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10-04-2015, 02:47 AM | #21 |
All Star Reserve
Join Date: Feb 2014
Posts: 962
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Now we just need to fix training camp roster limit and the game will be perfect for me
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10-04-2015, 03:06 AM | #22 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,605
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We'll probably have to come at it from a different direction, like allowing promotions/demotions with no negative effects during preseason, so you can experiment with lineups that way. Making roster size changes in mid-game would do nasty things to the AI the way it stands at the moment.
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10-04-2015, 04:07 AM | #23 | |
Bat Boy
Join Date: Sep 2015
Posts: 6
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10-04-2015, 12:15 PM | #24 |
Minors (Triple A)
Join Date: Apr 2013
Posts: 254
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10-04-2015, 12:45 PM | #25 | |
Major Leagues
Join Date: Mar 2012
Posts: 488
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10-04-2015, 01:16 PM | #26 | |
Minors (Single A)
Join Date: May 2005
Posts: 62
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10-04-2015, 01:18 PM | #27 |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Try "next pick" a couple times to see if it will kick start things and then try pick until human again...
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10-04-2015, 01:23 PM | #28 |
Minors (Single A)
Join Date: May 2005
Posts: 62
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Tried that, as well as let CPU finish the draft - nothing seems to work.
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10-04-2015, 01:32 PM | #29 |
Minors (Single A)
Join Date: May 2005
Posts: 62
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OK, I saved the game and reloaded it, and now the 'next pick' works.
Another note - I am not able to load a different game going to the "start screen' from within the existing game (after 'loading' the new game, it stays on the start screen). I have to close the game and reopen it - I have the Steam version, if that makes a difference. Last edited by Bisbo; 10-04-2015 at 01:38 PM. |
10-04-2015, 02:33 PM | #30 |
Hall Of Famer
Join Date: Jul 2006
Posts: 3,520
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The problem with Preseason would be using up Options on a Player but if we eliminate Options/Waviers and can send Players to Minors the Player can reject the assignment and become a Free-Agent.
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! |
10-04-2015, 04:09 PM | #31 | |
All Star Reserve
Join Date: May 2004
Location: Long Island NY
Posts: 668
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10-04-2015, 04:46 PM | #32 | |
Hall Of Famer
Join Date: May 2012
Location: Michigan
Posts: 2,541
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10-04-2015, 06:39 PM | #33 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,605
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Yeah, something's definitely wrong there, irrespective of version (Mac/PC, Steam/eSellerate, it seems to do it in all of them). There's an active bug report near the top of the priority list right now.
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10-04-2015, 11:51 PM | #34 |
Minors (Triple A)
Join Date: Dec 2001
Location: Victoria, BC
Posts: 215
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I have noticed an error in the new version that if a player gets a 5-minute major penalty (for checking to the head) - the team does not go short handed. I've attached a screenshot - that shows Alex Burrows taking a 5 -minute penalty at the 9:12 mark of the 2nd period - but Henrik Sedin scoring an ES goal at 13:16 of the period.
Loving the game and playability - lots of fun. |
10-05-2015, 01:42 AM | #35 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,605
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10-05-2015, 10:03 AM | #36 | |
Minors (Double A)
Join Date: Feb 2015
Location: Kingsville, ONT
Posts: 139
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Ideally, it'd be great to have extended rosters during pre-season, but I understand now that it's not so easy to implement in mid-stream. Hopefully this is something that can be added in a later full release. All in all, I'm having a blast with this game and the sim engine is dynamite. |
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10-05-2015, 11:53 AM | #37 |
Minors (Triple A)
Join Date: Dec 2001
Location: Victoria, BC
Posts: 215
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I was watching it live - and yes - the Canucks did have five players on the ice when this happened. I've seen it before with five-minute majors (it's like the sim is treating it like coincidental fighting majors) - but this was the first chance for me to get a screenshot to prove it.
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10-05-2015, 01:46 PM | #38 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,605
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