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Old 08-23-2013, 09:36 PM   #161
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Unless the player flew into a tree trunk at 45 mph and wound up in emergency surgery, you can bet your bottom dollar he would hobble his butt home and tell the team that he was "wrestling with his kids, twisted his knee and heard a pop" or something like that. Lots a goofy injuries in recent history where the explanation you hear from the player roughly translates to "oh crap, I think this excuse does not void the contract".
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Old 08-23-2013, 09:39 PM   #162
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we could all work to improving an aspect of the game that has a lot of promise and could be really cool after a few iterations.
In case you missed it, I've been calling for that, but there are still some grudge holders out there posing and throwing rocks.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 08-23-2013, 09:40 PM   #163
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Um, Wolf, I hate to get involved here, but Injury log *did* respond to your four questions, and you basically blew off his response by saying "You don't see storylines the way I see storylines, so it's not worth discussing.".
I also answered his 4 questions (long before injury log did, I should point, out, and long before Wolf's last comment that no none would answer his questions)

It all comes down to the fact that he is just bent on being an annoyance rather than a constructive force in any issue where he has an opinion
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Old 08-23-2013, 09:43 PM   #164
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Um, Wolf, I hate to get involved here, but Injury log *did* respond to your four questions, and you basically blew off his response by saying "You don't see storylines the way I see storylines, so it's not worth discussing."
I wanted an answer from OOTP; I already knew what Injury Log thought and that I disagreed with him completely. There's no point in him and I arguing on this subject because we have no common ground.

Which is why I would like us to try have something good come out of this and work on ways to make storylines better.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.

Last edited by The Wolf; 08-23-2013 at 09:47 PM. Reason: Wolves can't spell
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Old 08-23-2013, 09:45 PM   #165
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It all comes down to the fact that he is just bent on being an annoyance rather than a constructive force in any issue where he has an opinion
LOL, I'm trying to be constructive and all you are doing is posing, misrepresenting and throwing slurs. Too funny.

I posted my list of ways to improve storylines. Where's yours?
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 08-23-2013, 09:46 PM   #166
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[*] And, more important still, there is nowhere near as much randomness in OOTP now as there is in real life, with or without storylines. I don't know that this is a bad thing, because OOTP is a game, and people want games to be fun. But if you ever do something like compare the bust-rate of 1st round draft picks in real life and in OOTP, you'll find that player development in OOTP is vastly more predictable than real life player development. OOTP actually needs more randomness, not less, if you want it to get closer to reality.
[/list]
I'm reminded of the quote to the effect that truth is stranger than fiction because fiction has to make sense...
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Old 08-23-2013, 09:48 PM   #167
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Not to mention that the 4 questions were rude and confrontational, akin to asking, "Tell me, because I want to know, why were you so stupid to do such a thing?'

or

Were you doing crack or meth when you thought up this idea?
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Old 08-23-2013, 09:48 PM   #168
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think of the Work Ethic rating as being a relative rating to all othe ball players......so while his work ethic may not be LOW by giggilo standards, compared to the other ballplayers he doesn't quite come up to snuff.....take any group of hard working, ambitious people and half of them will be less hard working and ambitious than the other half.....
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How I would fix storylines:

1. For every negative event, there should be a positive event of equal probability and value.

2. Extreme outcomes should be toned down.

3. Ridiculous storylines - star baseball pitcher in his thirties quits to play football? - should be eliminated.

4. Every event involving a technology should not occur until such date as that technology became common - no flat screen TV's in 1971.

5. Every event involving a seasonal factor should occur only within that season - no skiing injuries in July.

6. Any storyline should only occur ONCE in any given league.
There's my list again. Anyone who wants to be constructive should post theirs.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 08-23-2013, 09:51 PM   #169
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LOL, I'm trying to be constructive and all you are doing is posing, misrepresenting and throwing slurs. Too funny.

I posted my list of ways to improve storylines. Where's yours?
There's only one way they will be improved and that's by someone writing better ones

If you want to take up the mantle, that would be great, but I'm not willing, so I'm not going to criticize the only guy that has shown any real ambition to make them better
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Old 08-23-2013, 09:51 PM   #170
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Okay, let's break this down.

Andreas:

1. What is the official purpose for storylines?

2. Why have there been so many severely punitive outcomes from storyline stories (loss of market size, fan interest, etc.)?

3. Why are there so very few positive outcomes to storylines?

4. Did the OOTP design staff believe that there was insufficient randomness in the game before adding storylines?
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Not to mention that the 4 questions were rude and confrontational, akin to asking, "Tell me, because I want to know, why were you so stupid to do such a thing?'

or

Were you doing crack or meth when you thought up this idea?
Getting tired of lying yet?
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 08-23-2013, 09:52 PM   #171
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They have not been "ironed out." See my list of ways to improve storylines earlier in the thread, or any of the recent threads complaining about storylines.
The only issues I've seen you complain about are the fan interest dying (which has been fixed back in the 13 days), the misconception that storylines only have negative effects (this seems to stem from your first complaint, considering it's the only storyline that is either significantly negative or positive), and that you don't want a realistic amount of randomization in your game (which, again, I said is fine; you can turn off whatever you want). It seriously seems as if you turned off the feature one patch into OOTP 13 and haven't turned it on since, but are basing your opinion of it on that anyway.
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Old 08-23-2013, 09:54 PM   #172
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There's only one way they will be improved and that's by someone writing better ones.
Nonsense. A better overall plan and better guidelines lead to better products.

So you don't have any constructive suggestions? Why am I not surprised?
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 08-23-2013, 09:54 PM   #173
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There's my list again. Anyone who wants to be constructive should post theirs.
EVERYTHING on your list is already included in the programming of the stroylines, the only thing that needs to be done is to find volunteers to write them

There is currently ONE person doing just that, so you should have patience with him
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Old 08-23-2013, 09:55 PM   #174
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How I would fix storylines:

1. For every negative event, there should be a positive event of equal probability and value.
Not going to argue that.

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Originally Posted by The Wolf View Post
2. Extreme outcomes should be toned down.
Maybe there should be 1 or 2 "extreme" outcomes, but they need to be very rare.

Quote:
Originally Posted by The Wolf View Post
3. Ridiculous storylines - star baseball pitcher in his thirties quits to play football? - should be eliminated.
That specific example could be fixed by allowing a tag to set a maximum age for a player to be involved.

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Originally Posted by The Wolf View Post
4. Every event involving a technology should not occur until such date as that technology became common - no flat screen TV's in 1971.
There's a tag for this as it is, so the errors are easy enough to fix if pointed out.

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Originally Posted by The Wolf View Post
5. Every event involving a seasonal factor should occur only within that season - no skiing injuries in July.
That would be a useful thing to have as a tag, even f it was only something that said "Off-season only".

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Originally Posted by The Wolf View Post
6. Any storyline should only occur ONCE in any given league.
I'm not sure about this, although there is a tag for it as it is. Some of the more bizarre ones, sure, but it's not unreasonable for multiple players to miss time due to family emergencies, or similar things.
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Old 08-23-2013, 09:56 PM   #175
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The only issues I've seen you complain about are the fan interest dying (which has been fixed back in the 13 days), the misconception that storylines only have negative effects (this seems to stem from your first complaint, considering it's the only storyline that is either significantly negative or positive), and that you don't want a realistic amount of randomization in your game (which, again, I said is fine; you can turn off whatever you want). It seriously seems as if you turned off the feature one patch into OOTP 13 and haven't turned it on since, but are basing your opinion of it on that anyway.
Except that I ran it in 14, hoping it was fixed, saw nothing but disaster after disaster, again, and turned it off again.

At least I didn't get the dead child story.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 08-23-2013, 09:59 PM   #176
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Not going to argue that.



Maybe there should be 1 or 2 "extreme" outcomes, but they need to be very rare.



That specific example could be fixed by allowing a tag to set a maximum age for a player to be involved.



There's a tag for this as it is, so the errors are easy enough to fix if pointed out.



That would be a useful thing to have as a tag, even f it was only something that said "Off-season only".



I'm not sure about this, although there is a tag for it as it is. Some of the more bizarre ones, sure, but it's not unreasonable for multiple players to miss time due to family emergencies, or similar things.
We agree on the first five. On the last point, repetitive story lines are boring and, as others have pointed out, take away from immersion rather than add to it. How about a toggle switch in league setup for "All storylines are unique"? That would let the user choose what he preferred.

Got any ideas for improvements that I didn't cover?
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 08-23-2013, 10:01 PM   #177
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EVERYTHING on your list is already included in the programming of the stroylines
Wrong.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 08-23-2013, 10:02 PM   #178
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Except that I ran it in 14, hoping it was fixed, saw nothing but disaster after disaster, again, and turned it off again.

At least I didn't get the dead child story.
You can speak in hyperbole all you want, but until you actually post examples of these 'disasters', no one's going to listen to your drivel. The issue with the fan interest has been resolved. The thing with certain players quitting to play football has been acknowledged, but can be fixed to be restricted with the current set-up, and just needs to be done with the default file.
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They did much better at implementing pants than launch angles.
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Old 08-23-2013, 10:02 PM   #179
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Wrong.
Umm, no, it's not...
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They did much better at implementing pants than launch angles.
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Old 08-23-2013, 10:07 PM   #180
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Umm, no, it's not...
Just for one example, is there even an off-season only tag?
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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