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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game.

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Old 02-20-2009, 08:53 PM   #141
thehef
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Join Date: Jun 2006
Posts: 5,345
Suggestion
Announce significant retirements as a news item... To determine a 'significant' retirement, for example, if a player's career numbers upon retirement are HOF-worthy, or if the retiring player played more than X games or X years, then his retirement would merit a news item:

"HR King Ruth Retires"
"Sure-bet HOFer Musial Calls It A Career"
"Dodgers' Lefty Calls it Quits After 16 Years"

The actual formula to determine if a retirement is newsworthy could be more complex, or not. My criteria above are just suggestions.

Reason
Added flavor and realism; seems like these would be natural news items.

Priority
Low, but it'd be cool and probably not too difficult to code.
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Old 02-21-2009, 11:58 AM   #142
skunkle333
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Game play screens

Suggestion
Would like to see the ability to only put on the actual in gameplay screens the only stat boxes that we want.
Reason
IMO the game screen has far too many player/lineup stat boxes cluttering up the screen. Especially when most of the time most of them will not be referred to during an at bat. Thereby hopefully allowing for a larger size ball park pic.




Priority
High priority for me. Basically kills the game for me because I enjoy playing mostly pitch by pitch.
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Old 02-21-2009, 12:01 PM   #143
skunkle333
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Script type size in scrolling box

SUGGESTION:

Allow for a little larger type size in the pbp and keep the larger size in the same scrolling box with the ballpark display still showing during all play.

REASON:

The eyes are not what they used to be. Kills the game when you choose the larger size type and then during the play the entire ballpark pic is gone and you have this giant box with the larger type showing.

PRIORITY:
Top priority for me. Kills the game for me.
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Old 02-22-2009, 12:28 PM   #144
trreinhard
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Suggestion:
Allow players to be but on DL backdated to the date they last played. Allow players on 15-day DL to be moved to 60-day DL with time spent on 15-day DL counted against their time on 60-day.

Reason:
I don't normally put someone who is injured and out for a week and a half on the DL figuring they will have to sit there a few days yet after they are ready to return to action. If a few days later, another player at that position becomes injured and out for only a few days, I have another situation where it does not make sense to put the injured player on the DL. But I have to call up someone just to make sure I have a reserve at that position. So I want to be able to put the first injured player on the DL backdated to the last date they got in a game to clear a roster spot. This would mimick the way DLs work in real life.

I don't like putting players on the 60-day DL because it removes them from the 40-man roster and has Rule 5 implications. But there are times I have players on the 15-day DL that are out for a couple of months and now I need another spot on the 40-man roster for a player I claimed on waivers or obtained in trade. Real teams have the ability to move players from the 15-day to the 60-day to open up a roster spot. It would be nice to have that ability here.

Priority:
This would fall into the Nice To Have category.
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Old 02-22-2009, 10:05 PM   #145
aewin
Major Leagues
 
Join Date: Jan 2006
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Trading of Recently Acquired FAs

Suggestion

Include a tickbox for no trading of recently acquired FAs until June 15 (as per MLB as I understand it). [This would be similar to the tickbox for no trading of recently drafted players.]

Reason

Realism - would reflect MLB.

Priority

It would be a nice addition and save commishes a heap of time in leagues where such a rule exists.
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Old 02-23-2009, 12:02 AM   #146
Ceej
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Suggestion

Allow for playing an exhibition game with no strings attached. That is: no score or stats of any kind recorded, no player fatigue repercussions (which is the big one because this actually affects the larger season), and no record of the game ever having been played once it's over.

Reason

Some of us might just like to kick back and play a quick and dirty exhibition game for fun. Right now I've been working around it simply by backing a season up and saving back over it once I played out the exhibition game, but this seems like more work than something so basic should have to be. This is one of the very few things that Diamond Mind Baseball still has over OOTP. DMB has a nice robust exhibition setup letting you play, say, the '35 Tigers vs. '78 Yankees, in Dodger Stadium, with deadball era play, and you can set that all up in 30 seconds and no stats are kept. With OOTP that would be a real chore. But cross-era play aside, I'd just be happy for now to get a "no record kept of the game's existence" option.

Priority

Low, but I'm hoping that it wouldn't be hard to implement. Maybe it's just the kind of games I grew up playing, but it just seems alien to me that a baseball sim wouldn't allow for a no-strings-attached exhibition game that had no repurcussions in the larger game world. I'd never played one before that didn't offer such an option.
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Old 02-24-2009, 06:15 PM   #147
arca
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Quote:
Originally Posted by Raidergoo View Post
Suggestion
Many High school feeder league players should go to a college feeder league.

Reason
Realism.

Priority
Low
+1 For me with :
Priority
I play college and high school world and it will be very interesting to recruit like ine the real world and see young go to college or to stop than always to MLB
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Old 02-24-2009, 06:17 PM   #148
arca
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Quote:
Originally Posted by Raidergoo View Post
Suggestion
Playable College teams complete with a recruiting process to acquire talent.

Reason
Realism. it would also add an entirely new way to play the game.

Priority
Low
+1 with:
Reason
in order to add realism and go on the real life. It will offer more possibility for a coach and an exciting aspect

Priority
High in order to add realism and go on the real life. It will offer more possibility for a
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Old 02-24-2009, 06:26 PM   #149
arca
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Quote:
Originally Posted by Pineapple View Post
Suggestion
Allow high school players in feeder leagues to have the option to continue to the college feeder league. (In other words have high school be a feeder league for college).

Reason
Currently OOTP allows the option of creating high school and college leagues. I find this adds realism and immersion to the game since it gives us a little back history on the players. However, the way the feeder leagues are implemented at this moment in OOTP9 do not truly represent high school and college leagues. In OOTP9, high school players do not have the option of going to college where they can mature and eventually be drafted. I feel if we're able to have the high school league feed into the college league, this would provide more immersion and realism.

Priority
Low

Seconded
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Old 02-24-2009, 06:29 PM   #150
arca
Minors (Rookie Ball)
 
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Posts: 44
Suggestion
Have a 2D game like in Football manger for example

Reason
It will be great to follow a game and to follow player movement on the field. The aspect of home run could be great to see with a 2D game. It give more sensation to follow this type of game

Priority
High
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Old 02-25-2009, 06:34 AM   #151
haveband
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Suggestion
What I would like to see is the scouting aspect of the game enhanced. I would like to see the game go back to having individual scouts as well as a scouting director. Scouts should be assigned to different regions in the US, as well as having international scouts. There should not be any limit as to the number of scouts we have, unless MLB has a set limit per team. Each of those scouts then reporting back to the scouting director a list of players each month that have caught their eye. We shouldn't see ratings, but maybe a scouting report along with HS or college stats. We should then be allowed to select which of these players we want the scouts to continue looking at, so we get to view their development over the course of a season. Each month or week or bi-weekly, our scouts should be sending the SD a report on A) The players we've asked them to continue scouting.. B) Newer players they've seen... C) Potential diamonds in the rough... maybe even reintroducing us to a prospect they originally sent us a report on and we neglected to have them follow.

Reason
I think this makes the scouting process alot more interesting. As it stands as far as the draft, we don't get very much info. I think it adds a great deal more realism to the game.

Priority
Medium

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Old 02-25-2009, 06:40 AM   #152
haveband
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Suggestion
Back to my original idea on scouting, but what I would like to see are foreign baseball academies. We should have the option of opening up an academy in the Dominican, Venezuela, etc. These academies can be assigned different coaches (hitting, pitching, fielding) and can be overseen by an assigned scout. We should get a monthly report showing, who we have in our camp and a list of potential players we can have in camp. There should be an international signing period as there is IRL as well.

Reason
Would make the game a bit more interesting


Priority
Medium
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Old 02-26-2009, 08:56 AM   #153
spitfire
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Suggestion
It would be nice to be able to look at standings as they were on any past date of the current season. Possibly leaderboards too, say the top 3 in the various major categories as shown on the standings page. Failing the ability to store every date on the calendar, perhaps first of the month? Essentially I'm suggesting adding a date selector to the current standings page so you could see the way they looked earlier in a season.

Reason
Would allow one to see a team's earlier record and compare it to their current or final record in a season. Ditto for individual performers. For example, I just had a team come from last place during a season and tie for the league lead on the last day. Would be interesting to be able to go back and see what their record and position had been on a given date earlier in the season.

Priority
Well, I like it!!!!!!
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Old 02-28-2009, 04:27 PM   #154
bebop
Minors (Single A)
 
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Posts: 72
Suggestion
Please allow 3 team trades!

Reason
needed..

Priority
high.
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Old 02-28-2009, 04:31 PM   #155
bebop
Minors (Single A)
 
Join Date: Aug 2008
Posts: 72
Suggestion
Ability to look through the history of all transactions made
as a general manager! Even better would be to see which gambles you
lost on but that would probably take too long to code to get into this game.
Maybe OOTP 11. I just like to look through my trades and see which ones I've made
out well on, and the ones that I have lost on so an easier way to find my transactions
as a GM would be great.

Reason
More fun.

Priority
low.. to medium.
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Old 02-28-2009, 06:09 PM   #156
dave1927p
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Location: Brantford, ON
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Suggestion
Salary Floor

Reason
Instead of using minimum $ on particular players, you can chose to use the floor cap; is easier to use then changing minimum salaries ; easier for new users to use with fictional leagues.

Priority
medium-low
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IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence?
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Old 03-02-2009, 07:18 PM   #157
Ceej
Minors (Double A)
 
Join Date: May 2008
Posts: 190
Suggestion
A correlation between a player's power rating, fence distance and frequency of "deep" fly balls/balls to the warning track.

Reason
Realism. Unless I'm mistaken, right now a 5'8" contact-hitting shortstop has an equal chance of reaching the CF warning track of the Polo Grounds as Babe Ruth has to reach the CF warning track of a typical 400-foot park (this was brought up in a thread before and I think it was suggested that the game goes by contact rating alone for flyouts). This is a twofold problem because the game doesn't seem to account for a player's power rating, OR the size of the park when these are generated. I've simmed a fair amount of games in the Polo Grounds and it just doesn't "feel" like the Polo Grounds, and I suspect this is one of the reasons.

Priority
medium-high.
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Old 03-04-2009, 08:59 PM   #158
lt2cents
Minors (Triple A)
 
Join Date: Dec 2006
Posts: 212
Suggestion
Fix the problems with a player's morale changes following non game artifacts of the programming. It needs to follow what the player is actually being modeled to do.

Reason
If you play games out in full detail, you may not make use of the lineup/rotation screens. You may build the lineup for each game as it comes up. Pertinent to this suggestion, say you have a relief pitcher whose morale goes to 'angry' because he is not placed in the closer spot on the rotation page (because you don't use it)-- but your actual use of the player is he gets in every save situation he is rested and healthy.

This is an artifact of the programming- not of the use of the player. The game needs to calculate the morale factor based on what the player is actually doing, sometimes perhaps relative to other players. (The pitcher with 90% of the saves shouldn't think he is not the closer.)

(Incidentally, this is not the only situation where artifacts of programming affect the actual modeling of baseball. The methods of programming and presentation of the game should not be the causes of this incorrect feedback.)

There are many other problems with the morale system but if this is not the year that the morale system gets its entire redesign/rewrite at least this is one small part that should be fixed.

Priority
High. These kinds of problems are program design shortcomings to be fixed, not new features.
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Old 03-04-2009, 09:04 PM   #159
lt2cents
Minors (Triple A)
 
Join Date: Dec 2006
Posts: 212
Suggestion:
Fix the problem with minor league lineups where the lineup is not cleared after use.


Reason:
With the toggle set to clear lineups the lineup is not cleared some days even if a game was played that day.


Priority:
High. Its a bug.
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Old 03-05-2009, 10:26 AM   #160
bk2bkjks
Minors (Single A)
 
Join Date: Dec 2007
Posts: 91
Trade Block change

Sorry for being late to the party, but i think the trade block needs tweaking> Currently The AI only seems to use it with 33 and older players with some what big contracts. That is ok but i would like to see the AI use it more around the trade deadline for players it will not be keeping and getting some prospects rather them letting them become free agents.

Personally I think this is very important and very "real life"
if it is to late to get in the game then maybe in a patch.

Thanks
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