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Old 02-04-2005, 01:11 PM   #161
jnshmoo
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Awesome news!

Another question. Earlier you had mentioned interaction between Major leagues and Minor leagues. Does that mean that when you set up the league, you'll be able to set which leagues are Major and which are Minor?

So, will we be able to have League 1 with Leagues A, B, and C as minor leagues and then League 2 with Leagues C and D as their minors?
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Old 02-04-2005, 01:15 PM   #162
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Quote:
Originally Posted by Markus Heinsohn
1) The logos remain at 150*150, and they will use a way better scaling algorythm when displayed smaller, so things will look a lot better
Please tell me that we can set the logo's in-game by browsing to them on the hard drive rather than having to name them logo1, logo2, logo3...

That would certainly make it a LOT easier to keep track of all of our logo files and we wouldn't have any duplicate files if we use the same logo in more than one league!
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Old 02-04-2005, 01:22 PM   #163
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Quote:
Originally Posted by jnshmoo
Awesome news!

Another question. Earlier you had mentioned interaction between Major leagues and Minor leagues. Does that mean that when you set up the league, you'll be able to set which leagues are Major and which are Minor?

So, will we be able to have League 1 with Leagues A, B, and C as minor leagues and then League 2 with Leagues C and D as their minors?
Not quite, league C can only be a minor league to League 1 or 2, not for both...
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Old 02-04-2005, 01:23 PM   #164
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Quote:
Originally Posted by jnshmoo
Please tell me that we can set the logo's in-game by browsing to them on the hard drive rather than having to name them logo1, logo2, logo3...

That would certainly make it a LOT easier to keep track of all of our logo files and we wouldn't have any duplicate files if we use the same logo in more than one league!
Yup, Logox.bmp is dead... you may browse for the file... the default is teamname_teamnickname.jpg though... for example Baltimore_Orioles.jpg
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Old 02-04-2005, 01:32 PM   #165
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My only request is to second the recommendation of making expansion a higher priority.

But it's not that big of a deal to me. Thanks for all your hard work. This game looks absolutely fantastic.
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Old 02-04-2005, 01:37 PM   #166
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Markus

Will it be possible to do trades with more than 2 teams?
like 3 to 4 way trades involving more than 2 teams?

will coach and scouts be able to get fire by your owner if team dont do well? same for computer teams?

will some owners have more patience than others? wil owners email you telling you what there goals are?

will some owners have a higher budget for you to sign players?

thanks
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Old 02-04-2005, 01:44 PM   #167
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Markus, by the time this game comes out (assuming it is released this fall), I will have a 3-year-old and a 6-month old. Will the game come with some sort of nanny to pay attention to my kids while I spend every waking moment playing it?
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Old 02-04-2005, 01:46 PM   #168
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Quote:
Originally Posted by Markus Heinsohn
Not quite, league C can only be a minor league to League 1 or 2, not for both...
Whoops. I meant D and E for League 2. Great to hear it though. Keep up the Great work!

<--- p0\/\/n3D by Markus.
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Old 02-04-2005, 01:48 PM   #169
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Quote:
Originally Posted by Chappy
Markus, by the time this game comes out (assuming it is released this fall), I will have a 3-year-old and a 6-month old. Will the game come with some sort of nanny to pay attention to my kids while I spend every waking moment playing it?
Paging Eck, Esquire. OTB needed in Aisle 2.
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Old 02-04-2005, 02:17 PM   #170
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Quote:
Originally Posted by jbmagic
Markus

Will it be possible to do trades with more than 2 teams?
like 3 to 4 way trades involving more than 2 teams?
Speaking of trades.

please...please...please....

Leave the game on the trade screen after a trade is processed!!!! I'll send the hottest nurse I can find to your door next time you catch the flu if you do. If you don't, I'll send the Queer Eye guys to your house to nurse you back to health!
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Old 02-04-2005, 02:45 PM   #171
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Quote:
Originally Posted by Markus Heinsohn
Yup, Logox.bmp is dead... you may browse for the file... the default is teamname_teamnickname.jpg though... for example Baltimore_Orioles.jpg
JPG support in game? For player photos too?


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Old 02-04-2005, 03:06 PM   #172
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WOW!! I'm so pumped! I can't wait, keep up the great work Markus!
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Old 02-04-2005, 03:18 PM   #173
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Any idea whether OOTP7 will include Catobase-like features (i.e., will Catobase have to be redone by someone come OOTP7 or will the in-game features make such a task moot)?
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Old 02-04-2005, 03:41 PM   #174
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Do you have an idea of exactly which leagues will be included in the game?

And how does the Take-Two thing effect the MLB License for OOTP?
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Old 02-04-2005, 04:20 PM   #175
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Wow Markus, thanks for all the updates and the great communication. I love hearing that the Gm's, Mgrs, and such will have different personalities. I know it's early but do you think it will be possible to have teams trade based on their place in the standings? For example, Team A is 20 games back at the trade deadline and starts rebuliding by trading free agents to be for prospects.
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Old 02-04-2005, 04:52 PM   #176
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Quote:
Originally Posted by Markus Heinsohn
Yup, Logox.bmp is dead... you may browse for the file... the default is teamname_teamnickname.jpg though... for example Baltimore_Orioles.jpg
I'd be even more excited about this if you had said Baltimore_Orioles.png, since PNG supports 24-bit transparency & alpha channels.
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Old 02-04-2005, 06:07 PM   #177
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With regard to inflation Markus posted there would not be any. Kq76 responded with this question..

"Could you try to put it in, as an option? So say you enable inflation and you input a rate of 3% then each new season all those typical salaries mentioned above are increased by that %t. This of course wouldn't change existing salaries, just new demands."



Markus' response was
"Pretty good idea actually.."

So perhaps it will get in which IMO would be a good thing as a toggle for those that want it. However I don't know if can really be as simple as going with a certain pct per year like the 3% or even a variable inflation. I think some other things have to be considered.

Will this or should this effect the minimum salary for the league?

Will the game need to set the league minimum salary periodically based on league revenues? Perhaps every four or five seasons to compensate for the inflation?

Will the AI raise ticket prices to compensate for the increased salaries due to inflation?

Will we see contracts that increase in salary over their life? Instead of 15 mil for three years at 5mil per year we'll get 15 mil for three years paid out at 3mil, 5mil, 7mil. Will the AI be smart enough to bring in guys with a low salary the first year knowing that as the contract escalates the money will be there to pay it as other players retire or are let go?

I do hope this gets in the game but if it does, like anything else it needs to be done right. Maybe it's not that hard to program FOF seems to do a pretty good job of it. Does FM have inflation and escalating contracts in the game?
If so then maybe it's just a matter of Markus using some of the SI code to make it happen.

Or maybe it really is something easy to do and I'm just making it harder than it needs to be
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Old 02-04-2005, 07:24 PM   #178
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Quote:
Originally Posted by Markus Heinsohn
That is the plan, yes. I have not coded this yet, and it might turn out to be impossible since the structures are so vastly different, but I will do my best. Heck, I want my personal leagues to be playable in V7 as well
Markus, if it going to be impossible to import past careers/leagues will we at least have the option to edit all of the players attributes, stats and ratings - basically editing every player in the league so that leagues can continue? It may take a week or so to do but at least a leagues history can continue.
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Old 02-04-2005, 08:39 PM   #179
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Quote:
Originally Posted by Markus Heinsohn
Yes, that is an option. Each manager, scout, GM in OOTP 7 will have their own abilities and style of managing... some prefer speed to power, or OBP to AVG, or youth to veterans. So basically, since computer controlled teams have GMs and managers, you have different team personalities
Awsome! You're on the right track, Markus. This is an absolute must feature for any career sim. It's wonderful to see that it will finally make it into the OOTP. Excellent!
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Old 02-04-2005, 08:58 PM   #180
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I just drooled all over my keyboard...
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