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#141 | |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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Even though I fire up a game starting in the year 2002, and have the previous stats and so forth, I really don't consider this to be a "historical" play, so much as I consider it fictional. I just like to create my guy, manage a team beginning in Rookie League, working my way up as a manager through the farm system, and watching my guy develop. (I also have my twin bro in the same farm system as well.) I am now in the year 2007, having played every single game for five whole seasons. I started doing this with the new interface of OOTP 2007. I used the same league for 2009, and now for X. I will continue using this league for XI as well. By this time, the league is pretty much completely fictional. There are still some real-named players who have been around since I created the league in 2002. But the majority of players have been randomly created, and now looks like a fictional league. With the exception of the history I imported since 1871. To me, I think this truly is the best way to play. Just create your character at the age of 18, import the year that you really were age 18, and go from there, ignoring the current real MLB players, getting past the first few years to where the newly generated players begin to come into their own and start replacing the real players. |
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#142 | |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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So, is there a way to create a statistical formula which compares the range of....say....your SS to the league average for SS, rather than just trying to "get the feel" for how much range a SS is supposed to have in your league? Also, another thing I find could really make things innaccurate, is if you have a majority of pitchers who are fly-ball pitchers, even though your SS is one of the best SSs in the league, playing on a team with fly-ball pitchers will definitely artificially skew the RF for your SS down. Unless, of course, the number of groundouts is for your team is kind of "averaged out" over the course of an entire season. So, given the problem of the tendencies of your pitchers, is there a way to neutralize the effect of a SS playing on a team which gives up more fly-outs than ground-outs? |
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#143 | ||
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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Force a player with no rating at that position to play there all game, every game, all season long, and you could very easily develop that player to have at least a rating of 40/100. Or 4/10. Last edited by Vinny P.; 02-06-2010 at 01:22 PM. |
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#144 | |
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Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
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This might not be as good as determining the outcome in a logical order, but the result may be reasonable. |
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#145 | |
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All Star Starter
Join Date: Feb 2003
Location: Canada
Posts: 1,759
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#146 | |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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So, the engine doesn't determine that the batter hits a fly ball to the left-center field gap, then factors in the LF's or CF's range, along with park factors, to determine whether or not it falls for a hit, but takes the ratings of ALL the defenders *as an overall snapshot* at the beginning of the event, then uses that as a factor for the outcome. Meaningful zone rating statistics demand that the engine actually use batted ball data in determining PA outcomes. It's a shame it doesn't, and we probably need to wait for a complete re-coding of the game for this level of realism. Last edited by Qwerty75; 02-06-2010 at 01:55 PM. |
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#147 | |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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(It could also be why my crappy-rated first baseman does so damned well too!) lol. |
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#148 | |
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All Star Reserve
Join Date: Jul 2004
Posts: 817
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.976 is actually above average for a SS, if I'm not mistaken, so I don't think that result is out of line for his ratings. Last edited by Qwerty75; 02-06-2010 at 02:15 PM. |
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#149 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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In regards to minor leagues making money from selling players to the majors, that peaked in the 1920s. The Baltimore Orioles of the International League are likely the best example. But by the 1930s, with the return of all minor leagues to the draft and changes to the way players were handled under working agreements, minor league clubs became ever more dependent on the majors for support. The PCL was somewhat outside this trend due to its distance from Major League competition and having some very large markets in its league. |
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#150 | |
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Banned
Join Date: Apr 2006
Location: Playing the inside game
Posts: 763
Infractions: 0/1 (4)
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#151 | |
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All Star Reserve
Join Date: Oct 2006
Posts: 938
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#152 | |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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I guess an error by this particular SS just takes me by surprise sometimes. I think I think about a SS flubbing a ground-hit ball is just something which sticks in my mind than if the 1b flubbed the ball. |
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#153 | |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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![]() heh, yeah, seriously though, I personally find 1B much easier than any other position. Of course, I find SS to be much easier than any outfield position as well. (I hate the outfield. I can never tell where the hell it is the ball is going to end up. I just like the really quick reaction time in the infield where you don't have to ponder on it for so damned long. lol.) And I think most people generally agree that first is the easiest position. I assume so, because Markus even programmed it into the game, making it extremely easy for anyone to learn the position in OOTP. |
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#154 |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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I gave up on OOTP as an historical game a few versions back so none of the historical sales pitch hooks me. New stats. Sorry, I don't look at 2/3 of the stats that are there now. The new ones are just more space takers that I wouldn't look at.
The mass select feature is great but isn't worth $30 to me. Now, if you bundle that with the ability to verify lineup changes during a game before making it "official" and add the ability to make baserunning decisions rather than having the AI do it, I may spend $30 but as it is now there is nothing other than the mass select that interests me so let me know when you fix the actual game playing things such as the two examples I've mentioned and I will consider shelling out more money. These have to do with actually playing the game. They are not bells and whistles or just added junk to use as a sales pitch. Last edited by StyxNCa; 02-06-2010 at 04:19 PM. |
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#155 | |
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All Star Reserve
Join Date: Oct 2007
Posts: 728
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#156 | |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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Actually, as I have sid before in this thread, what Markus has added is not simply "a sale's pitch." These are things he adds, because these are things which are requested by more people than any other feature requests. If 500 people request new stats,but only 5 people request verifying lineup changes, for instance, as a sound business decision, you add the new stats instead, since 100 times as many people requested it. However, the things you mentioned would be great to have in the game. I would love to have base running decisions back again, for instance. (I dunno about the "game verify" thing. Isn't that already in the game, in the screen just before you press "Start Game!"?) To me, if you don't verify before the screen, and you don;t verify it at the screen, it's your own fault. It would be no different than once the manager hands the umpire the game's starting lineup card. Once you pressed "start game," at that screen, that's it. You handed the official card to the ump. |
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#157 | |
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Hall Of Famer
Join Date: Aug 2008
Posts: 2,095
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#158 | |
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Banned
Join Date: May 2006
Posts: 1,518
Infractions: 0/1 (4)
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I am sure the game already takes this into account if you set the baserunning strategy for the team as a whole, and for each individual baserunner. I also think it adds more of a level of realism anyway as well. A manager is never the one making any baserunning decisions. He merely coaches the team the level of aggression he wants to see out on the field. And even if the base coach gives the sign to either stay or stop, it is still ultimately up to the runner himself whether he stays or goes. Players can be unpredictable. It also adds a level of communications problems as well. If you say "send the runner" like you used to be able to do, the always goes no matter what. This is far from being true IRL. |
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#159 | |
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Banned
Join Date: Apr 2006
Location: Playing the inside game
Posts: 763
Infractions: 0/1 (4)
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#160 | |
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Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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