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Old 04-30-2023, 10:50 PM   #141
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Originally Posted by Lukas Berger View Post
We pretty significantly reduced the amount of two-way players the game generates in the next patch (current private beta patch).

Instead of working around the problem, is there a chance that eventually the AI around how to use players with 2way ability can be addressed? Because since you're the one that does a lot of work on the draft classes.... I'm sure you know how many 2 way players exist as amateurs, even at the NCAA D1 level.
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Old 05-01-2023, 01:13 AM   #142
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Yea, my problem was never the amount of 2-way players. The AI insists on letting them do it in the majors when they are only proficient on one side. They might be a major league hitter, but he has a minor league arm, yet the AI puts him as a pitcher. Vice versa.
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Old 05-01-2023, 02:09 AM   #143
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100% agree with two way player logic. For two way players, potential ratings should degrade over time if they're not getting enough experience (ABs/IP). There may be a rare exception here or there (ie Rick Ankiel), but in general the talent/potential ratings should be "use it or lose it"
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Old 05-02-2023, 11:24 PM   #144
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Originally Posted by rudel.dietrich View Post
There is only so much you can do in the game.

But as someone stated above, they can sometimes take a lot of effort.
Having to check each player every other season sounds really tedious.

And PSU is talking about larger issues like having deeper financial options than we do now.
Like simulating the financial concerns of being a real GM.
At least I think that is what he is saying, I don’t want to put words in his mouth.

The OOTP financial system has barely changed since the current game engine from OOTP 7.

It is still really simplistic and even then it breaks under pressure sometimes in situations like this.
I'm coming into this thread late and maybe it's addressed already but if the financials haven't been changed since OOTP 7 what would a Beta Tester report or accomplish on this front with OOTP 24?
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Old 05-03-2023, 12:01 AM   #145
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Originally Posted by pgjocki View Post
I'm coming into this thread late and maybe it's addressed already but if the financials haven't been changed since OOTP 7 what would a Beta Tester report or accomplish on this front with OOTP 24?
I did say barely changed.

And I would hope in 17 versions that what is there would work out of the box and not take two months to be fixed.
I am not sure what version the inflation mechanic was added. But it seems that teams revenue can not keep up, so the mechanic does not work correctly.
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Old 05-03-2023, 12:07 AM   #146
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I assume it's still the case that all leagues play out their full schedules, even with postponements on (that is, all postponed games get made up). This is actually unrealistic, especially for the minors and the earlier years of MLB. I remember it being mentioned all games had to be played because of the financial system.

I assume it's also still the case that OOTP does not do the two-for-one (i.e. single admission) doubleheader. That too was because of the financial system, as I recall.

Two fundamental aspects of baseball that make it distinct from other sports yet are not recreated in the game because of financial system limitations.
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Old 05-03-2023, 09:28 PM   #147
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Â…I just get frustrated at the glacial pace of improvements.
What do you mean? It is a scientific development timeline. You may recognize it from On the Origin of Species.
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Old 02-06-2024, 12:42 AM   #148
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Was there ever a consensus on this? I ran into a financial issue in a historical league when moving to 2000. After 20 seasons I’m probably going to have to restart. What’s the best way to set up financials in a historical?
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Old 02-06-2024, 06:57 AM   #149
Lukas Berger
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Was there ever a consensus on this? I ran into a financial issue in a historical league when moving to 2000. After 20 seasons I’m probably going to have to restart. What’s the best way to set up financials in a historical?
Some of the later patches fixed up/adjusted a lot of the financial related things so you should hopefully not still be running into issues after that. Are you running on the latest patch, 24.11.85?
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