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#161 |
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Minors (Triple A)
Join Date: Dec 2001
Location: Greenville, USA
Posts: 212
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TT 3756- Verified fixed
TT 3678- Verified fixed- Tested by playing out 50 games- Only saw it 2 times by managers whose strategy were set to bunt and sacrifice often. Also I can't find the TT but I have been testing the unretireing players and that seems to be fixed also. ( where unretiring a player would double his stats.)
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Go Braves!!
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#162 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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#163 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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I have a question about TT's/bugs that still exist in the latest game patch but were removed from the latest PDF TT'ed issue list.
Were these TT's permanently removed from the PDF file because no fix is expected or scheduled, were they temporarily removed, or were they left off by accident? The reason I ask is that my main game concern has disappeared from the latest PDF TT list, and I want to make sure it's not just slipped through the cracks. |
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#164 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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I've discovered a new issue, likely arising because of the changes to the Rule 5 draft. On the Rule 5 draft screen, when it is my turn to draft, if my 40-man roster is full, when I click 'Skip This Pick', the game will not let me proceed: I get an error message 'Cannot draft player, your roster is full!'. I am not, however, trying to draft a player; the draft box is empty.
I can proceed if I auto-draft the round, of course. I'll check this again when the next beta build is available. |
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#165 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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A new version of the beta is available, along with updated PDf files... See the "important info" post for links!
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#166 |
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Global Moderator
Join Date: Dec 2001
Location: Oconomowoc, WI
Posts: 2,806
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What's the plan for Test Track--> the new bug tracking system?
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Matt Rectenwald Commissioner, GM: Las Vegas Hustlers, The Brewster Baseball Association- fictional league (JOIN NOW) |
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#167 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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TT3861 - I thought I had flagged this as verified earlier somewhere in the thread.
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#168 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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TT3679 - Verified. I found someone with an active Hitting Streak, took control of their next opponents and walked him at every at bat. His streak carried on after that game.
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#169 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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#170 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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This issue still exists in the latest version of the patch:
Quote:
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#171 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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re: my post, 160, where I pointed out AL teams were playing NL teams in the Division Series, I hadn't seen that this was logged as TT 3823. In any case, I haven't seen the issue yet with the latest build, after three seasons, so it may well be fixed.
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#172 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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tt 3845: ('claimed fixed'): verified, sort of.
Before the patch, I played an outfielder at catcher for a full season, and while he allowed a lot of PBs, he threw out about 28% of baserunners. With the latest build, I again inserted a non-catcher, named Kuan-Tai Fou, at catcher for a full season (because of injury he played only 81 games). This time, Fou only threw out 18% of basestealers- still more than I'd expect, say, David Ortiz to throw out if he was inserted at catcher for the year (and effectively, that's what I was doing- inserting an unathletic firstbaseman at catcher), but it was the worst CS% in my OOTP league among catchers who had received regular playing time. Strangely, however, Fou only gave up 4 passed balls over the entire season. Even if I prorate that total to make up for the games Fou missed, there are still 21 real catchers in the league (30 teams, MLB style) who let by more passed balls than pro-rated Fou, the converted 1B. Fou has a 9 in Catcher Ability and a 4 Catcher Arm (out of 200), and gave up 4 PBs in 81 games; meanwhile, Tal-hun Im, with a 109 Catcher Ability gave up 19 PBs in 131 games, to take the worst catcher in the league as an example. Anyway, perhaps it's small sample size. If anyone else tests this, I'd be interested to know what the PB numbers look like. |
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#173 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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tt 3825 (player says he will retire, then asks for extension): regressed.
38 year old Shifera Matwa sent me a message in April saying he would retire, then about a month later asked for an extension. Latest build. I don't think this is a big issue, but it's 'claimed fixed', and doesn't appear to be fixed. |
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#174 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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There are three issues that still seem to exist in the latest build, none of which have a TT in the latest detail pdf:
1. I thought this one was claimed fixed, but couldn't find a TT: If I send my scout to scout my organization (or any other task) by using the scout button at the bottom of one of my team pages, let him complete the task, then a few days or months later, try to scout my org again, I get a message 'Tampa Bay is already being scouted by Sam Harris!'. That is, the game thinks my scout is still working on his last task, even after he has finished it. Of course there are workarounds- I could use the scout task list, or send him off to scout a player (so the game no longer thinks the scout is scouting my organization), and then scout my organization afterwards. 2. If I make a Majors/Minors 'Standard League' using the League Creation Wizard, The PCL league structure is a mess. The PCL is the only minor league which has two subleagues, the American Conference and the Pacific Conference. There are several issues: --In League Setup, the American Conference and the Pacific Conference are both given the abbreviation 'AC'. Surely the Pacific Conference should be 'PC'; --Even if I change this, many problems arise during gameplay. Both the AC and the PC give awards after the season; however, if I go to the PCL History page and click on 'Pacific Conference Awards', the link leads me to a list of American Conference Awards. There is no way to see past PC award winners; --In the PCL History, where champions are listed, the page should look much like the MLB history page (because there are two subleagues, the PCL has a championship series much like the World Series). So, as on the MLB page, the two teams who played in the final series should both apear, with the winner in bold. Instead, only one team is listed each year (the other column is blank), and the listed team is not always the winner! --The Pacific Conference awards do not seem to be awarded properly either. The PC doesn't award Gold Gloves (the news message for PC Gold Gloves has no player names in it). The PC also seems to use Major League stats, possibly combined with PCL stats, when granting awards- I've seen players win the PCL pitching award with only 5 IP total (bad innings at that) in the league. I've also received several news messages announcing an award winner in the Pacific Conference which lists, in the body of the news message, the stats as all 0s (Joe Smit won the PCL Outstanding Pitcher Award after registering 0 wins and 0 defeats with an ERA of 0.00. He pitched 0 innings, striking out 0 batters....). I haven't seen this issue with any other league awards. 3. Perhaps most important: Finances, which seemed somewhat improved on a previous build, still seem to be producing unusual situations. If I have a lot of cash, but little projected budget room, on a contract offer screen the game will report that I have, say '$20 million dollars for player signings'. Still, if I offer a $500,000 dollar contract, the message at the bottom of the screen will say 'You have $20 million available for staff and player signings. Your Owner does NOT approve this deal!." I understand why I get this message, but I am sure many OOTP players will find this both frustrating and incomprehensible. I also found trading difficult- more difficult than it seemed on a previous build- when teams had negative projected budget room; there was no flexibility at all when I was playing around on the new build, while there seemed to be some in an earlier one. The cash/budget room distinction is something that should probably be looked at next year, but that's for another day. |
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#175 | |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Quote:
I think I noted this problem in Tech Support in reply to someone else who had this problem. I'm just firing up OOTP to have a look at how the league is structured internally in the game after starting up an MLB style setup. I think the issue is down to the teams saying they're in one sub-league in teams.dat and the world.dat file listing them in the other sub-league. The abbreviation shouldn't cause an issue as internally the subleagues are referred to as 0 and 1. OK, I've loaded up an MLB game. In world.dat in the structure for league 11 (PCL) there are two subleagues. Subleague 0 is the American and Subleague 1 is the Pacific. Within Subleague 1 there are two divisions and the teams that are in the North Division are ids 53, 54, 55 and 56 and in South 57, 58, 59, and 60. If we now look at teams.dat, these 8 teams have a subleague id of 0 thus putting them in the American Conference. I thought maybe this was down to this subleague field being 0 anyway as the structure comes from world.dat but if I look at team id 15 (the Atlanta franchise) it has a subleague ID of 1 for league 1 which is correct (the National League of the MLB). That's where the problem comes from, the fact that the two sources that say where a team is in terms of subleagues don't match up.
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#176 |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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I went through teams.dat and set the sub-league id for teams 53-60 to be 1 and simmed the rest of the season and the history board and leaderboards are all accurate.
I think my question in TS was about where the template for this is stored. The standard MALquickstart also has the subleagues wrong for teams 53-60, but I don't know if that is where the game gets it's details from for the MLB setup in New Game as there isn't a quickstart for any of the other available leagues on that screen.
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#177 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Thanks for looking into this, redsoxford, and that does explain a lot of the bizarre PCL issues. I still find it odd that the game uses Major League stats when giving awards to players in the PC (subleague 1), but all of the other issues make sense now. I was the one who initially posted the issue to TS, but both threads (yours and mine) have been closed out now, because no one could answer the question of where the standard league setups are stored. In any event, I hope you won't mind if I post your replies above to TS so it can be fixed!
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#178 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Latest build- there are two issues I'm noticing now that I haven't seen before:
-On the 'Simulating...' screen (screen that displays standings and leaderboards while simming), sometimes the GB calculation seems to be off by a half game. My team was 70-47, Boston was 69-47, and yet I was 3 games back of the division leader, and Boston was 2.5 games back, and my team was listed below Boston in the standings. I've only just started noticing this, so can't put my finger on exactly what the game is doing wrong, but I've now seen it a few times. Hopefully others can look out for this issue. I haven't noticed an issue on the Standings page, but have yet to look carefully. -At the end of Spring Training, I can demote many players who are out of options to AAA without passing them through waivers. I can't figure out why I can demote some players while bypassing waivers, while for others I get the 'The player is out of option years and has to clear waivers...' message. Again, I don't recall seeing this pre-patch, but have now seen it so often I could easily provide screen shots. The players are definitely out of options- I've just demoted a guy on the Transaction screen with a + next to his name with no need for waivers. This only seems to affect Spring Training. -Lastly, in case anyone wants to incorporate this in the final patch, I had customized my english.xml file by modifying all of the injury news items to read more cleanly (it took about 10 minutes to do), and noted the changes I made in this thread: http://www.ootpdevelopments.com/boar....php?p=2282309 In particular, by using the [%injurydescription] field for all news items, I could avoid the 'Player X will miss time with a back spasms', or 'Player X is suffering from fractured femur' news item problems. When I patched, the xml file was overwritten, but I don't mind doing the xml file edits again and sending them on if it would be helpful. |
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#179 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Final Build
Today's build, 267, is the "gold" patch. That is, unless we find any incredibly horrible problems related to crashes or instability, this puppy is going out to the masses.
The plan right now is to release it on the forums on Friday, and we'll send out a mass newsletter on Monday. So, last chance to pound on it a little bit. At this point, you can still mention issues, but as I said, unless they're 5-alarm fires, they won't be fixed until next year. Thanks to everyone who helped out on the supplemental testing team! Steve |
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#180 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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