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Old 05-31-2005, 02:09 PM   #101
CalvinHobbes
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Quote:
Originally Posted by Sweed
Markus, thanks for this opportunity. This is something I've asked about before and I hope you can get it in. I play out all my games and on the field view the catcher currently shows

arm:58 pb:2

instead could we have the arm rating and then either the current runner thrown out pct or the thrown out\ attempts like this...

Arm:58 ThO: 23\52 (this would be my first choice)
or
Arm:58 ThO:44.2%

IMHO this information is much more relevent to my in game managing than the opposing catcher's passed ball rating.

Thanks
I third or fourth this, I can't remember how many people have replied to it. But I'd like to go a bit further, can the all of the other players current fielding percentage be used, rather than career? So it would start at 1.000 and go down from there. I would love that!
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Old 05-31-2005, 02:10 PM   #102
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Any additions as far as in game manager options would be welcomed.

Maybe having the "arguing with the umpire" option actually mean something as far as future close calls that game. I've read that it makes no difference in the outcome of the game - the only possible result is being thrown out. It would be nice if there was a positive side to it. (If this has actually been implemented, disregard).

Possibly more manager options. Like being able to steal/hit and run with 2 strikes.

The need for better bullpen management. I could be wrong here, but it seems that in the bullpen, pitchers are warm after 3 hitters - and there is no reduction for the time in between innings. Ultimately, it would be better if it was measured by the number of pitches thrown in the game... a longer at bat results in giving that pitcher extra time to warm up.

Also, with the "visit mound option" you are implementing, it should also give the pitcher in the bullpen extra time to warm up. It also seems that, though I've never tested it fully, that pitchers can remain warming up for quite a few innings and never tire.

Finally, if you could have a time limit on the game... say you are only allowed to play for 2 hours a day, then a message would pop up saying, "Time to return to the real world." and the game would shut off. This would help my work and social life greatly.


You're doing a great job, dOOd.
thank you.
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Old 05-31-2005, 02:16 PM   #103
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Quote:
Originally Posted by rdklein
Maybe having the "arguing with the umpire" option actually mean something as far as future close calls that game. I've read that it makes no difference in the outcome of the game - the only possible result is being thrown out. It would be nice if there was a positive side to it. (If this has actually been implemented, disregard).
Actually, I've had a change of opinion on this feature. Since the option is currently "given" you whether to argue or not - and we all know that the umpire never changes his mind, I think the feature as is is kind of useless... BUT,

What if the argument was triggered by the game ??? Like in real life, you lose your temper on a play, get in the umpires face - and then find yourself pissed and sorry that you got thrown out.

I think the argue with Umpire feature should be totally out of our control... BANG, close play, the PbP explains your out there jawing with the ump - and the whole time your thinking "please, go back to the dugout, please don't get thrown out" - then - POW, you watch the rest of the game from the dressing room

Last edited by BigCity; 05-31-2005 at 02:17 PM.
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Old 05-31-2005, 02:17 PM   #104
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How about some way to sim X years of a historical league, without having to sit there and do everything? Wouldn't be able to change stadiums, I realize, but if you could just get it to read a .txt containing a) the path to the Lahman/Ankit DB, b) when to switch eras, and c) how often to run "recalculate for historical accuracy," we'd be able to sim 1901-2003 (or, if you fix that, 2004) overnight and wake up to a completed historical league, whether we wanted to study it or use it as background for a modern-day league.
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Old 05-31-2005, 02:17 PM   #105
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i would like to be able to play an individual game on auto pilot and watch it unfold and then at any point in the game be able to switch to manager control.
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Old 05-31-2005, 02:19 PM   #106
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Bullpen

i dont know if this has been mentioned, but I would love to know when the AI has someone up in the bullpen instead of just being inserted into the game out of nowhere.
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Old 05-31-2005, 02:22 PM   #107
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Quote:
Originally Posted by TheDROCK
i dont know if this has been mentioned, but I would love to know when the AI has someone up in the bullpen instead of just being inserted into the game out of nowhere.
Have to second that one, it would add to the strategy level.

It could exist tied in with the player option, if possible. If we select the warmup option, then the AI uses it; if we don't, the AI doesn't. This is a "it'd be nice" feature for me, but not essential. But it would be nice.
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Old 05-31-2005, 02:23 PM   #108
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Quote:
Originally Posted by TheDROCK
i dont know if this has been mentioned, but I would love to know when the AI has someone up in the bullpen instead of just being inserted into the game out of nowhere.
Quote:
Originally Posted by waltwa
i would like to be able to play an individual game on auto pilot and watch it unfold and then at any point in the game be able to switch to manager control.

Two GREAT ideas!!
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Old 05-31-2005, 02:28 PM   #109
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Originally Posted by playball335
I agree as well. I have been waiting for this one to change for a long time. It stinks having to check the current starters playing cards to see if they are tired.
Agree, it's a bit time consuming. I'd settle for the player card viewing rotation (when clicked WITHIN the lineup) to be limited to the lineup card's batting order, flipping from cleanup to 5th, to 6th, etc... and back to the leadoff and so on, rather than it jumping into the roster listing.
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Old 05-31-2005, 02:28 PM   #110
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League Transaction Page

would love to see it broken down by sections: Waivers, Trades, Injuries, etc

it will be easier to look at.


thanks
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Old 05-31-2005, 02:30 PM   #111
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The bullpen AI - the presence of one. Please. And I echo everything that Josh said.
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Old 05-31-2005, 02:31 PM   #112
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Quote:
Originally Posted by jbmagic
League Transaction Page

would love to see it broken down by sections: Waivers, Trades, Injuries, etc

it will be easier to look at.
...and/or available by desired time periods: Today's, This Week's, This Month's, or ALL. I can't think of any others that may be pertinent.
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Last edited by endgame; 05-31-2005 at 03:03 PM.
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Old 05-31-2005, 02:34 PM   #113
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I sim and play out my games so it would be nice if my pitching staff assignments were visable while in the middle of a game. I go through all the trouble of assigning a mop-up guy, my 3 MR in the order I wish that they be used and a setup guy. Then in the top of the 8th I go to switch pitchers and I don't remember who was the seup man. I don't think we need to designate more rolls (SP, MR and CL are plenty) but it would be nice to be able to see their spot on the staff.

Then again a minimized Excel works pretty well too.
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Old 05-31-2005, 02:35 PM   #114
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Quote:
Originally Posted by Aadik
The bullpen AI - the presence of one.
Lol. I thought we were only considering doable ideas here.
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Old 05-31-2005, 02:37 PM   #115
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Make an option to turn off Designation for Assignment (DFA)

Last edited by jbmagic; 05-31-2005 at 03:18 PM.
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Old 05-31-2005, 02:40 PM   #116
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Quote:
Originally Posted by BigCity
Actually, I've had a change of opinion on this feature. Since the option is currently "given" you whether to argue or not - and we all know that the umpire never changes his mind, I think the feature as is is kind of useless... BUT,

What if the argument was triggered by the game ??? Like in real life, you lose your temper on a play, get in the umpires face - and then find yourself pissed and sorry that you got thrown out.

I think the argue with Umpire feature should be totally out of our control... BANG, close play, the PbP explains your out there jawing with the ump - and the whole time your thinking "please, go back to the dugout, please don't get thrown out" - then - POW, you watch the rest of the game from the dressing room
A better idea... I totally agree.

And probably a whole lot easier to implement as well.
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Old 05-31-2005, 02:44 PM   #117
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Quote:
Originally Posted by rdklein
Any additions as far as in game manager options would be welcomed.

Maybe having the "arguing with the umpire" option actually mean something as far as future close calls that game. I've read that it makes no difference in the outcome of the game - the only possible result is being thrown out. It would be nice if there was a positive side to it. (If this has actually been implemented, disregard).

Possibly more manager options. Like being able to steal/hit and run with 2 strikes.

The need for better bullpen management. I could be wrong here, but it seems that in the bullpen, pitchers are warm after 3 hitters - and there is no reduction for the time in between innings. Ultimately, it would be better if it was measured by the number of pitches thrown in the game... a longer at bat results in giving that pitcher extra time to warm up.

Also, with the "visit mound option" you are implementing, it should also give the pitcher in the bullpen extra time to warm up. It also seems that, though I've never tested it fully, that pitchers can remain warming up for quite a few innings and never tire.

Finally, if you could have a time limit on the game... say you are only allowed to play for 2 hours a day, then a message would pop up saying, "Time to return to the real world." and the game would shut off. This would help my work and social life greatly.


You're doing a great job, dOOd.
thank you.

To expand, I rarely choose to argue with the umpires since I never know if it'll result in me getting tossed.
Ideally, we would have varying degrees of arguing :
1)Mild - a few words to the umpire, nothing really bad - 5% chance of getting ejected
2)Moderate - a few harsh words to the umpire - 40% chance of getting ejected
3)Belligerent - dirt kicking, cursing, picking up a base and throwing it, the worst of manager behaviour - 99% chance of getting ejected

I'd also like to second the suggestion about being alerted to AI bullpen moves, and the ability to visit the mound to buy time for your reliever warming up.

The option to have your pitcher hit the current batter would also be nice. But make that option one that if used, results in both the pitcher and the manager getting ejected (and maybe a bench clearing brawl as a result).
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Old 05-31-2005, 02:50 PM   #118
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Originally Posted by marioh
The option to have your pitcher hit the current batter would also be nice. But make that option one that if used, results in both the pitcher and the manager getting ejected (and maybe a bench clearing brawl as a result).
And possibly add extended suspensions.... even for off the field activities (maybe tie this into his character).
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Old 05-31-2005, 02:54 PM   #119
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Originally Posted by rdklein
And possibly add extended suspensions.... even for off the field activities (maybe tie this into his character).
No offense but I hope suspensions are never apart of the game. Leave all of that roid and other crap to real life. I don't want it in my world. Or make it an option to turn it off.
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Old 05-31-2005, 03:00 PM   #120
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Originally Posted by jbmagic
Make an option to turn off Designation for Assignment (DOA)
Dude, DFA. DFA= Designated for Assignment. DOA= Dead on Arrival/Dead or Alive.
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