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Old 06-08-2009, 01:27 PM   #161
ambill10
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Minor League Stats Output

I have attached a spreadsheet with all of the minor league totals from 2008, most of which were already posted by someone else. If you enter these in the League Strategies tab it will give you much better minor league statistical output.

This really fixed my biggest concern with the game, which was really high scoring minor leagues. Pitcher development would have been messed up with the default league totals because every pitcher was getting shelled basically. There are 167,000+ at bats default for each level, while IRL the numbers are orders of magnitude less.

Hope this helps, and thanks to the other poster who brought this to my attention to play with, it makes all the difference in making the minor league rosters output more realistic stats.
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File Type: xls League Totals.xls (25.5 KB, 164 views)
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Old 06-08-2009, 01:50 PM   #162
EnderCN
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Milwakee Brewers


Jason Tyner and Alcides Escobar should start in the minors. Brad Nelson and Casey McGehee started in the majors though maybe the AI will just switch them anyway so it isn't a big deal, I don't know.

Casey McGehee is listed as a primary C when he has never been more than a backup at it. His entire path to the majors was supposed to be as a plus defensive 3B and his defensive stats at 3B are way too low as currently set.

He has rated as between average and +10 at 3B in his minor league career so he should probably be at least average.

Last edited by EnderCN; 06-08-2009 at 02:10 PM.
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Old 06-08-2009, 01:57 PM   #163
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Originally Posted by ambill10 View Post
Is there any timetable for a roster update being released? Thanks to all those who volunteered their time to make these rosters because overall they are very good, possibly the best release rosters I've ever seen on a baseball game!
I expect the update will be included with the first patch of the game, so fairly soon, but not this week.
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Old 06-08-2009, 04:41 PM   #164
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Quote:
Originally Posted by ambill10 View Post
i have attached a spreadsheet with all of the minor league totals from 2008, most of which were already posted by someone else. If you enter these in the league strategies tab it will give you much better minor league statistical output.

This really fixed my biggest concern with the game, which was really high scoring minor leagues. Pitcher development would have been messed up with the default league totals because every pitcher was getting shelled basically. There are 167,000+ at bats default for each level, while irl the numbers are orders of magnitude less.

Hope this helps, and thanks to the other poster who brought this to my attention to play with, it makes all the difference in making the minor league rosters output more realistic stats.

thanks!
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Old 06-08-2009, 04:52 PM   #165
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Another poster just caught the fact that the default setting for pitcher rotations in the MLB quickstart is "highest rested." That can't be right. Did the game start out as fictional, or as an update from some much earlier version? Anyway, I assume only Markus can fix that.
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Old 06-08-2009, 06:56 PM   #166
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Quote:
Originally Posted by ambill10 View Post
I have attached a spreadsheet with all of the minor league totals from 2008, most of which were already posted by someone else. If you enter these in the League Strategies tab it will give you much better minor league statistical output.

This really fixed my biggest concern with the game, which was really high scoring minor leagues. Pitcher development would have been messed up with the default league totals because every pitcher was getting shelled basically. There are 167,000+ at bats default for each level, while IRL the numbers are orders of magnitude less.

Hope this helps, and thanks to the other poster who brought this to my attention to play with, it makes all the difference in making the minor league rosters output more realistic stats.
Thanks buddy, you saved me a lot of work. Last night I ran a 60 year test to make sure that the numbers held up over the long haul and I'm happy to say things worked beautifully. After seeing that I was just about to post the rest of the minor leagues but I see that that is no longer necessary thanks to your work
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Old 06-08-2009, 07:12 PM   #167
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Originally Posted by PhillieFever View Post
Thanks buddy, you saved me a lot of work. Last night I ran a 60 year test to make sure that the numbers held up over the long haul and I'm happy to say things worked beautifully. After seeing that I was just about to post the rest of the minor leagues but I see that that is no longer necessary thanks to your work
Thank you for the original idea though. I thought they looked funny, but I was trying to figure out if I should change the 1.000 modifiers or the stats. You answered that for me and saved a night of guess-and-check simming!

Today my project is to get a better feel for the general output of different ratings at different levels. I will post that spreadsheet too once it is done so that people can use it. This is my first OOTP experience, so I am still trying to wrap my head around the statistical system. I am starting to grasp how the /250 rating in Editor connects to the rating on the roster screen more and more. Now I am trying to grasp what certain /250 ratings produce at different levels. It is quite a spreadsheet!

Anyway, one question about rosters if someone could fill me in...each player has a Greed rating /250 in Editor. It is translated onto their player page (/100 in my case), but I don't know if a high number means they a "really greedy" or if it means they are "good at greed" meaning not greedy. Could someone fill me in on whether high numbers for greed are "good" or "bad"? Thanks in advance!
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Old 06-08-2009, 07:25 PM   #168
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Quote:
Originally Posted by ambill10 View Post

Anyway, one question about rosters if someone could fill me in...each player has a Greed rating /250 in Editor. It is translated onto their player page (/100 in my case), but I don't know if a high number means they a "really greedy" or if it means they are "good at greed" meaning not greedy. Could someone fill me in on whether high numbers for greed are "good" or "bad"? Thanks in advance!

A high greed rating means that they are very greedy, and have insatiable demands for cash.
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Old 06-08-2009, 07:29 PM   #169
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A high greed rating means that they are very greedy, and have insatiable demands for cash.
Thanks! That's great to know.
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Old 06-08-2009, 07:42 PM   #170
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Just noticed a few things about the Dodgers.

James Loney:
Loney started 161 games in 2008 and hit .289 with 13 HR. This came after a 2007 season in which he was handed the starting 1B job and played in 96 games. Yet, James is relegated to AAA in this set. I have gone through pages and read that some players are sent down due to AI scouting and what not, but I'm not sure James should be in AAA under any circumstance that the AI might present.

2. I suppose one reason why James Loney is relegated to AAA could be because Casey Blake is positioned at 1B rather than at 3B. In 2007 Blake started at 3B in 134 games, 2008 130 and 48 times so far this year. This is compared to the 31 total games he has started at 1B over the same time period.

3. Blake Dewitt's 10 contact overall and 10 contact potential seems a bit high for a player the Dodgers have left in AAA this year. Using a relative comparison, it would seem that the MLB roster should include Loney and not Dewitt somehow.
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Old 06-08-2009, 09:21 PM   #171
JoeGoNets
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Question about using Ambill's numbers

I am managing a team in the Midwest League, and scoring has been quite high (League ERA 5.50). I have plugged in Ambill's numbers in all the minor leagues. I have noticed that in the Midwest League, the modifiers are very different than 1.00, whereas in the other minor leagues they are 1.00.

To get the benefit of more balance between pitching and hitting, do I need to reset the modifiers to 1.00, or should I leave them alone?
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Old 06-08-2009, 09:45 PM   #172
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Quote:
Originally Posted by Tiesenberg View Post
Just noticed a few things about the Dodgers.

James Loney:
Loney started 161 games in 2008 and hit .289 with 13 HR. This came after a 2007 season in which he was handed the starting 1B job and played in 96 games. Yet, James is relegated to AAA in this set. I have gone through pages and read that some players are sent down due to AI scouting and what not, but I'm not sure James should be in AAA under any circumstance that the AI might present.

2. I suppose one reason why James Loney is relegated to AAA could be because Casey Blake is positioned at 1B rather than at 3B. In 2007 Blake started at 3B in 134 games, 2008 130 and 48 times so far this year. This is compared to the 31 total games he has started at 1B over the same time period.

3. Blake Dewitt's 10 contact overall and 10 contact potential seems a bit high for a player the Dodgers have left in AAA this year. Using a relative comparison, it would seem that the MLB roster should include Loney and not Dewitt somehow.
Loney's one of the worst hitting 1B in baseball at the moment so I'm not sure there's a ton we can do about that. DeWitt should definately be rated that high IMO, and going with Blake at 1B and DeWitt at 3B IRL is probably the move that would give them the most current production. Unfortunately, we can't really program in the Dodgers desire to start Loney and try to have him develop further. Hope that'll change one day so the AI prefers younger players or something like they do IRL. Not sure how it would work.
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Old 06-08-2009, 09:47 PM   #173
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Thanks for putting together those totals by the way!

Keep the suggestions coming!
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Old 06-08-2009, 10:19 PM   #174
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Loney's one of the worst hitting 1B in baseball at the moment so I'm not sure there's a ton we can do about that. DeWitt should definately be rated that high IMO, and going with Blake at 1B and DeWitt at 3B IRL is probably the move that would give them the most current production. Unfortunately, we can't really program in the Dodgers desire to start Loney and try to have him develop further. Hope that'll change one day so the AI prefers younger players or something like they do IRL. Not sure how it would work.
First off, I want to say that after looking at the rosters some more and comparing Loney to other players, he in fact does appear to be rated appropriately. I understand the game mechanics and AI choices can be whacky and thus is a reason for Loney in AAA. Just to have a little fun though, to say Loney is one of the worst hitting 1B in the entire league seems like a bit of an exaggeration. Among 2008 starting 1B, Loney finished with the 10th highest batting average while he struck out much less than other starting 1B. Thus far in '09 Loney again ranks 10th among starting 1B in batting average and is tied for 7th in RBI's at the moment. His lack of power is something that scouts may find unappealing, but I'm not sure he is a liability at the dish.

Once again, appreciate all the hard work everything put into the roster set during the BETA period, the game would be far behind without you.
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Old 06-08-2009, 11:05 PM   #175
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Originally Posted by JoeGoNets View Post
I am managing a team in the Midwest League, and scoring has been quite high (League ERA 5.50). I have plugged in Ambill's numbers in all the minor leagues. I have noticed that in the Midwest League, the modifiers are very different than 1.00, whereas in the other minor leagues they are 1.00.

To get the benefit of more balance between pitching and hitting, do I need to reset the modifiers to 1.00, or should I leave them alone?
All of the modifiers should be at 1.000 at all times for every level of minors
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Old 06-08-2009, 11:56 PM   #176
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Thanks. I don't know how my modifiers got messed up. I had that "automatically control in-game engine" box checked, but I think it was checked in the quickstart. Any insights would be helpful. Even after hitting restore defaults, the position modifiers are not set to 1.000, and the outfield range is at .425, for the Midwest League that I am playing in. In all the other minor leagues, where I am not playing actual games, the modifiers are at 1.000. Strange...
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Old 06-08-2009, 11:58 PM   #177
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Defense

Baltimore Orioles:

Nolan Reimold: should be have the ability to play LF in addition to RF. According to fangraphs, he has played 162.2 innings in LF and only 2.0 innings in RF.

Nolan Reimold Statistics Batting | FanGraphs Baseball


Colorado Rockies:

Carolos Gonzales: has actually spent the majority of his time in the show as a centerfielder. Granted, he’s probably more suited to LF, but he at least should be able to play center, as he started 66 games there in 2008 for the A’s.

Carlos Gonzalez Statistics Batting | FanGraphs Baseball


Kansas City Royals:

Mark Teahen: should be able to play 2B, however poorly. The Royals planned on using him at second this year (he started 3 games there at the beginning of the season), though he has since shifted back over to 3B with the injury to Gordon.

Mark Teahen Statistics Batting | FanGraphs Baseball

Billy Butler / Mike Jacobs: The defensive ratings at 1B for Billy Butler and Mike Jacobs might be tweaked. The Royals found Jacobs so bad defensively they have given the vast majority of the playing time to Butler. For their careers, Butler has a UZR/150 of 1.7 after 90 games started; Jacobs has a UZR/150 of -9.2 after 381 games started.

Billy Butler Statistics Batting | FanGraphs Baseball
Mike Jacobs Statistics Batting | FanGraphs Baseball

Alberto Callaspo: His defensive rating at 2B is probably a little too high. It’s the only position at which he has started more than 21 games in his career, and at this point his UZR/150 is at -4.3 after 97 games started. (His range also certainly doesn’t look very good in person).

Alberto Callaspo Statistics Batting | FanGraphs Baseball


Washington Nationals:

Adam Dunn: This year he has started 29 games in LF, 21 in RF, and 5 at 1B. He should have a rating, however miniscule, for RF.

Adam Dunn Statistics Batting | FanGraphs Baseball
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Old 06-09-2009, 12:00 AM   #178
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Oops, I meant "oufield assists," not outfield range, in my prior post.
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Old 06-09-2009, 01:20 AM   #179
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Thanks. I don't know how my modifiers got messed up. I had that "automatically control in-game engine" box checked, but I think it was checked in the quickstart. Any insights would be helpful. Even after hitting restore defaults, the position modifiers are not set to 1.000, and the outfield range is at .425, for the Midwest League that I am playing in. In all the other minor leagues, where I am not playing actual games, the modifiers are at 1.000. Strange...
The automatically control in game engine box must also be checked,thats why modifiers aren't needed.
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Old 06-09-2009, 01:36 AM   #180
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Well, now I'm really confused

I just played a game and all the modifiers have stayed at 1.00, with "automatically control in-game engine" not checked. I thought that was what I needed -- the modifiers to stay at 1.

Garlon (I believe) said in another thread that this "automatically control in-game engine" thingy wasn't fully tested through, and there's not much in the manual about it.

More insights welcome as I am baffled by this.
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