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#1321 | |
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Minors (Rookie Ball)
Join Date: Dec 2018
Posts: 34
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This comes from the perspective of a FTP player who will have 3 very different teams in diamond leagues as of Monday, and one that might make a perfect league depending on how the playoffs go this weekend. I enjoy the challenge of trying new things and experimenting with different set ups to try to beat the cookie cutter lineups. Maybe others should try it. |
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#1322 | |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,876
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Great summary; you nailed it. |
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#1323 |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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I think it is an excellent partial summary. The desire to win influences many, I agree. However, the lower point earning potential from fewer achievements also compounds this issue. Losing is bad, but what is worse is discovering that you do not have access to the points required to rebuild it. Tank, and you're a cheater. Sell off your best cards to try to get the points needed to get better cards, and you're also throwing off the competitive balance in a detrimental manner.
If you built a bad team, there's not many options other than to just wait for those cheap bronze achievements. and wait. and wait. and wait. |
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#1324 |
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Hall Of Famer
Join Date: Apr 2012
Location: Germany
Posts: 14,004
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Why does it "concern" some people what other people are doing with their own money?
__________________
Portland Raccoons, 94 years of excell-.... of baseball: Furballs here! 1983 * 1989 * 1991 * 1992 * 1993 * 1995 * 1996 * 2010 * 2017 * 2018 * 2019 * 2026 * 2028 * 2035 * 2037 * 2044 * 2045 * 2046 * 2047 * 2048 * 2051 * 2054 * 2055 * 2061 * 2071 1 OSANAI : 2 POWELL : 7 NOMURA | RAMOS : 8 REECE : 10 BROWN : 15 HALL : 27 FERNANDEZ : 28 CASAS : 31 CARMONA : 32 WEST : 39 TONER : 46 SAITO Resident Mets Cynic - The Mets from 1962 onwards, here. |
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#1325 |
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Minors (Double A)
Join Date: Jan 2019
Posts: 178
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I cant speak for others but people can spend as much money as they want, and Im not particularly concerned. The thread is titled "competitive balance" though, so money seems to come up because it gives you a competitive advantage.
At the end of the day, this is a video/computer game. If you look at pretty much any other known video/computer game that has a competitive/ranked mode they dont allow you to achieve a dominant competitive balance advantage over your opponent due to currency (whether its your own money, or even currency that you earn in game from play time). Part of that is tied to many competitive/ranked games having a "skill" component which you actually control (with your mouse/keyboard/controller), which is the dominant factor in competition. A person can use their skill (aim, micro, style, etc) to overcome what appears to be a superior opponent on paper. In OOTP the "skill" is your ability to manage your assets. Unlike most other competitive/ranked games, where you can not purchase/improve your asset pool because its either not possible or once competition starts its finite and capped (you choose a character, a load out of guns in FPS, a nation in an RTS, etc) prior to the game starting, that theoretically all of your opponents also have access to - and then you play. In many of these games, which are often "f2p" people still spend money on them but they are on cosmetic things or DLC/expansion to enable further content. In OOTP, people spend money on competitive assets. I think thats why people continue to complain. And why there is technically no "competitive balance". If you win OOTP PT (whatever that means, i guess winning WS in Perfect leagues), did you win because you truly were the best/outskilled your opponent? Or did you win because you had a massive competitive advantage due to larger asset pool available? Who knows, but seems like the later is at least possible, if not more likely. In other competitive/ranked games, its literally not possible because the games attempt to achieve a competitive balance. OOTP doesnt attempt to achieve that. Its unbalanced. I dont think that is up for dispute. But if thats the intent, then thats perfectly fine with me. The vast majority of people will NEVER win a perfect league WS, even if they spend thousands of dollars. Just like the vast majority of people will NEVER "win" at competitive call of duty, league of legends, counterstrike, DOTA, Starcraft, whatever game, even if they play 16 hours a day trying to be the best. Thats just how it goes. Those games however, do attempt to achieve "competitive balance", which OOTP does not - but OOTP is not those games so there you go. |
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#1326 | |
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All Star Reserve
Join Date: Jan 2013
Posts: 903
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And while it is true that you control those players so it takes some skill their are still complaints, especially early in the year of people just buying their teams. |
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#1327 |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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#1328 | |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,876
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#1329 | |
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Minors (Double A)
Join Date: Jan 2019
Posts: 178
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But at the end of the day, generally better PLAYERS will tend to beat better TEAMS. |
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#1330 | |
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Minors (Double A)
Join Date: Jan 2019
Posts: 178
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And even if you are f2p, you can STILL have a competitive balance advantage. Again, this has nothing to do with money. f2p player packs some 100k+ PP card and sells it. They now have a competitive balance advantage and didnt spend a penny. They build a great team. They win. Congrats. But they still had a competitive balance advantage against many other players because they had access to a larger pool of resources. Its about true competitive balance, aside from whether you spend money or not. Money provides you a competitive balance advantage (due to greater access to resources), but so does pack luck for f2p players. Thats why i favor something like a combined overall ratings average cap - since you can still spend as much money as you want, or get lucky in packs - and therefore buy players, etc - but at the end of the day there is an established competitive balance framework you have to operate within, and thus you achieve a semblance of competitive balance. Last edited by bobbycockstrong; 01-12-2019 at 12:06 PM. |
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#1331 | |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,876
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#1332 |
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Hall Of Famer
Join Date: Jun 2005
Posts: 3,419
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You need 1/2 million points to build a competitive perfect league team. You can earn those points through a LONG TERM and PATIENT plan of accumulating achievement points. So the game is balanced, real money just accelerates the process of being competitive.
Let's hope for 20, they don't have such obvious "must have" value plays like Trout and Betts. |
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#1333 | |
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Minors (Double A)
Join Date: Jan 2019
Posts: 178
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Quote:
Additionally, in a cap system, with the addition of more batches of cards per what the developers said, there will be a lot more combinations of players. Sure some people might use ichiro, but honestly there are cards that are just as good with similar ratings (low silvers). Not everyone will have ichiro on their team. And why would you have cheap diamonds when there are expensive/better non-live diamonds? Its a ratings cap, not a PP cap. You will have to make choices, but you can still get the best/most expensive cards if you choose - just with trade offs. As it stands you dont have to make choices, there are clear "best players" and you can get them all if you want, but most people cant/wont because they dont have access and may never have access to the resources required to do so. Again, im simply coming back to the concept of "competitive balance" that the thread is allegedly about. Whether a ratings caps is boring or not, which id disagree with you there based on what I lightly mentioned above, is an opinion/preference on how you want the game to be. Competitive balance is not an opinion/preference. Either it is or it isnt, and thats all im really discussing. As it stands, I havent seen a case to say that the game is competitively balanced. As I said in my previous post, perhaps that is working as intended and there is no intention to ever balance things (only the devs know), but this thread is about "competitive balance" - hence my comments. |
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#1334 | |
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All Star Reserve
Join Date: Jan 2013
Posts: 903
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Quote:
It does not matter what system you put into place there will always be a meta lineup. There will always be guys whose combination of skills, availability and price will mean that they are the most common. As long as perfect Joe Dimaggio or 97 Ty Cobb are 100,000 points more than perfect Mike Trout then most teams will have Trout. If Dimaggio was as common a card as Mike Trout then Dimaggio would be on every perfect league team If MLB could clone Mike Trout and gave every team a chance have their own Mike Trout in CF then I can't think of a single team that would not jump at the chance. Last edited by Maddox; 01-12-2019 at 02:54 PM. |
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#1335 | |
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All Star Starter
Join Date: Nov 2018
Posts: 1,335
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I'm getting tired of anyone who says anything at all regarding taming unlimited spending whatsoever in every league being accused of wanting everything handed to them. The whales are the ones who are getting everything handed to them in exchange for money. Sure that's what the whales want and that's what OOTP wants, but it's not what everyone wants. If this game isn't for non-whales and nothing will ever be done to address anyone's desires for better competition, then it should just be stated and ban everyone who says anything about it so we can all just leave for good. |
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#1336 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,876
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#1337 | |
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Minors (Rookie Ball)
Join Date: Dec 2018
Posts: 34
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You can beat people who spend money without spending a dime. If you want to be more competitive, then be more competitive. Build a better team. There are a lot of great players out there that don't cost a ton of points. Voila, problem solved! |
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#1338 | |
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Minors (Rookie Ball)
Join Date: Jul 2013
Posts: 32
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Quote:
If OOTP feels a ratings cap league wouldn't be monetized then charge a flat fee or a monthly fee for it. I suspect quite a few would be willing to pay a reasonable fee for such a competitive league. It would basically be similar to the online leagues with salary caps. Many of us in those leagues pay the commish to cover his costs, so it's already an established system. |
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#1339 | |
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Minors (Double A)
Join Date: Jan 2019
Posts: 178
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Quote:
But lets pretend you and I have equal "skill" in OOTP and we both decide that we are not going to spend a penny on the game. And we make new teams. And you pull 1 gold in your starter packs and a bunch of bronze and sub-bronze. But I pull a historical perfect and a rare non-live diamond. And then I decide to sell them and now I have a 400k PP pool and you have none after you spent your initial 1000 on a few cheap good players on the AH. And then i build a stacked team with that 400k. And then lets pretend we played 162 games against each other. You are honestly going to tell me that you are going to beat me? Now before you claim otherwise, remember we have the same "skill". All that is different here is that I have vastly superior resources to you. So of course you arent going to beat me. If we played this scenario out 100 times you would be lucky to "beat me" once. But ill just tell you "get competitive" its fine l2p. There is a difference between being good/skill and "competitive balance". People continue to miss/overlook/fail to grasp that, it seems. Last edited by bobbycockstrong; 01-12-2019 at 07:50 PM. |
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#1340 | |
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All Star Starter
Join Date: Nov 2018
Posts: 1,335
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Quote:
I just saw a team run through gold with a .750 winning percentage and he swept the entire playoffs with a run differential of over 60. It's a shame that other 29 managers in the league weren't better with strategy? When that team gets to perfect, I bet some other whales in his division will end up quitting. There is literally nothing that you can do to stop that team because he can counter any strategy you might use with his full reserve roster of historical perfects. Last edited by zrog2000; 01-12-2019 at 08:12 PM. |
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