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OOTP 15 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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Thread Tools |
11-29-2014, 01:53 PM | #1 |
Major Leagues
Join Date: Feb 2012
Location: Milwaukee, WI
Posts: 314
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Fictional League
I am using a feeder league system with both High School and College Levels.
I've already read the 7-page thread on the topic and done extensive testing on my own. (I'm up to Test V.36) What is a reasonable average number of quality players I should expect to see in the draft each year? I have 24 ML teams, with 4 levels of minor leagues, 1 College Level, and 1 High school level. My drafts are 20 rounds, so 480 players potentially drafted. Draft pools seem to be consistently in the 550 to 600 range. I'm only seeing about 20 players with 4+ star potential. Is that good? Too low? About right? Thanks. |
11-29-2014, 06:16 PM | #2 |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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At 4%, that seems somewhat low. I don't have an answer for you, though. It doesn't seem like there's anything with your setup, including the number of your draft rounds. I'm going to start tracking that percentage in my own drafts out of curiosity but I hope somebody else will come along with a better response to your questions.
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11-29-2014, 08:15 PM | #3 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 13,680
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OOTP will try to keep a balance in your league. If there's plenty of TOP notch stars already in the league, draft classes tend to be weaker. Same thing the other way around. This makes perfect sense imo, otherwise you would eventually wind up with a league full of super-stars or duds.
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11-30-2014, 12:48 PM | #4 | |
Minors (Double A)
Join Date: Nov 2014
Posts: 146
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Quote:
Lower the PCM's. I have mine set to static values so that I can accurately control these problems. Besides, I dont want to relive the dead ball era or the juice era. I have it set to 1995 and I set the following adjustments to control rookie creation: contact - 0.90 gap - 0.95 power - 0.85 eye - 1.00 K's - 1.00 stuff - 0.90 movement - 0.90 control - 0.90 stamina - 1.00 speed - 0.90 fielding - 0.90 This has worked wonderfully. 12 years into the league and the stats are great. No plethora of 350 hitters (usually just 1 or 2 max if any), no 60 home run juice mongers (58 is the record so far), no sub 1.20 ERA starters, and there arent 30 people with 40 or more steals. Going through the teams, there are 2 or 3 star players max on each team unless they have a great farm which is how it should be. The farms are not getting clogged with great players (like my 1st few game) due to over abundance. I still get some overpopulation in relievers but that is normal since many starters get downgraded. I did other stuff too, but 20 star players every draft sounds like too many. |
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