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FOF - General Discussions Discuss the upcoming Front Office Football by OOTP Developments here. |
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05-14-2016, 02:04 PM | #21 | |
Minors (Single A)
Join Date: May 2016
Posts: 52
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05-15-2016, 03:30 PM | #22 |
All Star Reserve
Join Date: Nov 2013
Location: Calgary
Posts: 557
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I think it will still be possible with the system described. A player could be average physically but with high intelligence, work ethic and coaching could be developed into a star. If the user and AI overlook this player because of his average athleticism, it is likely he'll be drafted late or be an undrafted free agent.
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05-16-2016, 01:19 PM | #23 |
Minors (Single A)
Join Date: Feb 2016
Location: Berlin
Posts: 87
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Yes, I would assume late-round steals should be very much possible. The major issue is to make sure that work ethics, intelligence and the willingness to listen to your coaches play an important role in player development. If this information is difficult to obtain and if the scouting resources are limited, then you should be able to find some hidden gems late in the draft and amongst the undrafted rookies.
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05-19-2016, 10:59 AM | #24 | |
All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,090
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I love the idea of having to set up your own draft board beforehand. |
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05-19-2016, 11:03 AM | #25 | |
All Star Starter
Join Date: Jun 2013
Location: South of Boston, Massachusetts
Posts: 1,090
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That's the point. You're not supposed to know where a guy will go. You have to just get a sense for how valuable YOU think he is, and hope it works out. If you knew exactly where every guy would be drafted, then it would take away from the skill of drafting. The only thing that MIGHT be a consideration is giving a guy a talent range (and even that's a big if). For instance, labeling a guy a 2nd/3rd round talent who might be snagged in the 1st or 4th might not be awful, but even so, that's too specific. I love the idea of having no clue who will be great, like Michael's "fog of war" idea. |
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05-23-2016, 09:37 AM | #26 | |
Bat Boy
Join Date: Jan 2014
Location: St. Petersburg, FL
Posts: 8
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Having general "1st-2nd round" grades on players has no effect on whether they'll be good or not, and doesn't preclude the possibility of first round busts or late round steals - it just states where the general consensus is on how good a player could be. In fact, my argument is that it makes the draft process more entertaining. Say a guy that was thought to be a 6th round talent goes in the second - everybody goes WTF? But then the guy blows up and the GM looks like a genius. Same for an Aaron Rodgers story going the other way - widely seen as a candidate for the first pick, drops to late in the first round, turns out to be way better than Alex Smith. That narrative adds a lot to a game, giving it a more realistic feel than just making your board and picking guys when your turn comes up. It makes the game more fun in my opinion, as it adds a layer of strategy that you don't get if everyone's going in blind. |
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05-23-2016, 02:59 PM | #27 | |
All Star Starter
Join Date: Nov 2004
Posts: 1,306
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Maybe a feature for a later release. |
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05-23-2016, 04:20 PM | #28 |
Bat Boy
Join Date: May 2016
Posts: 4
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This may have been already asked, but will there be the opportunity to set a college league up to go along with the professional league?
I know in baseball a lot of kids are drafted out of high school or signed from other countries. There is a player development system in place that meshes real well with the OOTP format. Professional football has pretty much a single source for players, and that of course is college. If the college system was a part of the process of BTS, you could get a real feel of what the scouts do go through. I also know there is talk in the NFL putting together a development league similar to what the NBA is doing. The college game has become so far removed from the pro game that owners and coaches are scrambling to get NFL ready players. There was a real good article a month or two ago in SI about this. I suppose that system could be worked into BTS. |
05-24-2016, 02:32 PM | #29 | |
Minors (Single A)
Join Date: Feb 2016
Location: Berlin
Posts: 87
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A college system of some sort will be in the first version of the game because it is essential for the draft. Developmental leagues certainly won't because they currently don't even exist. I don't think they will become reality anytime soon because of injury liability. |
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05-27-2016, 04:17 AM | #30 |
Minors (Single A)
Join Date: Apr 2016
Posts: 57
Infractions: 1/0 (0)
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I come down on the side of the developer on this one. The 'expert' opinions of Kiper, McShay et. al. are based on their discusions with GMs, coaches etc. Information flows that way not the other way around. I believe most orgs. look at college tapes first then combine scores a distant second when making decision. In between there is an assessment of the player's character.
Last edited by bradko; 05-27-2016 at 04:55 AM. |
12-17-2016, 08:18 PM | #31 | |
All Star Starter
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__________________
I write a monthly newsletter on the Food Baseball Association. I also listen to music no one's ever heard of in hopes of looking cool and alternative. |
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01-07-2017, 03:42 PM | #32 |
Minors (Single A)
Join Date: Jul 2011
Posts: 50
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Could probably just largely borrow the draft code from OOTP. And allow the draft to go pick by pick. There's this one game where it blasts all the picks at once until it's your turn to draft, which is annoying.
Also important to have a good system of live draft pick trading. In previous games, I traded draft picks manually based on trades that could make sense for both teams given the lack of an in-built system. And GM's do pay attention to mock drafts, even the ones by Kiper and McShay and Walter Football. It's all about looking for as much info as possible and would be a cool addition to the game. |
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