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OOTP 16 - Technical Support If you have problems with the game, please see here.

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Old 10-06-2015, 01:44 AM   #1641
whytev
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Quote:
Originally Posted by ludosc View Post
Sorry I meant to come back and check on this again sooner...

You have to do it player by player but if you open their profile and go to editor (in commissioner mode) on the left hand side maybe 2/3 of the way down there is a check able box that let's you change if the player is eligible or not.
Awesome, thanks. It only affects one player anyway, so now I can finish my playoff run.
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Old 10-06-2015, 10:11 AM   #1642
bwburke94
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Quote:
Originally Posted by Marsupilami View Post
i tried to look up the boxscore of my single A team. instead, when i clicked on it it showed the boxscores for matches of the Cuban league...
What's the date in game? Is it the offseason?
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Old 10-06-2015, 10:12 AM   #1643
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Quote:
Originally Posted by david limbaugh View Post
Two Bugs:

If you set time to 12:05 it defaults to AM and even if you change it to PM it goes back to AM ????

No MVP for 1-game playoff
First bug was reported at launch. Second bug, we need more explanation on - was it a tiebreaker playoff, or was it part of the normal postseason structure?
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Old 10-06-2015, 10:14 AM   #1644
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Quote:
Originally Posted by MAmerica1 View Post
I am having a problem with disappearing players and empty rosters for minor league teams.

I am playing in a historical league where I started with the 1942 MLB season and then created a new league and deleted MLB (not sure if there was a better way to do this). So really a fictional league created from a historical start.

For 1943, I created some minor leagues and independent leagues. Everything worked fine. Then in 1944, I created a few more leagues. With the large number of minor league teams, I had to create a bunch of fictional players to fill out rosters (which was my plan all along). For two of these leagues (actually, both of the ones created in 1943), when Opening Day came in 1944, I started getting illegal roster errors for a many, but not all, of the teams.

At first, I assumed that the AI was promoting or demoting players in such a way that some teams had zero players, so i filled out the teams with fictional players and advanced a day. But then the same thing happened. I filled with more players, advanced a day, and again the same result.

Looking at the transaction logs, I realized the promotions and demotions couldn't account for all the added players. So I checked the list of all players for the league. With 13 teams and 25 players per team, there should be 325 players. Instead there were over 1000. Teams with zero players on the active roster on the team page were showing dozens of players on the league list. And if I tried to move one of the players to the active roster, I got a message saying that the active roster was full (despite, again, showing zero players).

Eventually, I removed the association with the major league and made the two leagues with these problems into independent leagues, and once again filled with fictional players. This solved the problem, except that 1) my game isn't configured in the way I intended and would prefer, and 2) I have hundreds of fictional players floating out there associated with teams but not appearing on the roster.

I've checked the forums and it doesn't look like anyone is having quite this same problem, so I'm not even sure quite where to start, other than maybe just trying to start fresh and perhaps try a less complex league set-up.
This is probably because of the "limbo bug" from adding minors to a league. Try creating your minors during league setup.
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Old 10-06-2015, 03:50 PM   #1645
KJDelaney
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Quote:
Originally Posted by drowssap View Post
Every time I close OOTP on my Mac since installing El Capitan, it says I have closed the program unexpectedly.
That is happening with me too. Hence my error message above.
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Old 10-06-2015, 04:21 PM   #1646
jac2598
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Hey guys, I've submit a ticket (#13549) a few weeks back. Nothing going on with it. Any way to get it looked at? It's re: OOTP16 crashing on exit w/ OS X El Capitan.

My data is saved, but every time I exit it generates a crash.

Thanks.
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Old 10-06-2015, 11:30 PM   #1647
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I submitted a ticket a few days ago, still haven't heard anything
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Old 10-07-2015, 02:15 AM   #1648
giblaz
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My game crashed when I was clicking back after an expansion draft (spawned by the game) occurred... now when I try to load my save, it seems to load the files, then hands at 10% indefinitely.

How the heck do I debug this? I was on my 40th year of the league Any help would be greatly appreciated... I didn't back this league up unfortunately.

Last edited by giblaz; 10-07-2015 at 02:17 AM.
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Old 10-07-2015, 04:07 PM   #1649
ShiBDiB
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Constant freezing whenever I try to start a custom league. Seems to occur whenever I start naming the second subleague. The steam overlay pops up, sorta, and gets stuck.

http://i.imgur.com/MRtOzJ2.png

Screenshot provided.

No league file because I never get that far.
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Old 10-10-2015, 07:18 AM   #1650
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I'm having difficulties again with Nvidia and their latest graphic card driver update (Driver Version: 358.50, Release Date: October 7, 2015). I'm not able to play the game at maximum resolution, and the game is only stable at the default resolution (1440 x 900), and that is in window mode. If I change the resolution settings in OOTP, the game instantly becomes slow, and sluggish, and my mouse cursor doesn't align properly if I try to enter game settings for example. My normal native resolution is 2560 x 1440, and before this update I was having no issues with the drivers(actually the last two graphic driver update has reproduced this problem). In order for the game to operate smoothly, I have to uninstall the latest graphic drivers, which is pretty frustrating. I'm thinking it is nVidia drivers at fault, but if it isn't, any ideas on how to get the game to be playable under my old settings?
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Old 10-10-2015, 03:20 PM   #1651
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Testing a 2014 historical sim, Matt Harvey is nowhere to be found. Not even on the Mets disabled list. I know he didn't play a game, but shouldn't he at least be on the DL so he can become available after simming the season?

Last edited by Habsfan18; 10-10-2015 at 03:33 PM.
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Old 10-12-2015, 07:35 PM   #1652
psd
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When creating a fictional league, it changes the Opening Day date of the league to the birthdate of the GM.

Name:  2015-10-12 18_29_55-Out of the Park Baseball 16.png
Views: 430
Size:  59.5 KB


I go to league settings and change it back to April 5, but it still shows in the "play" screen as 12/13. What the ?? Any Ideas what is causing this?

Last edited by psd; 10-13-2015 at 06:49 AM.
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Old 10-15-2015, 12:45 PM   #1653
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Quote:
Originally Posted by Habsfan18 View Post
Testing a 2014 historical sim, Matt Harvey is nowhere to be found. Not even on the Mets disabled list. I know he didn't play a game, but shouldn't he at least be on the DL so he can become available after simming the season?
With 2014 in particular, because Matt Harvey has no stats past 2013, the game thinks he retired after the 2013 season.
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Old 10-16-2015, 12:20 AM   #1654
azepeda
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Run Time Error

I have the latest patch, Windows XP, I keep getting a run-time error and it shuts the game down immediately. I am playing a "New Standard Game", this has happened three times now.

az
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Old 10-16-2015, 03:54 AM   #1655
tricey
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Incomplete HTML Output

When viewing the Almanacs or League Information through the HTML in the Saved Game folder, a lot of the pages are out of date (my league is 1955, many of the all-time historical pages are either missing or are for 1948), the awards go back no further than 1953.

Also the player pictures folder is empty and no team logos appear. I've tried going through the 'Online League' menu to create the league reports, but this does not change anything.

The same information viewed in the League History section of the game itself is accurate and up to date.

Any idea if this is a bug or user error?

Thanks
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Old 10-17-2015, 10:46 AM   #1656
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I started a League with a draft to start with. Since then the computer added 2 expansions, 2 teams each. First expansion appeared fine.
Now the 2nd expansion, the computer added both teams to the Al, creating one 7team division 1 6team and the original AL east.
i moved the nex exp Team from the 7team div over to the NL, then clicked on GENERATE Schedule.
That was it i assumed and didnt expect problems, thats why i didnt check the schedule...

The picture shows the FINAL standings of the regular season. it is similiar in the rest of the league.
The Majority of Teams played 153 games (changed apparently from 162) while others only played 150.
I might live with the fact that the AI changed it from 162 to 153 (although i would have liked to be informed). But that teams played a different number of games is simply unacceptable.

Unfortunately, i only looked now into the League settings, and there are 162 games listed for each team for the next season. is there a way to check what number there was for the season that just ended?

I never changed the 162, so why werent 162 games played last year?
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Old 10-17-2015, 02:48 PM   #1657
bwburke94
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Quote:
Originally Posted by Marsupilami View Post
I started a League with a draft to start with. Since then the computer added 2 expansions, 2 teams each. First expansion appeared fine.
Now the 2nd expansion, the computer added both teams to the Al, creating one 7team division 1 6team and the original AL east.
i moved the nex exp Team from the 7team div over to the NL, then clicked on GENERATE Schedule.
That was it i assumed and didnt expect problems, thats why i didnt check the schedule...

The picture shows the FINAL standings of the regular season. it is similiar in the rest of the league.
The Majority of Teams played 153 games (changed apparently from 162) while others only played 150.
I might live with the fact that the AI changed it from 162 to 153 (although i would have liked to be informed). But that teams played a different number of games is simply unacceptable.

Unfortunately, i only looked now into the League settings, and there are 162 games listed for each team for the next season. is there a way to check what number there was for the season that just ended?

I never changed the 162, so why werent 162 games played last year?
(Not this again...)

By moving the second expansion to the NL, you created a league structure with two subleagues of 17 teams each, which OOTP does not have a custom schedule to handle. As a result, when you generated a fictional schedule, the game added an 18th "null" team to each subleague, resulting in each team playing three or four 3-game series against the null team and playing 150-153 games total instead of 162.

Here's a fixed schedule file. Also, I'd advise you to turn off league evolution, but you've already been down that road.
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Old 10-19-2015, 12:53 PM   #1658
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Post Int fa bug

I found a bug in the OOTP 16 game.

If you release an INT FA from your complex and by luck he becomes one of your: Prospects ONLY, Sorty by: Current Ratings; top players in your Organization Depth chart in the PLAYER DEVELOPMENT screen - you can magically bring him back by clicking on his name and demoting him to A ball.

Just found this out in one of my leagues and was able to bring back to life 2 players.
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Old 10-19-2015, 12:56 PM   #1659
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Post Corrupt Stats History - JIM UNKNOWN

I have a corrupt league stats history. The good news is I have all the almanacs from year 1. Is there a way to fix the stats history by merging files or what not to remove the JIM UNKNOWNS from leading the career totals or other statistical categories in the league history??

Jason
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Old 10-21-2015, 02:08 PM   #1660
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In one of my leagues, the division finished up tied between two teams. A 1 game playoffs was generated but, the issue is the home team is NOT the team that had the better Head To Head record. The team on the road for this 1 game playoff went 18-6 vs. the team that was given the home game. Is there a setting somewhere that was not checked OR is this a real bug in the game?

Jason
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