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Old 06-19-2022, 03:52 PM   #121
David Watts
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Originally Posted by jimmysthebestcop View Post
It goes so much beyond that. The AI is incapable of handling the simple financial model in the game and it causes problems everywhere.

Exploits have to be CLOSED! No other video game community I have ever been apart of tolerates exploits even in a single player game.But OOTP community doesnt care. They are just happy to play a baseball game. That is sad.

Go back and read everything in this thread. The GM side of the game is completely flawed. If you are just leaving your roster, simming and playing out the games in the 3d world you probably never notice the huge problems. But interact with the OOTP world as a "GM" should and the OOTP crumbles like a stale graham cracker.

If certain users of OOTP cant see that then I would wager OOTP is probably one of the only games they play or ever played.

Coming from a life long gamer who purchases 1-2 dozen new games a year then it is easy to see all the flaws, exploits, glitches, out dated gui, and systems that havent been updated in years.

And REPEAT I still think OOTP is worth the $40 cause I know I will get at least 40-60 hours out of it. And I still have fun and enjoy it. It is just a game I would only play when I am craving baseball.

If I am craving a sports game or a management game or tycoon game then OOTP would be the last game I grab. As there are dozen and dozen of titles every year that do a much better job then OOTP.

OOTP killer feature is its BASEBALL. And that is basically it. If you want baseball sim then its really the only game in town
As a gamer, would you say that trying to find exploits, loopholes, flaws etc. is a huge part of every game you purchase?

I admit that you describe me as a OOTP player perfectly in your post. I do own a few other games, but OOTP is the only game I play on a daily basis. I really don't "play," I just create leagues and watch the AI run teams compete while the league builds a history. I love OOTP for that killer feature BASEBALL. In fact, I really don't even watch real baseball anymore.
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Old 06-19-2022, 04:32 PM   #122
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I’m about as big an OOTP Homer as one can get. Been around a long time, buy every year, dedicate personal time on the mod board to contribute what I can to make the game more immersive. I’m defensive of the OOTP team too because during that time, I’ve seen a brilliant and dedicated Mom & Pop-sized operation expand and grow OOTP into an even more amazing game that I could have possibly imagined. I’m sure they are reading this thread. And by “they” I don’t mean a farmed-out customer service rep, but the people that manage the databases and write the code. They are fantastic people. So, yes, there will be some long-time fan defensiveness. Apologies in advance on behalf of us all

That said, the original poster and many of the subsequent posters raise a point. In any business there is a pressure to expand. And many of the expansion ideas (coaches, storylines, morale, personalities, etc.) came from the community. There is also pressure to create this or that new stat like catcher framing. Or to include that additional, small foreign league or 1930 Class D minor league that 99% will never notice, or to have one more optional toggle for this or that in the set-up screen…

Each expansion item or additional layer can have side effects. Sometimes it is the new stat dynamic breaking other things that were previously in alignment in the stat engine. Or the once sought storyline/coach/morale/personality dynamic looks stale because it hasn’t been revisited once some its limitations are realized. Or it becomes impossible to remove a toggle box option in the set-up screen that causes more trouble/user-error than its worth. Or because sometimes the 80% solution is all you can afford to do to keep the game moving forward – esp. with all these other things now atop the game engine core that hooked many of us nearly 20 years ago.

Broadly speaking, I think there is merit in taking the next edition or two and just tightening things up. I am 100% focused on the stats over long-term historic sims, but even I don’t need a sim engine “overhaul” or another new stat or any of that. I worry chasing that perfection is like someone getting addicted to just one more nip-and-tuck at the plastic surgeon’s office. Instead, if a previous-expansion dynamic is at the 80% solution, adding depth and attention to it might be best. I’m sure there is a list of things that are known to be in need of attention but are perpetually on the back burner. Every expanding business needs to pause and consolidate its gains from time to time... maybe it’s that time.

Going back to where this post started: The AI bids up and signs FAs to deals (in dollars and years) it immediately hates and that causes AI dysfunction and bad game decisions. Better align the two personalities/decisions of the AI GM. I’ve seen the AI put an unrealistic amount of dead money in draft budgets, leaving little money for FAs. Fixing that money problem can improve everything from FA to roster moves. Fix the fact that the Owner wants me to extend Rich Hill when it ought to be Raffy Devers. The personalities of historic players don’t align with their known personalities. Lock those known personalities in – crowdsource it if need be. Owners could be made to align with history so a historic game could have me deal with Steinbrenner or Charlie Finley. Fan loyalty and market size dynamics could be better developed and historically aligned. Put a post on the board asking the community about new ideas for and consequences of storylines. Update the manual and add an FAQ or even improve the explanations for the toggles in the game set-up screen itself to avoid user error during set-up that look like bugs after a few years of simming. Close all the little bugs, crash drivers, and database issues you've always wanted to within the framework of the existing game construct, but never had time to get to. All these things would improve the game even if they are not great marketing bullets.

Adding depth to and tightening already existing game mechanics – esp. the handling of the finances (as it impacts so many other things) - is a theme I see everywhere on the boards of late and I think that’s my big picture take away from reading all these threads. And it is possible to love the game, understand there is room for improvement, and understand why some things get more attention than others...
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Old 06-19-2022, 04:51 PM   #123
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Originally Posted by LansdowneSt View Post
I’m about as big an OOTP Homer as one can get. Been around a long time, buy every year, dedicate personal time on the mod board to contribute what I can to make the game more immersive. I’m defensive of the OOTP team too because during that time, I’ve seen a brilliant and dedicated Mom & Pop-sized operation expand and grow OOTP into an even more amazing game that I could have possibly imagined. I’m sure they are reading this thread. And by “they” I don’t mean a farmed-out customer service rep, but the people that manage the databases and write the code. They are fantastic people. So, yes, there will be some long-time fan defensiveness. Apologies in advance on behalf of us all

That said, the original poster and many of the subsequent posters raise a point. In any business there is a pressure to expand. And many of the expansion ideas (coaches, storylines, morale, personalities, etc.) came from the community. There is also pressure to create this or that new stat like catcher framing. Or to include that additional, small foreign league or 1930 Class D minor league that 99% will never notice, or to have one more optional toggle for this or that in the set-up screen…

Each expansion item or additional layer can have side effects. Sometimes it is the new stat dynamic breaking other things that were previously in alignment in the stat engine. Or the once sought storyline/coach/morale/personality dynamic looks stale because it hasn’t been revisited once some its limitations are realized. Or it becomes impossible to remove a toggle box option in the set-up screen that causes more trouble/user-error than its worth. Or because sometimes the 80% solution is all you can afford to do to keep the game moving forward – esp. with all these other things now atop the game engine core that hooked many of us nearly 20 years ago.

Broadly speaking, I think there is merit in taking the next edition or two and just tightening things up. I am 100% focused on the stats over long-term historic sims, but even I don’t need a sim engine “overhaul” or another new stat or any of that. I worry chasing that perfection is like someone getting addicted to just one more nip-and-tuck at the plastic surgeon’s office. Instead, if a previous-expansion dynamic is at the 80% solution, adding depth and attention to it might be best. I’m sure there is a list of things that are known to be in need of attention but are perpetually on the back burner. Every expanding business needs to pause and consolidate its gains from time to time... maybe it’s that time.

Going back to where this post started: The AI bids up and signs FAs to deals (in dollars and years) it immediately hates and that causes AI dysfunction and bad game decisions. Better align the two personalities/decisions of the AI GM. I’ve seen the AI put an unrealistic amount of dead money in draft budgets, leaving little money for FAs. Fixing that money problem can improve everything from FA to roster moves. Fix the fact that the Owner wants me to extend Rich Hill when it ought to be Raffy Devers. The personalities of historic players don’t align with their known personalities. Lock those known personalities in – crowdsource it if need be. Owners could be made to align with history so a historic game could have me deal with Steinbrenner or Charlie Finley. Fan loyalty and market size dynamics could be better developed and historically aligned. Put a post on the board asking the community about new ideas for and consequences of storylines. Update the manual and add an FAQ or even improve the explanations for the toggles in the game set-up screen itself to avoid user error during set-up that look like bugs after a few years of simming. Close all the little bugs, crash drivers, and database issues you've always wanted to within the framework of the existing game construct, but never had time to get to. All these things would improve the game even if they are not great marketing bullets.

Adding depth to and tightening already existing game mechanics – esp. the handling of the finances (as it impacts so many other things) - is a theme I see everywhere on the boards of late and I think that’s my big picture take away from reading all these threads. And it is possible to love the game, understand there is room for improvement, and understand why some things get more attention than others...

Well thought out post fellow old timer!


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Old 06-19-2022, 05:14 PM   #124
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Originally Posted by LansdowneSt View Post
I’m about as big an OOTP Homer as one can get. Been around a long time, buy every year, dedicate personal time on the mod board to contribute what I can to make the game more immersive. I’m defensive of the OOTP team too because during that time, I’ve seen a brilliant and dedicated Mom & Pop-sized operation expand and grow OOTP into an even more amazing game that I could have possibly imagined. I’m sure they are reading this thread. And by “they” I don’t mean a farmed-out customer service rep, but the people that manage the databases and write the code. They are fantastic people. So, yes, there will be some long-time fan defensiveness. Apologies in advance on behalf of us all

That said, the original poster and many of the subsequent posters raise a point. In any business there is a pressure to expand. And many of the expansion ideas (coaches, storylines, morale, personalities, etc.) came from the community. There is also pressure to create this or that new stat like catcher framing. Or to include that additional, small foreign league or 1930 Class D minor league that 99% will never notice, or to have one more optional toggle for this or that in the set-up screen…

Each expansion item or additional layer can have side effects. Sometimes it is the new stat dynamic breaking other things that were previously in alignment in the stat engine. Or the once sought storyline/coach/morale/personality dynamic looks stale because it hasn’t been revisited once some its limitations are realized. Or it becomes impossible to remove a toggle box option in the set-up screen that causes more trouble/user-error than its worth. Or because sometimes the 80% solution is all you can afford to do to keep the game moving forward – esp. with all these other things now atop the game engine core that hooked many of us nearly 20 years ago.

Broadly speaking, I think there is merit in taking the next edition or two and just tightening things up. I am 100% focused on the stats over long-term historic sims, but even I don’t need a sim engine “overhaul” or another new stat or any of that. I worry chasing that perfection is like someone getting addicted to just one more nip-and-tuck at the plastic surgeon’s office. Instead, if a previous-expansion dynamic is at the 80% solution, adding depth and attention to it might be best. I’m sure there is a list of things that are known to be in need of attention but are perpetually on the back burner. Every expanding business needs to pause and consolidate its gains from time to time... maybe it’s that time.

Going back to where this post started: The AI bids up and signs FAs to deals (in dollars and years) it immediately hates and that causes AI dysfunction and bad game decisions. Better align the two personalities/decisions of the AI GM. I’ve seen the AI put an unrealistic amount of dead money in draft budgets, leaving little money for FAs. Fixing that money problem can improve everything from FA to roster moves. Fix the fact that the Owner wants me to extend Rich Hill when it ought to be Raffy Devers. The personalities of historic players don’t align with their known personalities. Lock those known personalities in – crowdsource it if need be. Owners could be made to align with history so a historic game could have me deal with Steinbrenner or Charlie Finley. Fan loyalty and market size dynamics could be better developed and historically aligned. Put a post on the board asking the community about new ideas for and consequences of storylines. Update the manual and add an FAQ or even improve the explanations for the toggles in the game set-up screen itself to avoid user error during set-up that look like bugs after a few years of simming. Close all the little bugs, crash drivers, and database issues you've always wanted to within the framework of the existing game construct, but never had time to get to. All these things would improve the game even if they are not great marketing bullets.

Adding depth to and tightening already existing game mechanics – esp. the handling of the finances (as it impacts so many other things) - is a theme I see everywhere on the boards of late and I think that’s my big picture take away from reading all these threads. And it is possible to love the game, understand there is room for improvement, and understand why some things get more attention than others...
Very well said, and very good advice I think.
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Old 06-19-2022, 06:01 PM   #125
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Quote:
Originally Posted by LansdowneSt View Post
I’m about as big an OOTP Homer as one can get. Been around a long time, buy every year, dedicate personal time on the mod board to contribute what I can to make the game more immersive. I’m defensive of the OOTP team too because during that time, I’ve seen a brilliant and dedicated Mom & Pop-sized operation expand and grow OOTP into an even more amazing game that I could have possibly imagined. I’m sure they are reading this thread. And by “they” I don’t mean a farmed-out customer service rep, but the people that manage the databases and write the code. They are fantastic people. So, yes, there will be some long-time fan defensiveness. Apologies in advance on behalf of us all

That said, the original poster and many of the subsequent posters raise a point. In any business there is a pressure to expand. And many of the expansion ideas (coaches, storylines, morale, personalities, etc.) came from the community. There is also pressure to create this or that new stat like catcher framing. Or to include that additional, small foreign league or 1930 Class D minor league that 99% will never notice, or to have one more optional toggle for this or that in the set-up screen…

Each expansion item or additional layer can have side effects. Sometimes it is the new stat dynamic breaking other things that were previously in alignment in the stat engine. Or the once sought storyline/coach/morale/personality dynamic looks stale because it hasn’t been revisited once some its limitations are realized. Or it becomes impossible to remove a toggle box option in the set-up screen that causes more trouble/user-error than its worth. Or because sometimes the 80% solution is all you can afford to do to keep the game moving forward – esp. with all these other things now atop the game engine core that hooked many of us nearly 20 years ago.

Broadly speaking, I think there is merit in taking the next edition or two and just tightening things up. I am 100% focused on the stats over long-term historic sims, but even I don’t need a sim engine “overhaul” or another new stat or any of that. I worry chasing that perfection is like someone getting addicted to just one more nip-and-tuck at the plastic surgeon’s office. Instead, if a previous-expansion dynamic is at the 80% solution, adding depth and attention to it might be best. I’m sure there is a list of things that are known to be in need of attention but are perpetually on the back burner. Every expanding business needs to pause and consolidate its gains from time to time... maybe it’s that time.

Going back to where this post started: The AI bids up and signs FAs to deals (in dollars and years) it immediately hates and that causes AI dysfunction and bad game decisions. Better align the two personalities/decisions of the AI GM. I’ve seen the AI put an unrealistic amount of dead money in draft budgets, leaving little money for FAs. Fixing that money problem can improve everything from FA to roster moves. Fix the fact that the Owner wants me to extend Rich Hill when it ought to be Raffy Devers. The personalities of historic players don’t align with their known personalities. Lock those known personalities in – crowdsource it if need be. Owners could be made to align with history so a historic game could have me deal with Steinbrenner or Charlie Finley. Fan loyalty and market size dynamics could be better developed and historically aligned. Put a post on the board asking the community about new ideas for and consequences of storylines. Update the manual and add an FAQ or even improve the explanations for the toggles in the game set-up screen itself to avoid user error during set-up that look like bugs after a few years of simming. Close all the little bugs, crash drivers, and database issues you've always wanted to within the framework of the existing game construct, but never had time to get to. All these things would improve the game even if they are not great marketing bullets.

Adding depth to and tightening already existing game mechanics – esp. the handling of the finances (as it impacts so many other things) - is a theme I see everywhere on the boards of late and I think that’s my big picture take away from reading all these threads. And it is possible to love the game, understand there is room for improvement, and understand why some things get more attention than others...
OOTPB attracts fans of baseball likely first and foremost. Gaming fans, likely not so much.

And deleted everything else I wrote out because I realized it's all been well covered elsewhere and in previous years.

Threads like these are also part of the annual tradition of a new OOTPB release. The OP is correct, but a bit late and redundant to the party.....
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Old 06-19-2022, 06:09 PM   #126
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Go back and read everything in this thread. The GM side of the game is completely flawed. If you are just leaving your roster, simming and playing out the games in the 3d world you probably never notice the huge problems. But interact with the OOTP world as a "GM" should and the OOTP crumbles like a stale graham cracker.
That's exactly how I - and several content creators I follow - do play the game, in GM-only sim mode with maybe the occasional game played out manually, and it seems to run fine for all of us. As I said, if you decide to duck through the hole in the fence that the AI doesn't know about then complain that the AI can't keep up with you, that's on you. You'd get a more challenging *and* more realistic experience if you were playing the game in good faith rather than going out of your way to find exploits then complaining about those out-of-the-way exploits when you do.

One of the best strategy games ever created, Civ4, has an AI that doesn't properly guard against early game Worker Snipes from peaceful neighbours, meaning the Human can basically always grab a free Worker or two, and even a straight Axe Rush is often too much for the AI to handle. Does that mean the game is broken? No. It means that if you want to cheese the AI you certainly can, but if you're interested in a fun and challenging game, you avoid taking advantage of the known exploits instead of cheesing the AI then whining that the game is broken and too easy.

Pokémon, one of the most popular video game franchises of all time, is aimed and marketed largely at children and so the base story mode is comically easy to most players. Does that mean the game is broken and unplayable? Not at all. Entire communities have cropped up and come up with their own self-imposed challenge restrictions to make the game harder and more enjoyable even to experienced players.

If you walk into your doctor's office and tell them you have no health issues affecting your health or life, but that you've noticed that if you take three fingers on your right hand and poke your left knee at a very specific angle it causes a sharp pain to your knee, but that your knee is otherwise totally fine and any normal usage isn't affected, the doctor likely won't recommend an expensive and complicated surgery - they will tell you to stop poking your knee at that angle with your fingers if you want to avoid the sharp pain.
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Old 06-19-2022, 06:43 PM   #127
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That's exactly how I - and several content creators I follow - do play the game, in GM-only sim mode with maybe the occasional game played out manually, and it seems to run fine for all of us. As I said, if you decide to duck through the hole in the fence that the AI doesn't know about then complain that the AI can't keep up with you, that's on you. You'd get a more challenging *and* more realistic experience if you were playing the game in good faith rather than going out of your way to find exploits then complaining about those out-of-the-way exploits when you do.

One of the best strategy games ever created, Civ4, has an AI that doesn't properly guard against early game Worker Snipes from peaceful neighbours, meaning the Human can basically always grab a free Worker or two, and even a straight Axe Rush is often too much for the AI to handle. Does that mean the game is broken? No. It means that if you want to cheese the AI you certainly can, but if you're interested in a fun and challenging game, you avoid taking advantage of the known exploits instead of cheesing the AI then whining that the game is broken and too easy.

Pokémon, one of the most popular video game franchises of all time, is aimed and marketed largely at children and so the base story mode is comically easy to most players. Does that mean the game is broken and unplayable? Not at all. Entire communities have cropped up and come up with their own self-imposed challenge restrictions to make the game harder and more enjoyable even to experienced players.

If you walk into your doctor's office and tell them you have no health issues affecting your health or life, but that you've noticed that if you take three fingers on your right hand and poke your left knee at a very specific angle it causes a sharp pain to your knee, but that your knee is otherwise totally fine and any normal usage isn't affected, the doctor likely won't recommend an expensive and complicated surgery - they will tell you to stop poking your knee at that angle with your fingers if you want to avoid the sharp pain.

Good points.

One way I make the game more challenging is to put trade difficulty to its highest settings.


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Old 06-19-2022, 07:07 PM   #128
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Good points.

One way I make the game more challenging is to put trade difficulty to its highest settings.


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Yes, but in all honestly, I think most people do this anyway.
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Old 06-19-2022, 07:10 PM   #129
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Or he could offer his recommendation and they could look at closing the loopholes. Absolutely nothing wrong with pointing out the flaws. At worst they do nothing, at best it gets fixed over time. Why do some of you get so defensive?

It may be unplayable to him with these loopholes, that is fine. People have different expectations of what they want to spend their time on.

I wont play because stolen bases are messed up. Does that make the game broken? Probably not to the people that dont care that they are messed up. But to me, yes it is broken to me right now.
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Old 06-19-2022, 07:21 PM   #130
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AI Trade "LOGIC"

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Yes, but in all honestly, I think most people do this anyway.

Not all. I’ve seen others post that they play with default settings.

Trade settings at max provide an enough difficult challenge. I’m not looking for exploits to break fix trade AI.

Trade AI I has come a long way from the early days back in 2003 when I started playing. And the dev team will continue to improve the trade AI.


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Last edited by ashantewarrier; 06-19-2022 at 07:37 PM.
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Old 06-19-2022, 07:32 PM   #131
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Or he could offer his recommendation and they could look at closing the loopholes. Absolutely nothing wrong with pointing out the flaws. At worst they do nothing, at best it gets fixed over time. Why do some of you get so defensive?

It may be unplayable to him with these loopholes, that is fine. People have different expectations of what they want to spend their time on.

I wont play because stolen bases are messed up. Does that make the game broken? Probably not to the people that dont care that they are messed up. But to me, yes it is broken to me right now.
Pointing out flaws so that they can hopefully be fixed is a good thing. There are many such threads that have done that. Saying the game is unplayable as a GM, that nothing has changed at all in years, and any other wild hyperbole is likely to get any legitimate complaints discarded as the ranting of someone who will never be satisfied.

If two people complain at a restaurant, which do you think is more likely to be listened to and have their complaints addressed: the person who calmly says the apps/drinks/sides were great but that the steak they ordered Rare is actually Medium; or the person who snaps at the waiter that the restaurant is garbage and the entire meal was inedible and they can't believe that a restaurant who has been in business this long could serve such an awful meal?
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Old 06-19-2022, 07:55 PM   #132
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Not all. I’ve seen others post that they play with default settings.

Trade settings at max provide an enough difficult challenge. I’m not looking for exploits to break fix trade AI.

Trade AI I has come a long way from the early days back in 2003 when I started playing. And the dev team will continue to improve the trade AI.


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Ok, well as I said much earlier in the thread, I think it’s a good place to start from. (Trade difficulty at maximum)
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Old 06-19-2022, 07:57 PM   #133
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Pointing out flaws so that they can hopefully be fixed is a good thing. There are many such threads that have done that. Saying the game is unplayable as a GM, that nothing has changed at all in years, and any other wild hyperbole is likely to get any legitimate complaints discarded as the ranting of someone who will never be satisfied.

If two people complain at a restaurant, which do you think is more likely to be listened to and have their complaints addressed: the person who calmly says the apps/drinks/sides were great but that the steak they ordered Rare is actually Medium; or the person who snaps at the waiter that the restaurant is garbage and the entire meal was inedible and they can't believe that a restaurant who has been in business this long could serve such an awful meal?

This. All of this.


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Old 06-19-2022, 08:58 PM   #134
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Everyone has If not a a 8 year could win the WS the first year.

Even so you can take any small market no hope of a team and go to 1st place in a year. I took Miami to WS contender in 23. Doubled my budget from 100-200 million. Sell out every home game. And have absolutely no established players on my team except for Yu Darvish who a team was dumping for some reason even those his FIP- and SIERA was amazing.

OOTP isnt challenging at all no matter what settings you put it on. I dont play games to have house rules or police myself. I dont play to purposely find exploits either. But the OOTP exploits are pretty basic and basically just happen,

If you like the game fine. But why are you defending it so hard?????????

I said the game is fun and worth 40 bucks. But it has massive problems. Be effin honest and stop white knighting the effin game
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Old 06-19-2022, 09:11 PM   #135
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Real teams make dumb moves all the time. Stop thinking it’s your way or no way and you’ll actually have some fun playing and not have unrealistic expectations of perfection.
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Old 06-19-2022, 09:20 PM   #136
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One thing I have to admit I don't like is the way ticket prices are handled. Why not just allow the AI (owner) to set the prices? When the human can do this (and change prices midseason mind you) it creates an environment where you are "cheesing" the AI to make so much more money than other teams.

To me this was obvious from the beginning, and I don't understand why this was ever allowed to begin with.
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Old 06-19-2022, 09:41 PM   #137
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One thing I have to admit I don't like is the way ticket prices are handled. Why not just allow the AI (owner) to set the prices? When the human can do this (and change prices midseason mind you) it creates an environment where you are "cheesing" the AI to make so much more money than other teams.

To me this was obvious from the beginning, and I don't understand why this was ever allowed to begin with.
I agree. I remember at one point thinking (maybe from the phrasing of the email you get) that ticket prices do lock fully after the winter meetings, not just season ticket prices, and playing like that seems much more reasonable.

Or, of course, you can go out of your way to spend time nickel and diming the ticket price all season to make absurd profits then complain that it's too easy for small-market teams to get giant revenue and increase budgets. Whatever floats your boat.
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Old 06-19-2022, 11:04 PM   #138
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real teams make dumb moves all the time. Stop thinking it’s your way or no way and you’ll actually have some fun playing and not have unrealistic expectations of perfection.
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Old 06-19-2022, 11:16 PM   #139
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I agree. I remember at one point thinking (maybe from the phrasing of the email you get) that ticket prices do lock fully after the winter meetings, not just season ticket prices, and playing like that seems much more reasonable.

Or, of course, you can go out of your way to spend time nickel and diming the ticket price all season to make absurd profits then complain that it's too easy for small-market teams to get giant revenue and increase budgets. Whatever floats your boat.


Yea in some cases, less can be more for some of this stuff.
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Old 06-20-2022, 12:29 AM   #140
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Real teams make dumb moves all the time. Stop thinking it’s your way or no way and you’ll actually have some fun playing and not have unrealistic expectations of perfection.
Real teams make moves that make sense all of the time. Stop thinking it's your way or no way and you'll actually notice the faults and realize this is not how real life plays out and understand that some people have moved past the AI management of Madden 04 games and expect better.

I am sure a fair compromise to an intelligent AI would be a sandbox mode for those that don't want the challenge of an intelligent AI. It doesn't have to be an either or option.

Last edited by jbergey22; 06-20-2022 at 01:14 AM.
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