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Old 02-20-2016, 04:33 PM   #1
Hammercraft
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Draft Tanking - legitimate strategy?

Have you ever done this?

You're in the first year player draft and there's basically nobody who looks like they're worth drafting. Some 'meh' players, but no impact players, and your system isn't in dire need at the moment - so you deliberately draft players in rounds 1-5 with high demands that you have no intention of signing, snub them, and get comp picks for next year?

It's a hedged bet, but more often than not it turns out well for me because there's rarely two really weak drafts back to back. All I know is that if a team did it IRL they would be heavily criticized, and I don't seem to get any penalty for it.
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Old 02-20-2016, 04:45 PM   #2
phillyboy19
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Ive never thought abt tht before tbh, that's a good idea tho.
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Old 02-20-2016, 04:58 PM   #3
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Quote:
Originally Posted by Hammercraft View Post
Have you ever done this?

You're in the first year player draft and there's basically nobody who looks like they're worth drafting. Some 'meh' players, but no impact players, and your system isn't in dire need at the moment - so you deliberately draft players in rounds 1-5 with high demands that you have no intention of signing, snub them, and get comp picks for next year?

It's a hedged bet, but more often than not it turns out well for me because there's rarely two really weak drafts back to back. All I know is that if a team did it IRL they would be heavily criticized, and I don't seem to get any penalty for it.
I dont see anything wrong with doing it but there should be a balance for that in maybe say you lose fans, job or maybe gain a reputation as an owner thats cheap. You could be the Connie Mack of your league.
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Old 02-20-2016, 05:02 PM   #4
Blackened30
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It's not something i have done or would personally do, since it feels very "videogamey," for lack of a better word. it would feel too much like exploiting a system that works in real life because teams can't get away with acting in that fashion. But the beauty of OOTP is you can play it however you want.
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Old 02-20-2016, 05:22 PM   #5
Lockdog
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I would never do that because I aim to add talent to the minor league system every year, even if my team is in "Win now" mode.
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Old 02-20-2016, 05:31 PM   #6
lightgrenade07
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There should be a small upward bounce in fan interest when you draft a player, and then another small upward bounce when you sign that player. However, if you're not able to sign that player, you should take a hit in fan interest equal to the total benefit you'd have from drafting + signing.

Example: Say you're the Oakland A's and you draft a player named Johnny "I Love Oakland" All-Star. Draft 'em, get +3 points for fan interest.

You sign Johnny All-Star weeks later and get another +3, so in total +6.

Counter-example: Say you're still the A's, only this time you draft Jimmy "F--- the A's" Superstar instead. You get +3 for drafting. However, you fail to sign Jimmy Superstar by the deadline, so you take a -6 hit, for an overall net effect of -3. Small enough that you could do it strategically depending on the situation, but enough of an effect that you wouldn't want to do it all the time.

It would also make sense that the +/- effect should be higher depending on which round the pick is made. Fans probably won't care if you can't sign your 16th round pick.

Just my two cents on what would make sense. In fact, I think I'll add this to my personal "House Rules" if I ever decide to deliberately avoid signing picks.
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Old 02-20-2016, 06:38 PM   #7
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The penalty is you lose a year of development on players you would have otherwise acquired. And you have fewer pieces to trade by tanking the draft. And there's no guarantee next year will be better, and you're stuck with whoever you get then. You don't always get better prospects in the draft. Could be worse.
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Old 02-20-2016, 07:30 PM   #8
phillyboy19
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Quote:
Originally Posted by lightgrenade07 View Post
There should be a small upward bounce in fan interest when you draft a player, and then another small upward bounce when you sign that player. However, if you're not able to sign that player, you should take a hit in fan interest equal to the total benefit you'd have from drafting + signing.

Example: Say you're the Oakland A's and you draft a player named Johnny "I Love Oakland" All-Star. Draft 'em, get +3 points for fan interest.

You sign Johnny All-Star weeks later and get another +3, so in total +6.

Counter-example: Say you're still the A's, only this time you draft Jimmy "F--- the A's" Superstar instead. You get +3 for drafting. However, you fail to sign Jimmy Superstar by the deadline, so you take a -6 hit, for an overall net effect of -3. Small enough that you could do it strategically depending on the situation, but enough of an effect that you wouldn't want to do it all the time.

It would also make sense that the +/- effect should be higher depending on which round the pick is made. Fans probably won't care if you can't sign your 16th round pick.

Just my two cents on what would make sense. In fact, I think I'll add this to my personal "House Rules" if I ever decide to deliberately avoid signing picks.
I think I'm gonna have to add both those players to my draft pool
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