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#141 | |
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Hall Of Famer
Join Date: May 2009
Posts: 2,423
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Quote:
__________________
Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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#142 | |||
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All Star Reserve
Join Date: Dec 2002
Posts: 792
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Often a victim to stream of consciousness, I got to musing about the lineup for the 73,74,75 Braves. Did it have anything to say about that old chicken or the egg, which comes first on balls in play, pitching or defense? I believe Defense is a huge factor. You could take an average pitcher and put an elite defensive team behind him and it could make a big difference, IMO. But, sometimes I feel it's the other way around. Great pitching makes defensive numbers look good.
In 73 and in 75, the Braves finished near the bottom of the league in defensive efficiency and fielding percentage. But sandwiched between those years, in the 74 season they finished at the top, or near the top in those two categories. And I wondered, who was playing defense for the Braves? Huge changes in defensive talent? I didn't remember it that way. So, I perused the lineups, according to baseball-reference.com. '73, the bad defensive year featured a group of generally mediocre defenders. 3B Darrell Evans was the only guy at this time considered a better than average defender. In fact, several were less than average in ability by rep and numbers. Quote:
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In 75, the Braves fall back to near last in the league in the afore-mentioned defensive categories. Here were the changes in lineup: Quote:
Of course, there were bench players, etc., to consider. But, it is interesting how pretty much the same talent, or level of talent through a three year period can finish near last, near first, and near last. It does seem to elevate pitching into the scene. Last edited by knockahoma; 06-02-2009 at 11:22 AM. |
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#143 | |
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All Star Reserve
Join Date: Dec 2002
Posts: 792
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#144 | |
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Minors (Single A)
Join Date: May 2009
Posts: 91
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Quote:
To get back to "wiggle room", I'd like to share my own real life baseball story: As a teenager, I was a knuckleballer with such ridiculous movement on my pitches that they were practically unhittable (and I easily struck out guys who have gone on to successful MLB careers). Most of the innings I pitched yielded no hits. However, I was unable to get my control to a point where I wasn't hitting batters and throwing wild pitches in every game. I went to camps, worked on all of my mechanics with top-flight pitching coaches, etc. and nothing worked. After countless hours of practice and determination with no improvement, I gave up. However, if my pitching "career" were simulated many times, who is to say that something wouldn't "click" one (or even most) of those times, leading me to have a reasonable degree of control and allowing me to go on to a successful (simulated) MLB career? What I'm saying is that, in pro sports, most of the benchwarmers are among the best players in the world. If one coach (or fellow player) reaches that bench player in a profound way, history can change. People like to think of their favorite players as having a static set of skills and measurable talent when, in real life, they are human beings who are constantly tinkering with their games and working hard to improve (and in some cases, to maintain the high level they have achieved and eventually failing that when Father Time inevitably takes over). Real people have niggling injuries, psychological blocks, turbulent personal lives, addictions, and occasional confidence problems (too much or too little). When you're simulating an athlete's career, it's nice to have such variation. Sometimes Joe Blow has the stunning revelation that he didn't have in real life, fixes the hitch in his swing and has a better career than Ted Williams (and fixing it for one season before reverting to his old form is certainly believable). Sometimes Pete Rose will develop an even nastier habit and his career will fade early. I would find this kind of variation believable and acceptable, though I believe that the AI managers benching great players for no discernible reason would annoy me, too. And, yeah, if OOTP focused more on it's Fictional play, I'd be thrilled. Heh.
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#145 |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,179
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knockahoma:
I think that by using Lahman, there's a bit of a statistical boomerang effect going on. I may not be able to verbalize it too well, but what the heck. If the game is basing its defensive ratings off of TC or RF, then infielders on teams with multiple strikeout pitchers or flyball pitchers are going to suffer some damage to their defensive ratings because they won't be getting as many chances as they might with the Roy Halladay (shameless plug) types who keep the ball in play and mostly on the ground. Thus, the real life (insert team name here) pitching staff's tendencies and makeup has effected the defensive ratings for the imported players on said team, which may or may not be importing that pitching staff optimally putting said team into a potential heap of trouble. Now a pitcher who puts the ball in play often, say...Carl Morton from your 1974 Braves goes out there to pitch with a defense behind him that is less effective than it was in real life, he's gonna be in trouble. I can't explain Phil Niekro, except to echo the sentiment above that maybe the game doesn't deal with knuckleballers too well.
As for Belanger, arrrgh! Why can't the AI recognize that his defense is what that pitching staff needs. Although some of those Oriole staffs were a bit fly ballish according to Baseball-Reference, which might dampen his defensive excellence depending on what year he is imported in. I don't know how difficult it is to code, but for the up the middle positions the AI should be taking a defense first position because that's where a lot of the action is. Frustrating eh? My only suggestion would be to get a database that uses neutralized stats like the Spritze DB 2008, especially if it has the fielding adjustments for the problem I've been talking about (not sure, but I do know that the original Spritze/Garlon or Garlon/Spritze DB worked on this very problem and I did stay at a Holiday Inn Express last night ) as well as a whole bunch of other cool sounding features. I can't personally vouch for it as I have yet to use it but it sounds like it might help fill in some of the defensive gap that Lahman can't begin to deal with, as well as CS in the early days and a host of other issues that Lahman (despite its brilliance) has come up short on. Could in fact be a database issue as opposed to a game engine issue...whatever it is, hopefully the geniuses around here can figure it out so this game can hit the warp speed button.EDIT: Just realized that Spritze DB 2008 is not neutralized, while Garlon/Spritze or Spritze/Garlon is. Sorry for the confusion and maybe Mr. Spritze or Mr. Garlon can edu-meh-cate me and perhaps others as to the differences between the two. Last edited by actionjackson; 06-02-2009 at 09:31 PM. |
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#146 |
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Hall Of Famer
Join Date: Aug 2003
Posts: 10,512
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I've often thought the the game should create its own historical database. The problem, of course, is that it would take a huge amount of effort. It would, however, bring the finctional and historical game much closer together to lobby for real improvements in the game.
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#147 | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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QUOTE: ActionJackson — "Point is there are tons of variables within each PA and there are what...70-80 PA per game between two teams and 4,860 (approx) games in a regular season. Where are the numbers people? How many different possible outcomes are there over the course of your average baseball season? I would say plenty enough to never have the same season twice and no baseball simulation on the planet, no matter what they say, will give you the same season twice. Even if all the league wide numbers are similar, the results will be different due to the timing of scoring that occurs for each team over the course of a season." Back in the day (see above), Strat would give excellant replayability. In my first season (12 humans and 16 computer teams) my best friend lost out on the AL wildcard by one game when the computer never brought Mike Piazza and Frank Thomas back from the DL after their injuries healed in May. To compensate for this the commissioner decided that we'd run the league three times from then on, and average the results. Over the next five seasons my best and worst results for any given season were never more than two wins apart, and I don't remember anybody having more than a five win range. Specific players might vary a lot — I might have three different pitchers lead my team in wins, or three different batters lead in home runs, or Trevor Hoffman might save 53 in one replay and 35 in another, but the team results were amazingly consistent. And Trevor ALWAYS lead the league in saves, no matter how many or how few he ended up with. |
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#148 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,386
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Here are some of the results of a sim I ran with OOTP10, 1871-2008.
Scouting/Coaching Disabled Suspensions/Injuries Disabled Position Player Fatigue High Player Development Disabled with Talent Change Randomness set to 1 Lineup Selection Traditional AI Evaluation options: Ratings Weight 100%, Currrent/Prev Stats Weight 0% DH Disabled all seasons both leagues Rookie Draft set to Dec 1st using Predefined Draft Values Financial System Disabled Automatically Adjust League Strategy Disabled (see below) Retire According To History Enabled Ratings Recalc Base 3 years Base Ratings on Neutralized Stats Base Fielding Ratings on Entire Career Base Pitcher Stamina on Entire Career Automatically Adjust LTMs Enabled All Park Factors set to Neutral all seasons Custom neutral weather file also used Strategy Settings used for all seasons Use Relievers Very Often Use Closers Often Pitcher Stamina Low Pinch Hit for Pitchers Very Often Pinch Hit for Positions Players Rarely Defensive Subs Rarely Stealing Very Often Hit and Run Normal Bunting Normal Rotations Size 1871-1881 2-man 1882-1885 3-man 1886-1900 4-man 1901-2008 5-man Schedule Length 1871-1875 54 games 1876-1881 82 games 1882-1885 126 games 1886-1900 140 games 1901-2008 162 games Career BA Hornsby .361 Cobb .354 Ruth .351 Gwynn .349 Delahanty .349 Pujols .348 Lajoie .346 Burkett .344 O'Doul .342 Suzuki .340 OPS Career Ruth 1.160 Pujols 1.0623 T. Williams 1.059 Gehrig 1.056 McGwire 1.053 Ba. Bonds 1.027 Bagwell 1.007 Hornsby 1.005 M. Ramirez 1.002 F. Thomas .997 Stolen Bases Career Raines 1093 W. Wilson 1003 Cobb 955 Henderson 948 Campaneris 936 lofton 861 Collins 857 Butler 816 Wagner 800 Nixon 784 HR Career Bonds 836 McGwire 831 Killebrew 822 Ruth 785 Mays 775 T. Williams 772 Griffer 767 Aaron 751 Foxx 745 Thome 739 Career Wins (Top 40, incl. 22 300-game winners) Bender 378 Quinn 354 Ruffing 351 Clemens 349 W. Johnson 349 Blyleven 344 T. John 344 Maddux 344 Ryan 338 C. Young 338 Simmons 330 Spahn 330 Vance 321 Adams 314 Seaver 311 Mathewson 309 Schilling 308 Sutton 308 Roberts 307 Glavine 306 Plank 305 Faber 300 Tiant 298 Pennock 297 Trout 297 Alexander 295 Smoltz 294 Reuschel 293 Haines 292 Rowe 291 Grove 290 K. Brown 289 Feller 288 Moyer 287 Reuss 286 Morgan 285 R. Johnson 282 Tanana 281 Wise 281 Hoyt 279 3000+ Strikeouts Ryan 6089 Clemens 5318 R. Johnson 5276 Schilling 4218 Smoltz 4199 Blyleven 4073 Maddux 3809 Seaver 3807 Gibson 3578 Sutton 3577 Rijo 3556 Feller 3385 K. Brown 3371 Cone 3338 Mussina 3250 Fernandez 3243 Tanana 3219 Tiant 3175 Gooden 3162 W. Johnson 3161 Koosman 3154 Leiter 3120 Moyer 3118 Koufax 3104 Bender 3099 Lolich 3090 Vance 3079 Spahn 3065 T. John 3028 Ford 3014 MVP Awards Cobb 11 Ruth 12 T. Williams 15 |
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#149 |
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Major Leagues
Join Date: Feb 2002
Location: Minnesota
Posts: 365
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Garlon
So this was using your database as linked below? Cool stuff and IMO belivable results. |
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#150 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,386
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I used the in-game DB. You can choose either real-life stats or neutralized stats. The neutralized stats are essentially the same as the 750-run environment stats you can see on baseball-reference. The neutralization process puts players across the league on an even footing in terms but it does not inflate stats. The neutralized stats set also fils in the gap seasons of players so that no players are ever missing upon initial import, and it also pro-rates any low AB seasons up to 250 so when you use 3-yr recalc the game is always sampling at least 500 AB for all players - this provides more realistic ratings.
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#151 |
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All Star Reserve
Join Date: Apr 2009
Posts: 648
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Garlon,
Did players who took time off for military service, etc. in real life also do so in your sim or did they play through. Ted Williams' stats are the reason I ask. Thanks. |
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#152 |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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I'm confident that i can speak for Garlon when I say that all of the "war players" played through the war years.
__________________
We're All Wednesday Aren't We? WAWAW |
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#153 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,386
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They play through.
Ted Williams Stat: Real vs Sim HR per 550 AB: 37.18 vs 35.05 BA: .344 vs .334 OBP: .482 vs .464 SLG: .634 vs .595 OPS: 1.116 vs 1.059 Most HR in a season: 43 vs 44 Babe Ruth Stat: Real vs Sim HR per 550 AB: 46.76 vs 44.15 BA: .342 vs .351 OBP: .474 vs .490 SLG: .690 vs .671 OPS: 1.164 vs 1.160 Most HR in a season: 60 vs 60 50+ HR seasons: 4 vs 4 |
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#154 |
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Hall Of Famer
Join Date: Jan 2003
Location: Frankfort, Kentucky
Posts: 3,746
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Garlon: Is the 1871 quickstart file valid for OOTP X? Can you tell a little more about it. Definitely going to use your settings for next historical league. Thanks for sharing.
__________________
Charlie Root won more games for the Cubs than any pitcher (201), yet was remembered for one pitch to Babe Ruth. Find out more about the 1929 World Series in my book, "Root for the Cubs: Charlie Root and the 1929 Chicago Cubs." See the web site at www.rootforthecubs.com. The book is at http://www.amazon.com/Root-Cubs-Char...t+for+the+cubs. Beta tester, OOTP 2007-2023 and iOOTP 2011-2014. |
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#155 | |
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All Star Reserve
Join Date: Dec 2002
Posts: 792
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Quote:
. I see some setting changes that may help out my situation. I'll try them, or maybe this will all be moot by today's (?) release?Out of morbid curiousity, how did my two pets-- Niekro and Belanger-- come out in this sim? Last edited by knockahoma; 06-03-2009 at 10:25 AM. |
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#156 |
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All Star Reserve
Join Date: Mar 2007
Posts: 892
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Garlan, Thanks for the setup. I have a question. I play out just about every game. I'm going to start with the 60 Reds. With the settings of no injuries, a 5 man roatation, won't I loose some of the realism of actually playing the game? I would love my stats at the end of 20 years to be in line with actual numbers, but I want to imerse myself in the game. i've talked about this before. I guess I want it both ways. I'll probably shut off trades. Iin version 9 the 60 yankees kept waiving Elston Howard, no matter what I did ( I play in God mode) The AI couldn't figure out the 3 catchers (Howard, Berra, Blanchard). I/m not looking to sim 100 years just to look at the numbers. If I sim 100 years I then want to be able to play the game as it was at that time. (4 man roatations, injuries etc...) I don't know if this makes sense at all. As Ive mentioned before I'm still trying to wrap my arms around what I want and expect it to be. I've played fictional for 4 years now. I just started a Historical a few months ago, then the database got corrupted, so I'm waiting for 10.
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#157 | |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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Quote:
__________________
We're All Wednesday Aren't We? WAWAW |
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#158 | |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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Quote:
__________________
We're All Wednesday Aren't We? WAWAW |
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#159 |
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All Star Reserve
Join Date: Mar 2007
Posts: 892
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Philly,
Are you happy with your results? Is it possible that you could give me all your other set up options. I want to get off to the right start. |
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#160 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 4,386
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rasnell - no don't use that old QS file. You can just directly start a league in 1871 with OOTPX.
knockahoma - P. Niekro: 210-238, but also had 391 saves. Went back and forth from SP to CL during his career. 3.81 ERA, 3405 IP, 1.35 WHIP J. Niekro: 253-280, 3.90 ERA, 4708 IP, 1.36 WHIP Belanger: 3130 AB, .240/.310/.297, .608 OPS wiggans1 - I think that by setting Player Fatigue to Very High that in a way simulates day to day injuries that prevent guys from playing 162 games. However, you don't get DL-length injuries without injuries enabled. You could try putting Injuries on Very Low. pstrickert - individual player fielding ratings are now editable from within the DB. OOTP will import pre-determined fielding ratings directly from the master csv file now ehen you select Base Fielding Ratings on CAREER. It is possible to open up that file and tinker with the values. All of the values in there are calcualted based on a player's career defensive stats at his primary Infield or Outfield position compared to the league average player at that position during his career. The ratings look much better now. We're improving. |
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