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Old 11-12-2015, 04:13 PM   #141
mnapoleon
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Any chance this tool could be updated to allow for this type of cap?

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Old 01-04-2016, 10:22 PM   #142
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Are there additional templates and/or layers available for the ball caps?
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Old 01-17-2016, 03:30 PM   #143
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is there a way to load an existing cap into this program to edit it?
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Old 01-17-2016, 11:44 PM   #144
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is there a way to load an existing cap into this program to edit it?
A cap you (or someone) made and saved as a template? Sure.

With a cap made elsewhere, I think all you could do is load that cap graphic in as an extra layer and try to work with that. You couldn't edit it (with this program anyway) but you could overlay things on top of it.
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Old 10-10-2021, 01:58 PM   #145
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The download is not working for this?
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Old 10-10-2021, 02:12 PM   #146
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The download is not working for this?

It works for me.
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Old 10-10-2021, 08:07 PM   #147
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It works for me.
Weird, nothing happens for me. I can download the Jersey Creator no prob
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Old 10-15-2021, 06:46 PM   #148
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Not sure why it doesn't work but, try this link...

https://www.dropbox.com/s/ygl565hr1z...setup.exe?dl=1
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Old 10-15-2021, 09:02 PM   #149
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Not sure why it doesn't work but, try this link...

https://www.dropbox.com/s/ygl565hr1z...setup.exe?dl=1
Works, thanks !!!!!!!!!
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Old 10-31-2021, 05:47 PM   #150
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Is there a way to do horizontal stripes on the cap?
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Old 11-07-2021, 06:32 PM   #151
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Is there a way to support this endeavor with a donation to help pay for hosting etc?
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Old 07-27-2022, 03:13 PM   #152
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Latest version 1.2.3.0

You guys said you needed this, so here's my attempt at a Ballcap Creator.
  • Use an image or text as a cap logo (text can be outlined and angled)
  • Two adjustable font outlines
  • Resize and position logo using mouse
  • Color up to 10 elements on cap
  • 2 shading levels (can use multiple) with adjustable opacity
  • 4 textures (Knit , Mesh, Motted and Grain) with adjustable opacity
  • 3 Bill elements.
  • Extra elements (wide, wider, and narrow pinstripes, bi-color, and eyelets)
  • Ability to add multiple Extra (512x512) Layers.
  • Automatically adds "caps" prefix and underscores to filename
  • Set default save location
  • Optional Automatic Updating

Hardware requirements

Processor
Minimum: 1 GHz
Recommended: 1 GHz

RAM
Minimum: 512 MB
Recommended: 512 MB

Disk space (minimum)
32-bit: 850 MB
64-bit: 2 GB

Operating system
Windows 8, Windows 7, Windows Vista, Windows XP Home, Windows XP Professional

Additional Software Requirements
Microsoft Internet Explorer: 6.0 or later


Download HERE


As always, this program is freeware.

Please report any bugs.

Known issue: If you have a lot of fonts installed on your system, there is a delay when loading fonts in the font dialog.

I am having a problem loading a saved cap that I want to modify. When I try to load a saved cap, I get the BC cap. When I select add image, I get the saved cap in the little box, not in the big box. How do I get the saved cap in the big box to work on? I am sure it is something simple but I can't figure it out.
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Old 07-27-2022, 04:00 PM   #153
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Originally Posted by Braden View Post
I am having a problem loading a saved cap that I want to modify. When I try to load a saved cap, I get the BC cap. When I select add image, I get the saved cap in the little box, not in the big box. How do I get the saved cap in the big box to work on? I am sure it is something simple but I can't figure it out.



You need to load it as an Extra Layer, not Add Image.
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Old 09-22-2022, 02:22 PM   #154
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justafan, I just wanted to thank you for your wonderful software you created for the OOTP Community... you are arguably the best graphics designer we have... without you and your fantastic software, OOTP would certainly be dull and far less immersive for us.

You and several other graphics gurus have made the game come alive to us gamers.

Finally, I have run out of words to describe your valuable contributions, so I resorted to Roget's Thesaurus for help.
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Old 02-04-2023, 11:14 PM   #155
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Braden,

Look where it says Clear All or Open Template. Clear All clears everything for the big boxed area. Then you can proceed as you like, it seems to me.

Open Template allows you to select a saved cap template that you may have saved before, so you can then load it up in the program for doing more work on the chosen templated item. Whether or not you've cleared everything first seen in the big boxed area so that they go back to their default details minus text, I believe.

Once that item's loaded up, proceed as you like with work on the relevant cap, using whatever fonts and layers and textures, et cetera, that you so choose to use for it, until you're satisfied enough with it to save the cap again. Before you exit out, make sure you save your work as a template, even if you also save the graphic as a cap. IF you always remember to save a certain cap's template at least once per original cap design, before you close the relevant application window, you should always be able to come back to it and work on it more, if and whenever you so choose and can. CD out.

P.S. This practice also works when it comes to making uniforms, at least, and I suppose the same is true for logos, to at least some degree, if not to a great degree. Just so you know. CD out.
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Old 03-27-2023, 11:29 PM   #156
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Is there an option for a flat-brimmed ballcap? And this is an absolutely awesome contribution to the game

Last edited by madisonsdad; 03-27-2023 at 11:33 PM.
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