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#161 |
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Hall Of Famer
Join Date: Dec 2001
Location: My Computer
Posts: 8,209
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outstanding can't wait.
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#162 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,847
Infractions: 1/0 (0)
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Quote:
One (hopefully) last inquiry: Do players have hair now (I see facial hair, but not, er, scalp hair.) |
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#163 | |
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Hall Of Famer
Join Date: Dec 2001
Location: San Francisco Bay Area
Posts: 2,408
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Quote:
__________________
"In a text sim - Immersion is everything" -Me "Judge a man not by the color of their skin, but by the content of their character" -Martin Luther King "Not everything that counts can be counted, and not everything that can be counted counts." -Einstein "The man who views the world at 50 the same as he did at 20 has wasted 30 years of his life." -Muhammad Ali "Baseball statistics are like a girl in a bikini. They show a lot, but not everything." -Toby Harrah |
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#164 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,847
Infractions: 1/0 (0)
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Okay I lied, one more:
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#165 | |
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Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
The first time you run the program, it will create a "default" nations table with ethnicity breakdowns for every nation in your nations.txt file (whether it is custom or not.) You can then change these breakdowns to whatever you like and save your changes. This modified data will now be applied to any saved games for which you generate photos using FaceTool. The only caveat is that once you have run FaceTool, you will not be able to modify your nations.txt file any further, since the nations table is created the first time you run the utility and isn't re-generated every time you run it. |
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#166 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,847
Infractions: 1/0 (0)
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Quote:
What happens if you DO use a different nations.txt? (Or rather, a nations.txt which may have added lines/"nations" since previous use?) |
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#167 | |
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Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
So, if you a) run FaceTool b) add a new naiton to your nations.txt file c) start a new game with a league based in that new nation d) use FaceTool to create the faces for that saved game Then pretty much every player in that game will be caucasian. |
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#168 |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,847
Infractions: 1/0 (0)
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Hmph. I'm sure I'll figure out a workaround if I have to. I'm regularly messing with the nations.txt--usually adding regions and/or states as nations when creating leagues.
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#169 |
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Hall Of Famer
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 2,325
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This may be a naive question, but couldn't you simply delete the nations table (assuming it's located in a separate file) and have it regenerated when you run the program again?
__________________
"It may be nothing. But it usually is always something and more than something." - Cardinals GM John Mozeliak |
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#170 |
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Hall Of Famer
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 2,325
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Another question...
Will we be able to specify a player's ethnicity in player-at-a-time mode? And while on the subject, what other aspects can be specified in this mode, i.e. facial hair, accessories, etc?
__________________
"It may be nothing. But it usually is always something and more than something." - Cardinals GM John Mozeliak |
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#171 | ||
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Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
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#172 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Wow, excellent stuff
Let me know when 1.0 is ready please!
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#173 |
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Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,439
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MArkus, ould this be something that you could include in the 2007 version of the game?
Extreme Props to Layton over this as I think that, to me anyways, this will be the best mod for OOTP since the catobase!! |
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#174 | |
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Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
I'll let you know. I was hoping to release it today, but I've hit a bit of an unexpected hitch (which is the only thing guaranteed in programming,) which has delayed things a bit, but hopefully it won't be much longer now. |
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#175 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,847
Infractions: 1/0 (0)
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#176 | |
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Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
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#177 |
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Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Speed Improvements in v1.0
Dola,
Quick update on v1.0 progress. I'm ironing out a couple of kinks, then adding just a couple more feautres, then it'll be done. No timeline to offer though. I do want to let everyone know that the photo generation process is just a little more than 50 times faster in version 1.0. With the Beta version, it took me about 90 minutes to do about 800 photos (just under 9 per minute.) With version 1.0, I did a small league of 450 in one minue (for about 450 per minute.) By my calculations, that makes version 1.0 about 50.3 times faster. The tradoff is that there is a longer loading time when you load your saved game. In fact, this process now can take up to 5 minutes in a big leagues that's been simmed several seasons in. The reason for this is that v1.0 has two resource-draining features: 1) Being able to filter by Career AB and Career IP 2) Having retired players get photos assigned based on the team where they had the most ab's/ip's in their career. Basically, every time you load the saved game up in FaceTool, it has to go through every player in your universe and add up their stats year-by-year. This takes a little while. So, bottom line: Version 1.0, a little bit slower to load up, about 50 times faster to run. |
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#178 |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,847
Infractions: 1/0 (0)
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Sorry to be a pain--were you able to look at the code to see if we can delete the stored nations.txt data?
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#179 | |
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Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
Currently, this is not possible, but I will stick a line of code in tonight that should do the trick. Basically, you will have to go into Control Panel->BDE Administrator and then deleted the "nations.db" table under the "FaceTool1" Alias, then the next time you start FaceTool, it will rebuild the table using your new nations.txt. |
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#180 | |
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Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
Anyway, in answer to your question, you will be able to edit pretty much anything, including:
To make matters worse, everything is stored as integer values. So, for example, in the ethnicity column, you won't actually see "caucasian", instead you'll see the numbers 1 to 4, where 1=caucasian 2=asian 3=african 4=east indian Bottom line, if you know what you're doing and don't care about how the screen looks, you should be able to do whatever you like. I also regret to report that, contrary to my initial plan, you will not be able to install accessories, faces, or facial hair components (custom uniforms are still in though.) Unfortunately due to time constraints I really can't work on this program very much after this week, so any features that haven't made it in yet won't for a while (I am planning a v2.0 with coach/personnel photos and tons of other features, but that is a long, long way off.) On an unrelated note, I just ran through an MLB league, full minors, simmed two years in. I created photos for all players, active or retired, with no qualifiers. It spit out photos for all 8,849 players in just about half an hour on my old machine running Win 98. |
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