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#141 | |
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All Star Starter
Join Date: Mar 2011
Posts: 1,260
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#142 | |
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Minors (Rookie Ball)
Join Date: Apr 2013
Posts: 26
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While I'll concede I would like to see more players with potential in the 22-39ish zone, this is a lot better than past version. You just have to dig a little deeper on the dreck. I have certain filters set for later drafting rounds to help identify players with 1 big potential skill, good stuff, good velocity, good defense, etc and also look at int/we. It's much more rewarding than just clicking the highest potential player and drafting. The talent levels seems about where it should be. Some guys will develop, but it's certainly more exception than norm. How many 2nd round picks next month will be described as future major leaguers? Probably very few. Other than Bryce Harper years, how many top five picks legitimately have potential higher than 60's? |
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#143 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,281
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#144 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,281
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I think the the game doesn't really generate the 20-80 potential and current ratings very well. There seems to be an incredibly small sweet spot where a player will be rated just right so as to get a 22-39 tag. I don't know why that is, and I think it's kind of annoying. To me there should be a ton of players in that range, not only a couple. In the end though the 20-80 potential tag numbers are merely a shorthand representation of the actual ratings. In reality there's often little to no difference in the actual ratings between a guy who has a '20' tag and one who has a '40' tag. Many guys with a '20' tag can actually be decent prospects who turn into good big leaguers. So this is annoying but it's simply a cosmetic issue, it's nothing that adversely affects gameplay. Last edited by Lukas Berger; 05-23-2013 at 02:02 PM. |
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#145 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Some good info.
Success Rate of MLB Draft Picks by Slot*|*VFTB https://docs.google.com/file/d/0B-77...hl=en_US&pli=1 (Success rate by draft round) Success and Failure Rates of Top MLB Prospects - Royals Review |
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#146 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,281
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#147 |
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Minors (Single A)
Join Date: Sep 2008
Posts: 94
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Now I'm not quite understanding you. You and I had this discussion earlier in this very thread, where you made that point, but then we found that only a few of the players were the 'real' players, and that it wouldn't account for such a large discrepancy in talent.
I'm simming to the 2014 draft though anyway, we'll see what that looks like. UPDATE: Well, it looks like I stand corrected, the 2014 draft has 15 players with 50+ potential, so the issue with the OOTP13 converted league may just be the high level of talent already present in the league. Last edited by milkman41; 05-23-2013 at 03:03 PM. |
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#148 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,281
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Either way, there were only three game generated players on your screen shot. All the rest are the real players. The real players do in fact account for the discrepancy that you're seeing. 2014 will give you a much better idea of what a game generated class looks like. |
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#149 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Poor talent in recent Draft Years
I'll say to the people who are saying drafting is not fun anymore because the later rounds are a crap shoot, raise TCR! Or at least leave it at 100.I mean most of you guys lowered that because of a reason that has been fix which was high potential players becoming low potential players after a year or so..
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#150 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Well, since our side of the discussion is being ignored, I'm out of here and will fix things in my own game to my own satisfaction. I advise everyone else who isn't enjoying the new system to do likewise.
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#151 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,216
Infractions: 0/1 (1)
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Did someone hear the wind blow.
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#152 | |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,118
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Quote:
__________________
"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 05-23-2013 at 04:14 PM. |
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#153 |
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All Star Starter
Join Date: Mar 2011
Posts: 1,260
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For the draft class I have been checking, I have not been using scouting, I have been actually using the editor to look at the real potential ratings of the draft class. It's not a matter of the scouted quality of the draft pool, it's the overall quality of the draft pool.
The issue will be the transition from the previously prospect-packed draft classes of my previous 5-6 years in my MLB Quickstart league to these less-talented draft pools. Draft pick trading was a major part of my strategy for roster building, but now the replacement players for those I am trading away for draft picks are significantly less talented than the players currently populating the league. This means that I will likely need to completely scrap my current roster-building strategy, because until these less talented players (and I understand the point that lukasberger makes about the league's stats eventually being normalized when the talent level evens out) comprise the entire talent pool of the league, there will be a period where teams that build through the draft instead of FA/trades will be totally and utterly boned in my MLB Quickstart. That's a pretty serious transitional problem, even if the end state leads to appropriate statistical outcomes. It also makes pre-draft scouting now that I've partially emptied my minor leagues in prospect-for-draft-pick trades incredibly depressing, as almost anyone outside of the top 5 overall picks is less talented than the player(s) that I got rid of in order to acquire the chance to draft a player with upside more similar to a previously-generated #6 overall pick. |
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#154 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Quote:
I can see how the draft can not be fun if someone is playing with settings that makes the potential static as possible. |
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#155 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,281
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Quote:
The 20-80 and star ratings aren't working too well right now and do need an overhaul to make them more granular, imo. But I don't think they've ever worked very well in the past either. That being said, they don't really have much of anything to do with the actual ratings. They're a very, very, very rough guide at best. Last edited by Lukas Berger; 05-23-2013 at 04:45 PM. |
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#156 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,281
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Quote:
But the simple fact that such an unrealistic strategy was actually working well for you in the past is one of the best arguments that can be made to show that the previous system was kind of borked. If it helps you can always up the PCMs a bit and then gradually lower them each year so that the talent drop in the draft is much more gradual. That might cause some other issues in your league, but then again might be ok. It would all depend on just how extreme you went in making changes to the PCM's. Or just up the PCM's and keep them up if you really prefer that. Last edited by Lukas Berger; 05-23-2013 at 05:06 PM. |
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#157 | |
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Minors (Triple A)
Join Date: May 2003
Posts: 225
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#158 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,281
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Quote:
However it doesn't really help with the capsule format overall/potential ratings. They're still only 20-80 or 1-5 stars and whatever you set the ratings scale to, they still don't really show any separation. Last edited by Lukas Berger; 05-23-2013 at 05:11 PM. |
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#159 |
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All Star Reserve
Join Date: Jul 2008
Posts: 891
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I've been wondering this myself. From what I've gleaned from this thread, stats are still distributed appropriately, it's just the experience of the draft that's been changed. But then, Wolf says every team looks like the Marlins, so who knows. Guess I need to fire up the fictional league and find out.
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#160 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,216
Infractions: 0/1 (1)
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