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#121 |
Hall Of Famer
Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,138
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It would nice to look up stuff like which players have won te most batting titles or gold gloves,HR titles ect. Or which player has played for the most teams. Because I notice one player in my league has played for 9 teams but I wondered is that most or has someone played for more teams? These are just minor little teams but would be nice.
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#122 |
Hall Of Famer
Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,138
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Markus one thing that does bug me is this in regards to a specific stat. I been playing my fictional league since OOTP 13 came out I'm now on season 82. Well the team I use I have a player for 9 season used primarily as a PH. I don't play every game but I do check the box scores and in those 9 years he has gotten around 14-16 PH home runs. Also I can check how many PH he had after every season but that's about it. Since the game does not keep records of all-time Pinch hit records or all-time PH home run records, I don't even know if my guy is the all-time leader in pinch hits and pinch hit home runs. Can this be added?
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#123 |
Minors (Double A)
Join Date: Apr 2007
Posts: 136
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Would love to actually see players getting caught in a run downs and to see wacky double plays. Also would love to have the option send my runner on third base on contact.
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#124 |
Major Leagues
Join Date: Sep 2002
Location: Marmora, Ontario, Canada
Posts: 340
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Sort of along this line, and please forgive me if this has been mentioned, but I'd love to be able to specify what position I'm trying to fill when I shop a player. For instance, if I'm trying to trade for a 2B, I would like to say that when I shop a guy.
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Statsman1 |
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#125 | |
All Star Reserve
Join Date: Dec 2004
Posts: 532
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Quote:
also, the ability to add an owner to the team. and make all new coaches the game creates to have zero experience. Last edited by boshk; 07-28-2013 at 12:14 PM. |
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#126 |
Hall Of Famer
Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,138
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In regards to uniforms right now we have the option for two home and away. Would nice if we could have the option for 4 home and way and alternate home and away.
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#127 |
All Star Starter
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
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Posted this in the wrong thread so thought I would re-post it in the correct one.
I love on the playoff screen if you select Team History it tells you Years w/o playoff trip and years w/o championship. I would love if you could add that to this screen (Team History Index under League History) to make this information a little bit more accessible. Will also add yet again to track all-time head to head records would be amazing
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GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html |
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#128 |
All Star Starter
Join Date: Jul 2009
Location: Metro Detroit Area
Posts: 1,343
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Would also love it you got messages from a trainer or player saying "hey I/he could use a rehab assignment". And when they are ready to come back up a message saying "I'm feeling sharp and ready to go"
__________________
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. My OOTP wishlist: http://www.ootpdevelopments.com/boar...-wishlist.html |
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#129 |
Hall Of Famer
Join Date: Sep 2012
Location: Spencerville, ON, Canada
Posts: 26,183
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Something that could/should probably be fixed is to have the stats quoted in the live PbP represent their major league stats rather than fall year/any level. It is odd because announcers would never quote that and it doesn't match the numbers elsewhere on the screen.
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#130 |
Minors (Single A)
Join Date: Mar 2012
Location: Chicago, IL
Posts: 60
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Fix bullpens as it interacts with pbp. Manager/Viewer should be notified when a reliever is warming up, as opposed to the reliever just popping into the game. That's not realistic baseball. Bullpen management is the most important part of the day-to-day baseball reality.
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#131 |
All Star Reserve
Join Date: Dec 2003
Location: Seattle, WA
Posts: 916
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How about the issue where a pitcher comes back into the game for one batter after a long rain delay and then gets pulled? This always bugs me.
Also, for my pitcher, if I substitute after a rain delay, without having someone in the bullpen are they coming in cold? I would hope that the game gives you a pass at this, since they could have been warming up the during the delay. |
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#132 |
All Star Reserve
Join Date: Apr 2010
Posts: 601
Infractions: 0/1 (1)
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Can we have a historical financial year setting that is different from the strategy/pcm/totals historical year?
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#133 |
Hall Of Famer
Join Date: May 2006
Location: Michigan
Posts: 3,047
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I want to see how my player did on my team as a career and for each team he played. Also would like career splits and career in how player did against team. Same thing goes for Managers and also career winning streaks and the ability to manipulate acomplisments listings or add more if we desire.
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#134 | |
Major Leagues
Join Date: Mar 2007
Location: NJ, USA
Posts: 309
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Quote:
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#135 |
Hall Of Famer
Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,138
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Have a common HOF for associate leagues
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#136 |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,006
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The way contract team option years, vesting options and incentives currently work they are potential exploits, especially in on-line leagues though they can give the human GM a huge advantage over the AI GM in solo leagues too. Player Options are OK.
Offering 1 or 2 Team Option years with large salaries (potentially very large) and $0 buyouts to jack up the overall value of the contract, vesting options with unreachable goals (1000 PAs or 700 IP), and unlikely incentives (a reserve INF winning MVP) are all potential exploits when negotiating contracts. From all appearances the AI looks at the values of those options and weighs them in deciding which contract to take even though the player is unlikely to ever see any of the money. The simplest 'solution' would to be make each of these (Team Options, Incentives, Vesting Option) an option that the Commish can change in the setup and disallow any or all of them. The more complex solution would be having configurable settings of some sort, like a minimum % buyout for a team option year, or a minimum vesting option based on the last 2 or 3 season for the player (say he averages 350 PA then setting a vesting option for some % of the 350 PA). Coding the limits and such probably isn't just for a patch, maybe that is OOTP15 or something, but I'd like to at least be able to optionally turnoff the contract options until a more elegant solution is found. Last edited by byzeil; 07-02-2013 at 04:13 PM. |
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#137 |
Minors (Triple A)
Join Date: May 2013
Posts: 205
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#138 |
Hall Of Famer
Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,138
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#139 |
Minors (Triple A)
Join Date: May 2013
Posts: 205
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#140 | |
Hall Of Famer
Join Date: Dec 2005
Posts: 16,426
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Quote:
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