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OOTP 18 - Historical Simulations Discuss historical simulations and their results in this forum.

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Old 04-11-2017, 03:37 PM   #141
David Watts
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Parks will change over time according to the game's era_ballparks.txt file in the database folder of your OOTP Baseball 18 folder. With Mr. Dunn, are you using recalc + development? Development can make a real life dud turn into a stud. Once the real life stats run out, anything can happen. I had Tillie Shafer make my HoF, and as you can see at BB-Ref, he wasn't exactly an all-time great.
I've always been curious about this, do the parks really change over the years when playing random debut? Don't they all stay rated 1.000 across the board? I always go to each park and use the make random feature, so all my parks end up fictional.
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Old 04-13-2017, 02:23 PM   #142
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I've always been curious about this, do the parks really change over the years when playing random debut? Don't they all stay rated 1.000 across the board? I always go to each park and use the make random feature, so all my parks end up fictional.
All historical ballparks have ballpark factors from 1871-2016 I believe. I'm not 100% sure because I neutralize my ballpark factors.
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Old 04-13-2017, 03:32 PM   #143
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All historical ballparks have ballpark factors from 1871-2016 I believe. I'm not 100% sure because I neutralize my ballpark factors.
Yeah, historical ballparks do. But, when you create a random debut league all parks are set to 1.000 all across the board. If you have Pstrickerts historical ballpark mod loaded the parks import with ballpark factors.
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Old 04-13-2017, 03:40 PM   #144
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Any suggestions for ballpark factors, or anywhere I can look up factors to apply during every preseason?
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Old 04-13-2017, 04:48 PM   #145
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Any suggestions for ballpark factors, or anywhere I can look up factors to apply during every preseason?
Not sure JaBurns. BB-Ref has them, but they're quite limited and not exactly applicable to the way OOTP sets them up.
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Old 04-13-2017, 05:55 PM   #146
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I will take a look at them and try to hodge podge something together; then see what happens. ...
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Old 04-13-2017, 06:21 PM   #147
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I will take a look at them and try to hodge podge something together; then see what happens. ...
Just curious and I may be real off base here, but couldn't you simply create a historical league for the year in question(say 1902) copy all the park factors down and manually enter them for your random league?
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Old 04-13-2017, 06:28 PM   #148
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Seems like a good place to start, will try tomorrow to see what I can find, any hints on how to do it?
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Old 06-06-2017, 10:32 AM   #149
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Been slow playing because of problems I have been reading about playing with neutralized stats. Just finished the 25th year and decided to post this if anyone is interested:Name:  hist1901importplayers_1924-11-17_07-14-41.jpg
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Old 06-06-2017, 03:22 PM   #150
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Been slow playing because of problems I have been reading about playing with neutralized stats. Just finished the 25th year and decided to post this if anyone is interested:Attachment 508559
I've gone back to OOTP16 and my 52 year old league (uh, when I get back to it). Just my opinion, but historical has gone downhill a bit since 17 came out. I just can't get into it, so I'm back where I feel it worked well.
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Old 06-06-2017, 04:24 PM   #151
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...And neutralized stats are now dead as per Spritze in "Neutered Stats blew up in last patch" thread. Definitely back to OOTP16 and probably done with new editions of this fine game. Which is fine because OOTP16 rocks, but I'm extremely disappointed that a way of playing that I (and more than 7, although I'm not sure how one could possibly know how many people play this way without surveying historical gamers) others found was a fun way to play and fill in gaps when history contained them will not be supported anymore. Ah well, nothing lasts forever.
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Old 06-06-2017, 05:19 PM   #152
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...And neutralized stats are now dead as per Spritze in "Neutered Stats blew up in last patch" thread. Definitely back to OOTP16 and probably done with new editions of this fine game. Which is fine because OOTP16 rocks, but I'm extremely disappointed that a way of playing that I (and more than 7, although I'm not sure how one could possibly know how many people play this way without surveying historical gamers) others found was a fun way to play and fill in gaps when history contained them will not be supported anymore. Ah well, nothing lasts forever.
I'm back playing 16 a lot as well. Still fire up 18 too, but I have a random going with 16 that I'm really enjoying. Oh how I enjoy the lack of the spinning cursor and the smooth in game interface. I know I'm late to the party, but I'm using Neutered stats too. Will just have to watch out for Ted Williams pitching and put a stop to that.
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Old 06-06-2017, 05:31 PM   #153
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I'm back playing 16 a lot as well. Still fire up 18 too, but I have a random going with 16 that I'm really enjoying. Oh how I enjoy the lack of the spinning cursor and the smooth in game interface. I know I'm late to the party, but I'm using Neutered stats too. Will just have to watch out for Ted Williams pitching and put a stop to that.
I know you don't like it because it's a bit technical, but you might want to look into using the "Spritzeified" Ted Williams in place of the guy who pitches too much in his missed war seasons. I think he scrubbed a lot of the position players who pitched in a blowout game or two, so that this kind of crap doesn't happen.
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Old 06-06-2017, 07:53 PM   #154
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...And neutralized stats are now dead as per Spritze in "Neutered Stats blew up in last patch" thread. Definitely back to OOTP16 and probably done with new editions of this fine game. Which is fine because OOTP16 rocks, but I'm extremely disappointed that a way of playing that I (and more than 7, although I'm not sure how one could possibly know how many people play this way without surveying historical gamers) others found was a fun way to play and fill in gaps when history contained them will not be supported anymore. Ah well, nothing lasts forever.
Looks like I will be better off putting this league on hold for the time being; I just noticed that too many players are coming into the next draft with 5* ratings. Hopefully the developers will fix the neutralized stats in an upcoming update. Thanks for all your help.
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Old 06-06-2017, 08:16 PM   #155
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Looks like I will be better off putting this league on hold for the time being; I just noticed that too many players are coming into the next draft with 5* ratings. Hopefully the developers will fix the neutralized stats in an upcoming update. Thanks for all your help.
Neutralized Stats are no more. They will not receive any more upgrading or fixing or modifying. They are done; toast. They have passed on. They have ceased to be. They are bereft of life. They rest in peace. They are an ex-feature. They expire after 2015, and whatever neutered stats are missing will remain lost forever.

Last edited by actionjackson; 06-06-2017 at 08:52 PM.
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Old 06-06-2017, 08:19 PM   #156
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Neutralized Stats are no more. They will not receive any more upgrading or fixing or modifying. They are done, toast. They have passed on. They have ceased to be. They are bereft of life. They rest in peace. They are an ex-feature. They expire after 2015, and whatever neutered stats are missing will remain lost forever.
See here for further details. Although there really aren't any details to be seen.
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Old 06-07-2017, 12:15 AM   #157
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Neutralized Stats are no more. They will not receive any more upgrading or fixing or modifying. They are done; toast. They have passed on. They have ceased to be. They are bereft of life. They rest in peace. They are an ex-feature. They expire after 2015, and whatever neutered stats are missing will remain lost forever.
How will this affect my game? I'm getting ready to start an historical, RDL in 1871. I'm ready for the draft with 8 teams * 44 rounds = 352 players. I'm using your setup with 1984, expansion, finances set to 1871, etc.

Also after the first season, when do you reenter 1984 and the financial settings? Is it right after the last playoff game but before the "precede to off-season button" is checked or after that?

One more thing I noticed is the box under the players tab which reads "automatically import historical player-creation modifiers" is checked. Should it be?
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Old 06-07-2017, 02:47 AM   #158
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How will this affect my game? I'm getting ready to start an historical, RDL in 1871. I'm ready for the draft with 8 teams * 44 rounds = 352 players. I'm using your setup with 1984, expansion, finances set to 1871, etc.

Also after the first season, when do you reenter 1984 and the financial settings? Is it right after the last playoff game but before the "precede to off-season button" is checked or after that?

One more thing I noticed is the box under the players tab which reads "automatically import historical player-creation modifiers" is checked. Should it be?
Lots of questions there. Let me try to sift through them and answer as best as I can.

I usually don't go back before 1882 because that's when the 19th century non-historical historical setup has 16 teams and I find the expansion from 8 to 16 teams is really rough on the balance of the league. That's doubling the size of the league in the course of one offseason and that can cause issues.

So, you say you're using 1984 for your stats output, but are you also using the strategy settings and the player creation modifiers? I like to tie all three to 1984 just for consistency's sake.

For the stats output with 1984, I find if you re-enter 1984 as the year you want the stats based on, you want to do it the day before Opening Day. Because I'm tieing stats output, strategy settings and player creation modifiers to 1984, I uncheck all the boxes that say "Auto adjust settings as happened historically." (Don't have the game open, but it's something like that) associated with those three things. Sometimes those boxes are in two different locations in the settings, so make sure you get them all just to be sure.

However, because I want financials to advance historically I check the "Auto adjust financial settings as happened historically." box. Strangely, I find that the financial settings don't advance automatically and I wind up having to do it manually myself. I do this on the first day of the offseason, so that free agency, arbitration etc will reflect the next season's financials. For example, let's say I just finished the 1951 post-season. The 1951 champs have been crowned, and I advance to the next day (the first day of the offseason). On that day I manually adjust the financial settings to reflect the 1952 season, as that is when the players will be getting paid.

I think I've covered everything, but if you have any further questions, fire away. If you have any questions on my above ramblings, feel free to fire away as well.

Last edited by actionjackson; 06-07-2017 at 02:51 AM.
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Old 06-07-2017, 04:06 AM   #159
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Lots of questions there. Let me try to sift through them and answer as best as I can.

I usually don't go back before 1882 because that's when the 19th century non-historical historical setup has 16 teams and I find the expansion from 8 to 16 teams is really rough on the balance of the league. That's doubling the size of the league in the course of one offseason and that can cause issues.

So, you say you're using 1984 for your stats output, but are you also using the strategy settings and the player creation modifiers? I like to tie all three to 1984 just for consistency's sake.

For the stats output with 1984, I find if you re-enter 1984 as the year you want the stats based on, you want to do it the day before Opening Day. Because I'm tieing stats output, strategy settings and player creation modifiers to 1984, I uncheck all the boxes that say "Auto adjust settings as happened historically." (Don't have the game open, but it's something like that) associated with those three things. Sometimes those boxes are in two different locations in the settings, so make sure you get them all just to be sure.

However, because I want financials to advance historically I check the "Auto adjust financial settings as happened historically." box. Strangely, I find that the financial settings don't advance automatically and I wind up having to do it manually myself. I do this on the first day of the offseason, so that free agency, arbitration etc will reflect the next season's financials. For example, let's say I just finished the 1951 post-season. The 1951 champs have been crowned, and I advance to the next day (the first day of the offseason). On that day I manually adjust the financial settings to reflect the 1952 season, as that is when the players will be getting paid.

I think I've covered everything, but if you have any further questions, fire away. If you have any questions on my above ramblings, feel free to fire away as well.
Sorry for all the questions. I've been following this thread for awhile now while playing my universe of rdl and fictional players mixed. I've decided to try one strictly historical. You answered everything perfectly. Thanks for pointing out about the expansion issue of doubling the league and starting in 1882 instead of '71.
Thanks again!!
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Old 06-07-2017, 02:26 PM   #160
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Sorry for all the questions. I've been following this thread for awhile now while playing my universe of rdl and fictional players mixed. I've decided to try one strictly historical. You answered everything perfectly. Thanks for pointing out about the expansion issue of doubling the league and starting in 1882 instead of '71.
Thanks again!!
No need to apologize for questions. This game is very complicated. You'd have to be some kind of supergenius to not have questions about it. Your questions are always welcome here.
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