to be a problem with the 19th century as well, which I used to play, where a 30 game season would last about five weeks or so, and I wasn't having any of that, plus eventually I decided that I wanted a 162 game schedule over the course of 182 days every year, so I made a bunch of extremely simple ones where either every team plays or no teams play on a given day. That sounds weird, so why would I do it? Because it was the easiest way to achieve what I wanted to achieve. Who cares what it looks like as long as it gets the job done? I wanted 81 games before the All-Star game, and 81 games after in order to have two true halves to each season, and now I have it. This game is chock full of happy accidents if you're willing to stumble around in order to find what you want.
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
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11-30-2019, 02:01 PM | #73 |
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Way back in this thread someone brought up Babe Ruth in a 1984 random debut environment. Just for kicks I started a random in 1941 and simply let it fast sim using "adjust modifiers according to history.": So, this league didn't use 1984 every year, but it just happens that Ruth career in this league spanned from 1971-1991. This league used high fatigue and had injuries set to low. Here is Babe Ruth
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11-30-2019, 06:20 PM | #74 | |
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Sometimes there's personal bias based on negative interactions with the player, which, while not in the spirit of the supposedly objective nature of the voting process, is understandable because writers are human too. Sometimes it's PEDs. Sometimes the player doesn't cross their threshold for inclusion. Could we all just take a deep breath, and realize that non-unanimous selections really don't amount to a hill of beans in this world? Please? The writer had their reasons for doing it, and whether you approve of them or not, they've earned the right to not have braying keyboard warrior baseball fans, from all corners of the globe demand that their ballot gets taken away. The passion for, and love of the game is wonderful. The anger is fine. The lust for vengeance is dumb. Just a pet peeve of mine. Thank you.
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 Last edited by actionjackson; 11-30-2019 at 06:22 PM. |
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12-12-2019, 03:07 PM | #75 |
Bat Boy
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Awesome insight actionjackson, this method seems to eliminate the HR inflation I see consistently in my sims. When you select the given year you want, does it flow down to the minors and give consistent stats in the minors as well?
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12-18-2019, 01:01 PM | #76 | |
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I know that you have to check the box for each minor league to ensure that they recalc every season. For the minors only you may also want to check the box where it fudges the engine to get "right" results. I will say that in practice I - and I don't remember if I check the first box or not (sorry, I'm at work) - have to copy the ratios from major league baseball down into my minor leagues every year or else stuff gets weird.
Also, if this hasn't been pointed out yet, the reason why the game takes a relatively large amount of time to recalc at the beginning of the year is that it literally plays out the season three times, turning all injuries off and using the loaded schedule. Each time it runs a simulated season it then looks at the results, compares them to the expected results, and adjusts accordingly. IIRC the "preseason predictions" are the aggregated results of these sims. That means that if you have a guy in, say, 1920 who would account for 30% of an entire league's HRs but he gets injured, you should expect your actual league's HRs to be much lower than what historically happened. This also means that if you do what I do, which is manage every team in your league, you've got to make sure that all the lineups and rotations are set up before advancing to Opening Day (if you don't have them set up at all, behind the scenes the game will set up its own, I'm pretty sure, but it might not be who you think it will be).
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08-03-2020, 01:29 AM | #77 |
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Hi all, I LOVE this thread and I wish I had found it earlier when I started to mess around with this stuff. I did a bunch of experimenting, and I believe that the "Select Year" just imports a batch of league totals (AB, H, 2B, ..., BABIP) from a particular MLB season, which sets the desired ratios, and then does an implicit "auto-calc" to set the LTMs to the appropriate values for your league.
You could achieve the exact same effect by writing down the totals from the 1984 season, inputting them manually, and then hitting "auto-calc." The modifiers you get out should be fairly similar (with some variance due to the randomness of simming 3 seasons). The one thing I am unsure of is how the modifiers for everything below the counting stats works (pitcher stamina, stolen bases attempts, fielding errors, etc.). How are these modifiers set? It does not seem to be based on the imported season ("Select Year"), but they do change when I run "auto-calc." Any ideas of these modifiers work? |
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