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Old 05-21-2005, 05:24 PM   #101
Elendil
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It would be really neat if at some point in the future there were a game engine that decoupled athletic skills from baseball performance ratings much more completely than OOTP does. Hitters could be judged by scouts on their observable traits, such as ability to hit line drives or long fly balls, run fast, avoid swinging at bad pitches. Pitchers would be judged on how hard they throw, whether they can hit a target, how their pitches move, how smart they are, & how fit and durable they are. Then those athletic skills would translate complexly into performance and development of performance. We probably don't know enough about baseball yet to create a game that could do this well, however.
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Old 05-21-2005, 05:27 PM   #102
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Quote:
Originally Posted by sebastian0622
You wouldn't necessarily get cookie cutter players--not if you programmed it right. You'd use a normal curve type of distribution so that you'd still get very unique type of players; they'd just be very rare. So perhaps each batter would have a base rating--say contact. Off of contact, the other ratings would be pulled based on regression from contact modeled after real players, but they'd be pulled to form a normal curve (assumably like real players), so you'd still have some unique skill sets. Or you might pull each rating in succession based on the highest r-squared from one to another. Or you might just take the r-squared for each correlation and only have that proportion of ratings generated based on regression, with the others being random. You could do a lot of things that would ensure the game isn't full of just cookie-cutters but still better reflects reality than it does now.
As a former teacher of a college level statistics class, I can truly appreciate your arguement here...fundamentally, I have no problems with it.

Just have the outliers, truly outliers. I want a few Rickey's in my leagues.
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Old 05-21-2005, 10:51 PM   #103
Jayzone
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Probably all the points on both sides have been all covered. And it really comes down to a person's definition of Hall of Fame.

To me, the uniqueness of this player merits a borderline HOF status. Not to mention all-time 2nd BA and 1st H (albit in a league with short history), he also has a run of 8 consecutive 200+ hit streak/ 10 consecutive 190+ hits streak. That's still a pretty impressive display of consistency. Also, he is ranked 13th in lifetime XR even though he is just a bit better than average throughout his career. Of course, you could say that he is just healthy enough to be able to stick around for a long period of time. I would say that even if he is healthy enough, he still won't keep the starting job if there is someone more capable than him on the team.

Still, in the end, he is nothing special if not for some lifetime counting stats status. However, those lifetime counting stats status would still make him interesting enough, thus makes him qualify the status of "Fame" (/being famous in the history of that baseball league).
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Rating Translator v0.93b (for OOTP 6/6.5) - released/updated on 03/13/05.
- The function of this utility is to translate both the player's ability and talent ratings into stats (expected performance).

Note: Rating Translator is now also hosted at jazzrack's CLB - OOTP Download.

Click here for the discussion on "How computer GM may be made smarter by having built-in rating translation ability"
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Old 05-22-2005, 08:54 AM   #104
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Quote:
Originally Posted by dsvitak
This can be done easily enough...a linkage kind of thing. With a high contact rating, make a minimum gap rating.

Exactly right. As you say, we want OOTP to create unique players, but they have to be within the bounds of reality. That's why linking hits to a minimum gap power or whatever would work so well. It's just not possible for a guy to be excellent at hitting line-drives, have some speed and hit 7-10 homers per season but terrible at getting doubles.
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