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#141 | ||||
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Alphasim,
I just thought of another thing you can try. If you use the "Player at a Time" mode and type in the Player_ID and hit search it should (if I remember correctly) overwrite any existing file regardless. Of course, that isn't very helpful if you're looking to do an entire league, but at least you could do a few key players pretty quickly. Quote:
In the current beta version the AB/IP Qualifiers are disabled, so they shouldn't affect anything. Here are the only other things I can think of that would cause that to happen:
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#142 |
All Star Starter
Join Date: Dec 2001
Posts: 1,111
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I get a "Name not unique"
Error when I pick the OOTP directory. When I then run the program and load the league I get: "Table does not exist File or directory does not exist File: C:\Program Files\OOTP FaceTool\games.db" Any help with that one?
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 Last edited by Deft; 08-17-2006 at 12:37 AM. |
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#143 |
Minors (Single A)
Join Date: Jun 2006
Location: Akron, OH
Posts: 58
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I can confirm, for the record, that the player-at-a-time function does, in fact, override the 'locked' feature. For now I've just done my team and all of the big-name players in my league, which is fine for now. So far, so good. I never realized that my team wore pinstripes!
![]() Oh, and about the pinstripes. I was wondering if it would be better to back the pinstripes on a grey/white background since thick purple stripes on a green background looks like a jersey right out of the 19th century. Not bad, mind you, just different. Maybe making the actual bulk of the uniform grey or white like a normal uniform and adding colors to the trim and hat and such, while still accomadating for some teams showing up in their colorful 'alternate' uniforms (which wouldn't really be alternates, of course, they would just look like one). In a totally irrelevant move, Here's a Link to a Page that covers all of the uniforms in Major League history. Here's the Pic that the pinstripe jerseys remind me of. I just like the site, I guess. Sports history buff, y' know. ![]() All in all, I really like this tool. I even made a new league to really try it out and it works very well. My only problems was that the progress bar froze at 7% while the program continued to work, so I had no idea how long it had to go. A little frustrating but it didne't interfere with the program at all. Thanks for your hard work! EDIT: Another idea on the pinstripes: I just recommend that people put a lighter color in the first slot of their team's color scheme, and the more vivid one in the second spot. That should make it look more natural. Last edited by Alphasim; 08-17-2006 at 07:08 AM. |
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#144 |
All Star Starter
Join Date: Jul 2002
Location: Western Pennsylvania
Posts: 1,491
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I used the tool yesterday on my fictional league started in 1965 and currently in the 1991 season. It produced some 8500+ photos in about 45 mins on my system. I think it works great!
One suggestion that I noticed while looking through the pics is that the bat for right-handed hitters look a little off. It needs to be moved up closer to the face to look more natural. Otherwise, I think the utility is amazing! I'm really looking forward to v1.0! The facial hair option will be great! Thanks!
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Raise the Jolly Roger! |
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#145 |
Minors (Single A)
Join Date: Jan 2006
Location: Hartford, CT.
Posts: 92
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This is also "bump" from my last post.
I ran the program for my MLB league down to AAA and only had 500 photos generated. The first time I only did majors and had 90 generated. Do you have any idea why so few would be generated for me? Did you just press the "Do it" button, or did you change anything? edit... Ignore this! I didn't read this last page when I wrote this. Last edited by diamond2377; 08-17-2006 at 10:08 AM. |
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#146 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
What that means is that it successfully created the DB Alias, but didn't create the games table.... I just checked the code and those happen in the same function, so there's no reason that that should happen unless the process got interupted.... Deft, let me work on this some more and get back to you. I feel really badly that it's not working for you since this program would never have been made if it weren't for your work. I might be able to throw together a little patcher that will just create the db tables, but it may take me a couple days. |
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#147 | |
All Star Starter
Join Date: Dec 2001
Posts: 1,111
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Quote:
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#148 | |||
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
I will try to refine the generic uniforms alogrythm so that it can use white as the BG and one of the other colours for the highlights. Quote:
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#149 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
Basically the issue with the smoothness is that all of the files need to be in BMP format in order to be read by my program. This naturally leads to some roughness when you render the photoshop file as a BMP. To make matters more complicated, the uniforms have to be done in grayscale so that they can be "coloured in" with the team's colours. The other issue is that faces themselves need to get resized due to the fact that I only have the FaceGen demo and I'm taking them from screenshots. This means that there is a line of near-black around the edge of the face that doesn't get treated as transparent. Anyway, there are really only two possible solutions that I can see to the quality issues. First is to find a way to get better quality source files. I think that with a little time and effort it will be possible to get the uniform and accessory files cleaner. The bigger issue is how do you resize the faces without getting the black edge? Second solution is that I'm currently working on being able to handle PNG files in the game. These support transparency, and so if I can get that working then there probably isn't an issue anymore. If you'd like to take a look at the files, they are all located in the {Install Direcroty}\graphics folder, and are all BMP files with black backgrounds. |
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#150 | ||
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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#151 |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Success
Okay,
I've figured out how to handle PNG images, resize them while preserving transparency, overlay onto BMPs, and save in PNG format. This means that photos quality has just gone up. Way up. It also means that v1.0 will have the option to save in jpg or png format. |
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#152 | |
All Star Reserve
Join Date: Dec 2001
Posts: 516
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Quote:
I am also getting this error. I will wait and see what the next version of your beta/release brings and hopefully this error will go away. |
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#153 | |
All Star Starter
Join Date: Dec 2001
Posts: 1,111
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Quote:
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__________________
ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#154 | |
All Star Starter
Join Date: Dec 2001
Posts: 1,111
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Quote:
__________________
ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 |
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#155 | ||
Minors (Single A)
Join Date: Jun 2006
Location: Akron, OH
Posts: 58
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It won't actually make the pics in Vista, though. It gives me this error; Network Initialization Failed. File or Directory Does Not Exist. File: PDOXUSRS.NET Permision Denied. Directory: C:\. So, I guess Vista compatibility is out (I did install it through Vista as well, so it should have installed everything it needed). Vista's picky anyway, though, so it's just another in a huge line of stuff that doesn't work right, and most people don't use Vista BETA 2 anyway (I use XP most of the time, myself) so it's kinda irrelevant - but I thought I'd share that anyway. |
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#156 |
Minors (Single A)
Join Date: Jan 2006
Location: Hartford, CT.
Posts: 92
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This may be obvious to everyone, but make sure you have the latest update installed for this to work. I couldn't figure out why only 40 players were getting photos in a 400 man league. So there's no bug there Layton.
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#157 | |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Quote:
I should've thought of that. Quote: <table border="0" cellpadding="6" cellspacing="0" width="100%"> <tbody><tr> <td class="alt2" style="border: 1px inset ;"> Originally Posted by blueturf I am also getting this error. I will wait and see what the next version of your beta/release brings and hopefully this error will go away. </td> </tr> </tbody></table> Quote: <table border="0" cellpadding="6" cellspacing="0" width="100%"> <tbody><tr> <td class="alt2" style="border: 1px inset ;"> Originally Posted by Deft It would be you and I that get stuck with this problem. ![]() </td> </tr> </tbody></table> This doubles my speed in trying to resolve the problem. I'm really sorry to both of you. I'm going to write a little program that *might* fix the problem that you are having, so if you could both PM me your email addresses I will dropload it to you both asap (probably Saturday.) |
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#158 |
Major Leagues
Join Date: Apr 2006
Location: Winnipeg, Mb
Posts: 429
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Version 1.0 Progress Update
Hello all.
Taking a break from coding to give an update on version 1.0 progress. Things are moving along very nicely, and I can't see any reason that I shouldn't be able to get it out by the end of the week. I haven't moved to the actual photo creation part yet (oddly enough, that is by far the easiest part,) by I'm almost done the tedious, boring, difficult database work. Here is a list of features, additions, and fixes that you can expect in version 1.0:
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#159 | |
Major Leagues
Join Date: Nov 2003
Location: Milwaukee, WI
Posts: 396
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Layton, I'm sure I speak for all of us when I say that not only are you our homeboy, but our hero.
![]() Keep up the good work...looking forward to this! Quote:
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#160 |
Minors (Single A)
Join Date: Mar 2002
Location: Overland Park, KS
Posts: 69
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Wow!
I wasn't expecting v1.0 to be released so soon, and with so many features! Great news! Looking forward to the release!
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