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Old 03-18-2016, 07:15 PM   #121
Huckleberry
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Originally Posted by risp2out View Post
I can confirm that selecting "real stats" gives the minor leaguers realistic ratings, even back in '32.

Now, the only bummer is that the Yankees purchased the contract of 17-year old Joe DiMaggio, so I won't get to face him when we play the Seals. Vince is still there, though.
Thanks for the update. I just realized I used Real Stats when launching that 1999 league so I'll have to test neutralized on a more recent season.
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Old 03-18-2016, 07:16 PM   #122
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Originally Posted by risp2out View Post
I can confirm that selecting "real stats" gives the minor leaguers realistic ratings, even back in '32.

Now, the only bummer is that the Yankees purchased the contract of 17-year old Joe DiMaggio, so I won't get to face him when we play the Seals. Vince is still there, though.
Wait wut? I can't use "neutralized stats" either?
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Old 03-18-2016, 07:17 PM   #123
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I found another great screen!!! This helps clarify the team chemistry and morale issues that people brought up least year. There is also a sample lineup screen which would be useful in the hiring process to see what lineup and rotation your next potential manager might use

This is FREAKIN' awesome!
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Old 03-18-2016, 07:21 PM   #124
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first run of the game for me

ran a replay of the 2015 World Series. Mets started out hot and got up to a 3-1 games advantage. Royals tied it up at 3-3

going into game 7, the possible MVPs looked like they coulda been possibly Cespedes, DeGrom, Wade Davis, Moustakas.... but ended up being Yordano Ventura for his 2 wins including a cruicial game 6 shutout. Johnny Cueto after 2 awful world series starts redeemed himself to pitch an 8 inning 1 run gem in game 7

strange thing I noticed - game put Jarod Dyson in at 2nd base.... ???? well I looked at the games and in game 5 both Escobar and Colon were injured. perhaps a collision covering 2nd base? so Zobrist covers one position, and apparently Ned Yost decided Dyson was a better choice than Mondesi
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Old 03-18-2016, 07:21 PM   #125
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Originally Posted by actionjackson View Post
Check your stats folder. It's not there. I assume (but that makes me an ass ) that it's because of all the added minor leaguers (which have their own separate database) which has "embiggened" all of the .csv files to such an extent that only 5 .csv files remain in the folder (MiLB Leagues.csv, MiLB Teams.csv [these of course are new], SeriesPost.csv, Teams.csv, and UniNumbers.csv). Everything else is gone and has been replaced by massive .odb files which I can't make heads or tails of.
Right. The .odb's are proprietary and I believe they also load faster and help cut down on space. They're the future here, for better or worse. The .csv files have indeed gone the way of the dodo
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Old 03-18-2016, 07:22 PM   #126
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Originally Posted by actionjackson View Post
Wait wut? I can't use "neutralized stats" either?
Sorry, not with historical minors. There aren't any neutralized stats. I'd think it would essentially be an impossible task to compile them.
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Old 03-18-2016, 07:23 PM   #127
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I don't know if it's actually 60% faster or whatever, but this game is WAY faster than 16. And it's unbelievably smooth as well. The shop a player and "make this work" button are so much quicker, but it's also the actual game that is very quick as well.

I am extremely impressed.

My one concern is it seems to take longer to load leagues now from the start page? Is anyone else seeing that? Not a huge issue, and it might just be because it's my first couple loads.
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Old 03-18-2016, 07:27 PM   #128
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Originally Posted by lukasberger View Post
Sorry, not with historical minors. There aren't any neutralized stats. I'd think it would essentially be an impossible task to compile them.
Why can't the Neutralized Stats setting then be designed so that it looks at the available neutralized stats for major league performances but real stats for the minors? Having Dante Bichette be a superstar no matter where he plays is going to suck.

I understand the Herculean task of properly adjusting Colorado Springs stats along with every other minor league environment but the above seems reasonable.

Last edited by Huckleberry; 03-18-2016 at 07:29 PM.
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Old 03-18-2016, 07:29 PM   #129
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Right. The .odb's are proprietary and I believe they also load faster and help cut down on space. They're the future here, for better or worse. The .csv files have indeed gone the way of the dodo
So, a master.csv file is an impossibility?
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Old 03-18-2016, 07:29 PM   #130
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Originally Posted by DustinthePOWERHOUSE View Post
I don't know if it's actually 60% faster or whatever, but this game is WAY faster than 16. And it's unbelievably smooth as well. The shop a player and "make this work" button are so much quicker, but it's also the actual game that is very quick as well.

I am extremely impressed.

My one concern is it seems to take longer to load leagues now from the start page? Is anyone else seeing that? Not a huge issue, and it might just be because it's my first couple loads.
We said "up to 60%" faster. Depends a lot of your machine and settings.

The loading is mostly that there's a lot of logos to check. We'll look to speed that up after release.
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Old 03-18-2016, 07:30 PM   #131
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So, a master.csv file is an impossibility?
It's not literally impossible, but it's not going to be included with the game from here on out.
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Old 03-18-2016, 07:32 PM   #132
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Installed the game..
Imported my v16 league..
Setup a few things like bbcards, award icons and a few other settings..
Watched a 3D game with my ace on the mound...

3D is great.. and I'm concerned I'll be watching games instead of simming.. which will drag my seasons out..

Speed is MUCH improved.. RP's much be less valued or something as many of them went on waivers after I installed the patch.

ANOTHER GREAT RELEASE!
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Old 03-18-2016, 07:34 PM   #133
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Originally Posted by Huckleberry View Post
Why can't the Neutralized Stats setting then be designed so that it looks at the available neutralized stats for major league performances but real stats for the minors? Having Dante Bichette be a superstar no matter where he plays is going to suck.

I understand the Herculean task of properly adjusting Colorado Springs stats along with every other minor league environment but the above seems reasonable.
That sounds reasonable. It might indeed be possible. Or maybe not. I really don't know.

Maybe mention it in the bug forum, or perhaps Markus will see this thread and give you a better answer than I could.
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Old 03-18-2016, 07:37 PM   #134
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Anyone else run into this? A player's achievements are overlapping some of his information. Other than that I'm having a great time with the new game.

http://www.ootpdevelopments.com/boar...ard-icons.html
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Old 03-18-2016, 07:41 PM   #135
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Did you just change skins? Try a restart, if you did.
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Old 03-18-2016, 07:48 PM   #136
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Did you just change skins? Try a restart, if you did.
He probably did, that's why I provided that link. Guess I should have added a comment.
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Old 03-18-2016, 07:51 PM   #137
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Official OOTP 17 impressions thread!

Quote:
Originally Posted by monkeystyxx View Post
This would be good. Not only is it redundant, but it's often a "spoiler" of sorts, because the PBP is often ahead of what's happening on the screen.

Is the pbp ahead of the 3D model? If not I wouldn't call it redundant to have both lol thats like saying it's redundant to have volume up on your tv when watching a game.

Plus I assume the pbp would be more detailed than the 3D display like a SS diving for a catch for example.

Last edited by SirMichaelJordan; 03-18-2016 at 07:52 PM.
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Old 03-18-2016, 07:52 PM   #138
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Originally Posted by lukasberger View Post
It's not literally impossible, but it's not going to be included with the game from here on out.
Including a master.csv file would give you a way around the whole neutralized stats issue. Those of us that wish to play with neutralized stats (because of the Dante Bichettes etc of the world) could do so, and then we could select players from the minor league player database and import them using the historical player importer and use real stats for them rather than neutralized stats. It wouldn't be perfect, but it's better than all or nothing as far as I'm concerned. It is a lot of work when a ton of work has already been done in this area though, so if it's not possible I guess I would understand.
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Old 03-18-2016, 07:54 PM   #139
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Is the pbp ahead of the 3D model? If not I wouldn't call it redundant to have both lol thats like saying it's redundant to have volume up on your tv when watching a game.

Plus I assume the pbp would be more detailed than the 3D display like a SS diving for a catch for example.
Eventually, when you're able to utilize full PbP and have it synch up well with the visual. Right now, though, the short PbP is recommended to optimize timing.
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Old 03-18-2016, 08:31 PM   #140
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Originally Posted by Huckleberry View Post
Why can't the Neutralized Stats setting then be designed so that it looks at the available neutralized stats for major league performances but real stats for the minors?
This has been proposed.
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