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Old 10-30-2019, 05:05 PM   #1
bagman67
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Stats Unrealistic

I am trying to play a fictional league using the 1968 season stats. I love the ERAs when the pitching dominated and batting averages were low like around .240-.245.... when running a test season for 1968 fictional league the batting averages were .267 then ran again .270 is there a way to fix this?
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Old 10-30-2019, 05:36 PM   #2
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Did you use autocalc to set the league total modifiers before you played? That is where I would start.
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Old 10-30-2019, 05:38 PM   #3
bagman67
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No i think i disabled that... should i use it? I thought those settings shouldnt be messed with

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Old 10-30-2019, 05:58 PM   #4
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Yes, it adjusts modifiers for you, easy as hitting a button and you're set. It has to be run before the first game is played on opening day. Once a game is played it can't be run again until the next spring training to opening day.

This is not the "automatically run auto calc" or whatever they call it. It is a button that is only visible before the season where you set the LTM's. It runs 3 seasons in the back ground in less than a minute (computer dependent) and sets the modifiers for you. If you search the forums you should find a lot more in depth information but, it is so easy, there's no reason to overthink it. Run autocalc and enjoy your season.
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Old 10-30-2019, 05:59 PM   #5
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No i think i disabled that... should i use it? I thought those settings shouldnt be messed with
autocalc was added so you wouldn't have to mess with those settings and make a mistake. Just hit the button.
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Old 10-30-2019, 06:01 PM   #6
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Do you know what section this option is on so i know im looking at the right thing
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Old 10-30-2019, 08:14 PM   #7
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League settings > stats&AI

Upper right hand corner of the screen.
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Old 10-31-2019, 01:34 AM   #8
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Do not use auto-calc. Instead, in the "Totals from year" box on the Stats & AI page, select the year you want your stats to emulate. In this case 1968. Once 1968 is in the "Totals from year" box, the game will start working on the modifiers for you. No muss, no fuss. I've found that auto-calc gives totals that result in higher offense, and it's quite obvious that you don't want that if you're using 1968. Also, make sure the BABIP that comes in is the RL BABIP for that year. I've found that this really helps keep your totals in line. I use 1984 in my games, and the game says the BABIP for that year was .289, but it was actually .286. I couldn't figure out why my results were consistently coming in hot, and that fixed it. Also, set the DH to the way it was IRL. In 1968, there was no DH of course, so don't use it in your game. The RL MLB BABIP for 1968 was .269, so make sure that's what it is when you bring in the 1968 totals, and if it isn't, change it to .269. I do this the day before Opening Day every season, and it works like a charm.

If you use other seasons, you can look up the RL BABIPs for them here. Like I said it's really easy to do, you do it once a year the day before Opening Day, and it works like a charm.
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Old 10-31-2019, 06:21 AM   #9
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Do not use auto-calc. Instead, in the "Totals from year" box on the Stats & AI page, select the year you want your stats to emulate. In this case 1968. Once 1968 is in the "Totals from year" box, the game will start working on the modifiers for you. No muss, no fuss. I've found that auto-calc gives totals that result in higher offense, and it's quite obvious that you don't want that if you're using 1968. Also, make sure the BABIP that comes in is the RL BABIP for that year. I've found that this really helps keep your totals in line. I use 1984 in my games, and the game says the BABIP for that year was .289, but it was actually .286. I couldn't figure out why my results were consistently coming in hot, and that fixed it. Also, set the DH to the way it was IRL. In 1968, there was no DH of course, so don't use it in your game. The RL MLB BABIP for 1968 was .269, so make sure that's what it is when you bring in the 1968 totals, and if it isn't, change it to .269. I do this the day before Opening Day every season, and it works like a charm.

If you use other seasons, you can look up the RL BABIPs for them here. Like I said it's really easy to do, you do it once a year the day before Opening Day, and it works like a charm.
Well he said he was using 1968 stats so my assumption was he had already selected the year. You say once you select the year the game will start working the modifiers for you, doesn't that suggest the game is autocalcing the LTMs? Now if the game imports the wrong BABIP and\or he used the DH then things could surely be off. The cause then would be bad data not autocalc to my mind.

I will add I've only used autocalc in my ongoing non-historical league and stats have always been in line with expectation, so maybe that makes a difference, though not sure why it would work differently?
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Old 10-31-2019, 10:43 AM   #10
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Do not use auto-calc. Instead, in the "Totals from year" box on the Stats & AI page, select the year you want your stats to emulate. In this case 1968. Once 1968 is in the "Totals from year" box, the game will start working on the modifiers for you.
Should this be done every year if you want a better representation on how MLB progressed from that point.
Example. put in "totals from year 1968" for 1968, then re-selecrt 1969 for the next year, 1970 etc??
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Old 10-31-2019, 12:59 PM   #11
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Originally Posted by Sweed View Post
Well he said he was using 1968 stats so my assumption was he had already selected the year. You say once you select the year the game will start working the modifiers for you, doesn't that suggest the game is autocalcing the LTMs? Now if the game imports the wrong BABIP and\or he used the DH then things could surely be off. The cause then would be bad data not autocalc to my mind.

I will add I've only used autocalc in my ongoing non-historical league and stats have always been in line with expectation, so maybe that makes a difference, though not sure why it would work differently?
There's the "Select Year" button and the Auto-Calc button for some reason. They appear to be two separate things. The one or two times I used the Auto-Calc button the modifiers came in looking higher, and the resulting offense was higher (or more offensive if you prefer) than when I just used the "Select Year" method.

Not sure why the game brings in the wrong BABIP. What I do know is that manually adjusting it with the correct RL one makes things a lot better in terms of making the offensive stats output of your league line up with the historical season you want it to line up with.

I've been fumblin' and bumblin' and stumblin' with this method for about five versions now. I'm not sure why it works. I just know that it does work.
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Old 10-31-2019, 01:04 PM   #12
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Old 10-31-2019, 01:05 PM   #13
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If you use the "league evolution on" option in a historical save, do you not have to worry about auto-calc (or select year)?
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Old 10-31-2019, 01:11 PM   #14
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Should this be done every year if you want a better representation on how MLB progressed from that point.
Example. put in "totals from year 1968" for 1968, then re-selecrt 1969 for the next year, 1970 etc??
Not sure if that works, but I see no reason why it wouldn't if you repeated the process on the day before Opening Day every season, advancing one season at a time. I use 1984 in order to avoid both deadball (think 1908ish and 1968ish), and crazyball (think 1930ish, 2000ish, and even this brave new launch angle era we're currently in). I hold it steady at 1984 for comparative reasons, as I play historical random debut, and I want to control the environment (no ballpark effects, no weather effects either) as much as possible to see who emerges from all of MLB history, both on the hitting and pitching sides when freed from the constraints of the era or ballpark they played in. I do the weather thing because of a discussion I had with forum member Garlon about 10 years ago, where he matter of factly stated "Their stats were already modified by the weather the first time around, so why would you want to modify them with it again?". Made sense to me at the time, so I stuck with it.
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Old 10-31-2019, 01:19 PM   #15
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If you use the "league evolution on" option in a historical save, do you not have to worry about auto-calc (or select year)?
In what sense? I haven't seen any effect from it, and I used this method during a 63-season league in OOTP16 (1901-1963). I watched teams move cities/change nicknames etc as they did IRL, and saw a couple of expansion drafts happen (after 1960, and after 1961), so league evolution was definitely working properly, and the stats kept humming along at 1984 levels. Just had to import 1984 the day before Opening Day every year, and everything went pretty peachy.
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Old 10-31-2019, 01:23 PM   #16
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In what sense? I haven't seen any effect from it, and I used this method during a 63-season league in OOTP16 (1901-1963). I watched teams move cities/change nicknames etc as they did IRL, and saw a couple of expansion drafts happen (after 1960, and after 1961), so league evolution was definitely working properly, and the stats kept humming along at 1984 levels. Just had to import 1984 the day before Opening Day every year, and everything went pretty peachy.
Sorry for not being more clear. I meant in the sense of wanting to have league totals evolve historically as they did. So I want 1980 to be 1980, and 1981 to be 1981. So if I have league evolution on I don't have to touch anything else?
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Old 10-31-2019, 01:39 PM   #17
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Sorry for not being more clear. I meant in the sense of wanting to have league totals evolve historically as they did. So I want 1980 to be 1980, and 1981 to be 1981. So if I have league evolution on I don't have to touch anything else?
In that case, you would want league evolution on, and the two "auto adjust league totals modifiers for accuracy" boxes checked. One of those boxes is located at Game Settings > League Settings > Historical > Statistical Accuracy, and the other is located at Game Settings > League Settings > Stats & AI > League Totals about halfway down the page between "Lock league total stats" and "Automatically control in-game engine". The game will take care of the rest. The reason I do what I do is to have a different historical stats output than the season I'm currently playing for reasons stated in above posts.
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Old 10-31-2019, 01:46 PM   #18
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Should this be done every year if you want a better representation on how MLB progressed from that point.
Example. put in "totals from year 1968" for 1968, then re-selecrt 1969 for the next year, 1970 etc??
I think I may have misread your question. Are you saying you're playing an historical league, and you want the stats to progress as they did IRL? If so, follow what I posted in my most recent post below Argonaut's post. What you're asking for is basically the game's default way of doing these things, so it'll do it for you without you having to do anything as your seasons advance as long as those two boxes that I talked about in that post are checked. The method I'm using is to get a stats output that's different from the season I'm playing e.g. I'm playing 1901, but I want a 1984 stats output.
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