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Old 07-21-2020, 04:59 AM   #141
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At this point, more diamonds would probably just mean more people holding out to see if they'll be worth 100k in a few weeks.

With each set of FotF that's released, things will gradually settle down. So I guess it's just a case of needing to be patient for a month or 2... This is me trying to be patient

By the way. Why on earth does FotF Gwynn have a 25 point contact boost over peak Gwynn? Military grade PED's?
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Old 07-21-2020, 08:21 AM   #142
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And yet OOTP has followed their business plan, they have the gambling mechanics, the power creep is a classic that Ultimate team has been doing for years, but you know something else? Ultimate team is FAR more generous to free players than Perfect Team.
Your final point is highly debatable, imo, even if one only considers the pack odds that are offered by each.
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Old 07-21-2020, 08:51 AM   #143
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Your final point is highly debatable, imo, even if one only considers the pack odds that are offered by each.
The reality is it's hard to compare because UT games have far more player skill involved, OOTP is pretty much an arms race (with a certain amount of know how). PT is always going to be far more open to being pay to win unfortunately as that's just the nature of sim games. Also, it's a lot harder to reward people for "playing" a game that doesn't require much playing. (unless you count the stock market simulator as playing the game)

Diamond Dynasty is the the more obvious example, where actually FTP guys get a lot of stuff thrown at them, but as a reward for playing the game a lot. You can't really "play" PT a lot, so how do you reward people as much? Tournaments are supposed to help with that and do a little, but again massively favour rich players who can afford the ideal teams. Daily login bonuses seem an obvious one, more rewards for how players perform in a season (instead of just 20/20, 30/30 and that's about it).

Challenges as well I think would be a great addition for FTP players (or everyone really) where you need to rack up stats with certain players or teams for some nice rewards here and there. Give people something to aim at a bit, Much better record keeping should be a given as well, with cumulative rewards for things like 200 HR's for your team etc (I obviously should be able to see who my franchise HR leader is, wins etc).

Giving more things to do gives more ways or rewarding people for actively playing, whether that's FTP or otherwise.
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Old 07-21-2020, 08:59 AM   #144
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The comparison I'm focusing on specifically is if players are allowed to buy game currency directly and how that impacts the economy. I don't really care about all the other stuff people like to complain about. Although the SBC model is far superior to the collection model.

The above post is right that there is a fundamentally different experience since in Ultimate Team the player's skill at the game actually matters and you essentially earn your currency by how much time you put in playing. There is no "playing" perfect team which does have some merit, there is nothing wrong with a more relaxed game you don't have to actively commit hours to, but it makes the asset race more blatant since strictly better players in a simulation environment will always just be better.
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Old 07-21-2020, 09:29 AM   #145
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Your final point is highly debatable, imo, even if one only considers the pack odds that are offered by each.
I've played Ultimate Team since its inception in 2009, in the last three years its undergone a huge change with the amount that a free player can benefit.

Each week it has an SBC (like a collection mission) which can earn you packs of varying quality for very little cost in oplayers you put in. this year its added seasons which last varying weeks and which award you various packs and players to choose from for reaching various levels, most of its big promotions have included top tier players who can be obtained for free just for playing, as well as players that can be gained from other SBCs. As a free player i've completed well over 100 SBCs for players. You can also earn Icons (top tier rarity) which can be earned over the course of a season by completing certain objectives. Players you can upgrade by completing objectives. between objectives and SBCs you can open a lot of packs earn a lot of players and it has a much better market that you can use to earn coins (one of the more popular ways is bronze pack method which uses the lowest tier packs to generate coins via the market) Each week you get rewards for Squad Battles, Division Rivals and FUT Champions depending on how you did. I logged in today for the first time in a while (the football season prematurely ended killed my interest in the game over summer) and had a bunch of packs from rewards and engagement awards (just for logging in) it also has a web app and mobile app so you can trade without being in game

compared to OOTP where you get a few collections every two weeks, most of which cost more than the price of rewards, and tournaments, and promises of soon for a web app
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Old 07-21-2020, 09:35 AM   #146
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Didn't get a response when I asked the question earlier in the thread, but can someone confirm if it is or isn't normal to pack an FotF card? I got the Alomar one from a regular pack yesterday, and it seems to me if all these cards are/will be packable in addition to being a mission reward, the market for non-live cards should normalize at some point...
Thx.
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Old 07-21-2020, 09:36 AM   #147
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Didn't get a response when I asked the question earlier in the thread, but can someone confirm if it is or isn't normal to pack an FotF card? I got the Alomar one from a regular pack yesterday, and it seems to me if all these cards are/will be packable in addition to being a mission reward, the market for non-live cards should normalize at some point...
Thx.

FOTF cards are supposed to be packable, yes. BUT, they won't count towards the final collection missions for the super duper cards at the end of the FOTF
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Old 07-21-2020, 10:54 AM   #148
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BTW....

120k PP MINIMUM for any Diamond Padre
70k PP MINIMUM for any Diamond Royal


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Old 07-21-2020, 11:38 AM   #149
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Didn't get a response when I asked the question earlier in the thread, but can someone confirm if it is or isn't normal to pack an FotF card? I got the Alomar one from a regular pack yesterday, and it seems to me if all these cards are/will be packable in addition to being a mission reward, the market for non-live cards should normalize at some point...
Thx.
The team reward cards can be found in packs, but the rewards for completing the divisions, leagues and whole thing will not be. So, if you want these topper cards, which won't be revealed until late September, you have to complete all the missions. The market may normalize (slowly) sometime after the last batch is released--sometime around late September.
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Old 07-21-2020, 11:50 AM   #150
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Didn't get a response when I asked the question earlier in the thread, but can someone confirm if it is or isn't normal to pack an FotF card? I got the Alomar one from a regular pack yesterday, and it seems to me if all these cards are/will be packable in addition to being a mission reward, the market for non-live cards should normalize at some point...
Thx.
Uh, you did get a response, because I was the one who responded to you:

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Yes you can pack FOTF cards, but cannot use those cards to complete the final boss mission that will be released with the last set of regular FOTF missions in late September.
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Old 07-21-2020, 11:54 AM   #151
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I keep saying this to whoever will listen, but I'd be pretty surprised if we don't get a diamond pack sale soon.
You should try betting on horses or something.
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Old 07-21-2020, 01:56 PM   #152
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BTW....

120k PP MINIMUM for any Diamond Padre
70k PP MINIMUM for any Diamond Royal


This is the same thing that happened with the Walsh mission in 20. Ppl are buying up anything posted for a reasonable price and relisting at 3x.


That was an artificial bottleneck that was created. Same thing with KC and SD. The St. Louis bottleneck with Hrabosky and Gibson and the Dodger bottleneck with the Sniders were a different story.


My advice to sellers of KC and SD diamonds is to list with a low start and a high BIN over 100 K. if a whale wants to overpay fine. but this gives regular punters a chance at cards. Otherwise if you put up a KC or SD Diamond at 50 K its just going to get bought immediately by a speculator.
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Old 07-21-2020, 03:40 PM   #153
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BTW....

120k PP MINIMUM for any Diamond Padre
70k PP MINIMUM for any Diamond Royal


Maybe this is not really a rebuttal, but I did Gwynn and bought all 3 of the diamonds I needed for less than 120. I actually found two Jake Peavy's listed for 35k. I found a Gary Sheffield for 60k. I asked for help on Discord and someone relisted a Dave Winfield 10k lower than their original ask.

If people are really trying to work the AH, deals can be found but a lot of that is about timing. If you wait for the market to become entrenched, then that could be a problem. If you move before the L7 value gets set in stone, you have a better chance.
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Old 07-21-2020, 03:51 PM   #154
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I asked for help on Discord and someone relisted a Dave Winfield 10k lower than their original ask.

If people are really trying to work the AH, deals can be found but a lot of that is about timing.

uh ok. can you get me a deal on some Tesla stock on Discord?
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Old 07-21-2020, 04:15 PM   #155
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If people are really trying to work the AH, deals can be found but a lot of that is about timing. If you wait for the market to become entrenched, then that could be a problem. If you move before the L7 value gets set in stone, you have a better chance.
Exactly, either spend real money or play the game for every second, every minute of your life praying that someone pulls that card you need and puts it on the auction house for the price you want/afford.

I get it, there are ppl who work the auction house and love doing that. They understand market trends and play the game as business. I do not and I am sure the common player doesn't do that either. Even if they spend $100 or less, I am sure they are just buying packs or trying to get 2-4 players that they really want on the auction house.

I don't think it's any coincidence that the devs are now listed diamond and historical packs for sale. I am hoping they are reading this thread and understanding some of our frustrations.
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Old 07-21-2020, 05:30 PM   #156
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I don't think it's any coincidence that the devs are now listed diamond and historical packs for sale. I am hoping they are reading this thread and understanding some of our frustrations.

Whenever the stench of pay-to-win grows too strong--customers will walk, the victims will depart, and even the predators eventually go looking for greener pastures with fresher meat.

They won't see another dime of my (fairly reliable) income. And lord only knows how many of the low-spenders and no-spenders they've already chased away.

Every one that went searching for a modest upgrade only to discover that prices had risen by an order of magnitude overnight?

But hey, the Auction Magnates are happy.

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Old 07-21-2020, 05:59 PM   #157
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I've opened 1000 packs for Collingwood and I have received 2 live perfects and 45 diamonds. So, 3 less perfects than expected, but 12 more diamonds than expected. I still have 7 historical diamonds left to sell and when it is these cards' turn to show up in FotF, I should cash in for close to 1 million points. (not counting the golds, silvers, bronzes and irons which I didn't track). So, overall, as someone who didn't spend a penny on points this year, I can't complain about the value of packs.

edit: in case that wasn't clear, the value of all 45 diamonds and 2 perfects should approach 1 million after all are sold.
That's not quite the point I was trying to make. I have no problem with the overall value of packs, the problem is in the distribution of that value.

Repeating myself a little, for every historical perfect card you get, you can expect to get 2,000 live irons... cards that are effectively completely worthless. If the perfect cards were 10x more likely, the market would adjust and that historical perfect wouldn't have such a ridiculously high price... the average value of a pack wouldn't actually change but you'd "only" end up with 200 worthless cards.

Another metric I like to look at is the number of packs you need to buy to average enough rare cards that you could have a complete set if you were lucky enough to not get duplicates or were able to trade duplicates 1:1 for those you don't have. With MtG (which I stopped playing decades ago because of the absurd cost of a complete set), that typically means you "only" need to buy a couple cases of packs. I haven't calculated that value for PT yet, but from what I've seen of it you're looking at a FAR higher value.

The more I play PT, the more reasons I find to not give this company another cent of my money.

Edit: Oh, and I'm absolutely not saying the odds should be changed mid-stream. Not that I think they'll ever change it regardless, but any change would have to be from the start of a new edition of the game.
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Old 07-21-2020, 06:50 PM   #158
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The pack odds are fine. I open them in sets of 100 and generally get the expected return. The problem is that there are so many different cards for such a small userbase that the supply of any single one is not sufficient for it to be required to complete a collection.
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Old 07-21-2020, 07:02 PM   #159
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The pack odds are fine. I open them in sets of 100 and generally get the expected return. The problem is that there are so many different cards for such a small userbase that the supply of any single one is not sufficient for it to be required to complete a collection.



Damn, i only open Wonka Bars in that volume!!
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Old 07-21-2020, 07:20 PM   #160
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So after an hour of being bounced out of auctions with last minute ebay like bids, prices going through the roof, and having half the cards for missions not even being available, I was wondering if I was the only one having this problem.

Guess not.

It does make me glad that I didn't invest any real money into this. Would have been a bit pissed. At least my team did better then PT20 and PT19 before it went on autopilot.
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