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Old 01-31-2007, 04:17 PM   #121
battists
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Of course, to quote the fearless leader from another thread:

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Originally Posted by Markus Heinsohn View Post
There is absolutely no problem importing OOTP 2006 games at any time
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Old 01-31-2007, 04:30 PM   #122
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Originally Posted by dougaiton View Post
you don't want to get halfway through your historical league and realise that you have ghost players enabled or something.
So are you saying that we are only given the option once to use ghost players or not? If we choose to use them we can't turn them off later on?
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Old 01-31-2007, 04:32 PM   #123
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Markus, OOTP 2007 will have an ability for challenging the umpire calls?

Thanks!
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Old 01-31-2007, 04:34 PM   #124
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So are you saying that we are only given the option once to use ghost players or not? If we choose to use them we can't turn them off later on?
No, I'm pretty sure you can toggle ghost players on/off at any time.
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Old 01-31-2007, 04:35 PM   #125
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No, I'm pretty sure you can toggle ghost players on/off at any time.
Thanks for the reply, but "pretty sure" isn't the answer I was looking for.
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Old 01-31-2007, 04:37 PM   #126
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Thanks for the reply, but "pretty sure" isn't the answer I was looking for.
The option is there, I just haven't tested that specific function. I'm sure somebody else can provide more insight.
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Old 01-31-2007, 04:40 PM   #127
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Originally Posted by BruceM View Post
So are you saying that we are only given the option once to use ghost players or not? If we choose to use them we can't turn them off later on?
Nope, as it stands, you can turn them on and off as the game proceeds, or at least you could in the last build. Sorry about that.

All I meant was for that season, it was off the top of my head. I should keep my foot out of my mouth!
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Old 01-31-2007, 04:55 PM   #128
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Old 01-31-2007, 05:05 PM   #129
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And also, the game will have a better scheduler for leagues? What's about international competitions like the World Baseball Classic? How the game will handle the player nationalities? And what's about in-game fights and suspensions?

Last edited by efgn; 01-31-2007 at 05:10 PM.
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Old 01-31-2007, 05:10 PM   #130
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During the off season the Ghost Player function can be toggled both on and off.

During the preseason the Ghost Player function can be toggled both on and off.

During Spring Trainng the Ghost Player function can be toggled both on and off.

During the Regular Season the Ghost Player function can be toggled both on and off.

During the Post Season the Ghost Player function can be toggled both on and off.

So yes it can be toggled at anytime
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Old 01-31-2007, 05:15 PM   #131
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i can get this one!

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Originally Posted by efgn View Post
Markus, OOTP 2007 will have an ability for challenging the umpire calls?

Thanks!
no

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Old 01-31-2007, 05:34 PM   #132
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Can someone expand on this?

"- Human minor league managers can now be promoted through the system if successful"

Is that like a career mode feature? ie, does it also work across different levels of a league or only within the team? I'd like to start by having to manage in a lower ranked league (let's say like an AA level team) and have to work my way up to managing the pros. (I know this isn't how it works in real life baseball, but it's more like soccer).

Last edited by delta; 01-31-2007 at 05:46 PM.
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Old 01-31-2007, 05:50 PM   #133
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Quote:
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Can someone expand on this?

"- Human minor league managers can now be promoted through the system if successful"

Is that like a career mode feature? ie, does it also work across different levels of a league or only within the team? I'd like to start by having to manage in a lower ranked league (let's say like an AA level team) and have to work my way up to managing the pros. (I know this isn't how it works in real life baseball, but it's more like soccer).
yes, you can get promoted across levels, within the organization (from NYM's A to AA to AAA, etc.).
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Old 01-31-2007, 06:00 PM   #134
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Originally Posted by disposableheros View Post
yes, you can get promoted across levels, within the organization (from NYM's A to AA to AAA, etc.).
Right, but I'm talking about across organizations (like NYM's A to NYY's A to OAK's MLB based on experience/success at that job). Note that the way I want to set it up they wouldn't really be minor league affiliates, but independent leagues. So I guess you could look at it more like going from the Mexican League to *** to MLB

Last edited by delta; 01-31-2007 at 06:01 PM.
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Old 01-31-2007, 06:02 PM   #135
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Quote:
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Right, but I'm talking about across organizations (like NYM's A to NYY's A to OAK's MLB based on experience/success at that job). Note that the way I want to set it up they wouldn't really be minor league affiliates, but independent leagues. So I guess you could look at it more like going from the Mexican League to *** to MLB


that would not be a promotion. thats leaving one team and then getting hired for a new job, which is already possible.
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Last edited by disposableheros; 01-31-2007 at 06:03 PM.
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Old 01-31-2007, 06:19 PM   #136
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Wow, the list is very impressive. Question about one thing on the list.


Quote:
- Added the ability to set a visitor team's share of the gate revenue
I've been playing since version 4. Have visitors always been getting a share of the gate and we just couldn't set how much? I was under the impression that the home team kept all the money.

And while on the subject does this mean that attendance is affected by the reputation of the visiting team, ala the Yankees come to town expect a big crowd but if it's the Royals attendance may be down?
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Old 01-31-2007, 06:22 PM   #137
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I've been playing since version 4. Have visitors always been getting a share of the gate and we just couldn't set how much? I was under the impression that the home team kept all the money.
Yes, previously, the home team kept all the gate revenue from their hom games.

Not sure on the second question as I haven't looked at that specifically.
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Old 01-31-2007, 06:23 PM   #138
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Originally Posted by disposableheros View Post


that would not be a promotion. thats leaving one team and then getting hired for a new job, which is already possible.
Yes, but you can get hired out the gate as an MLB manager, can you not? I want to have a "career mode" kind of option where you can only manage at hire levels as you get more and more experience. Hence, as per my earlier example, I would have to start in the Mexican League and have success before being considered to be hired for the ***, and then the same for MLB, etc.
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Old 01-31-2007, 06:46 PM   #139
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Quote:
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Yes, but you can get hired out the gate as an MLB manager, can you not? I want to have a "career mode" kind of option where you can only manage at hire levels as you get more and more experience. Hence, as per my earlier example, I would have to start in the Mexican League and have success before being considered to be hired for the ***, and then the same for MLB, etc.
Well, this does exist, sort of.

When you start a game, you can choose to start unemployed, or managing any team.

If you choose to start unemployed, it's very unlikely that major league clubs will offer you a job right away. In a "major-league" style league, you're likely only to get offers at the lowest level. So, you take what you can get. Once you have experience, you can quit, and hope that a higher-level team offers you a position. Or, you may get bumped up within your organization.
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Old 01-31-2007, 06:53 PM   #140
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And also, the game will have a better scheduler for leagues?
I don't believe there've been any changes in that area. However, I am going to try to get more examples of real-world minor league schedules available in the game to at least increase the variety of what's there. I'll probably have to write a FAQ at some point to explain the optimal ways to use certain schedule files with others.

A general recommendation is that, if you want the schedule for your league to look realistic, stick to league sizes and alignments that have been used in the major leagues over the years. Or in the minors, if you don't mind the more time-compressed nature of minor league schedules.

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What's about international competitions like the World Baseball Classic?
No changes of note that I can recall in terms of post-season options. Other areas of improvement took precedence. OOTP2008 though should, if I have anything to say about it, have a spectacular system for setting up customized playoffs within a league...
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