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Old 07-22-2004, 08:43 AM   #101
jmm8356
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Quote:
Originally Posted by davwms
You can download the ORIGIN GENERATOR at http://www.ootpdownloadcenter.com/Utilities.html

This one will not change names.. it only adds cities to the country origins that are already there..

if you download the ORIGINATOR from http://www.pt-sports.com/OOTP this one adjusts names and origins based on the settings you chose..

I keep seeing someone saying that this program needs an origins only option, and someone replies with telling them to download DAVWMS ORIGIN GENERATOR from the download center.. then someone else says that the program needs an origins only setting..

There are 2 programs:

DAVWMS ORIGIN GENERATOR only adds city names to the OOTP generated origins.

OOTP6 ORIGINATOR will modify names and origins of players that currently have origin that are OOTP generated.

Once you run either of these programs, those players will not get changed again by either of these programs...
Ummmm... I must be dense (being a Cubs, Bills and Sabres fan being evidence of that fact), but I just downloaded "d Origin Generator.zip" from OOTPDownloadCenter and "OOTP_Originator.zip" from PT-Sports, and they look identical. Same filesizes, same date/time stamps on all the files they contain.

I don't deny that there are two different programs... I mean, if you wrote them, you'd know it ... but there doesn't seem to be two different programs available at the moment.

I admit that I thought the "Origin Generator" and "Originator" were one and the same; maybe JoeRock thought that too and replaced one with the other?

(As an aside, in the new Originator download, the updated origin data files are not in /OriginData but in the "root" of the zip. Don't they have to go in the OriginData folder to be used?)
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Old 07-22-2004, 11:10 AM   #102
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Hmm.. the files should have gone into the /OriginData definitely.. I'll have to check on that.. I may have goofed up when I made the last changes... and I will have to supply a link to the old program that doesn't change the names...

Go Bills! hey.. I'm just an hour or so east from you!
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Old 07-22-2004, 02:48 PM   #103
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Quote:
Originally Posted by davwms
You can download the ORIGIN GENERATOR at http://www.ootpdownloadcenter.com/Utilities.html

This one will not change names.. it only adds cities to the country origins that are already there..

if you download the ORIGINATOR from http://www.pt-sports.com/OOTP this one adjusts names and origins based on the settings you chose..

I keep seeing someone saying that this program needs an origins only option, and someone replies with telling them to download DAVWMS ORIGIN GENERATOR from the download center.. then someone else says that the program needs an origins only setting..

There are 2 programs:

DAVWMS ORIGIN GENERATOR only adds city names to the OOTP generated origins.

OOTP6 ORIGINATOR will modify names and origins of players that currently have origin that are OOTP generated.

Once you run either of these programs, those players will not get changed again by either of these programs...
Aha. I was under the impression that OOTP6 Originator was replacing the Origin Generator and the data files for the latter would no longer be updated. Since that's not the case, the only thing I can say is thank you. These two utilities are absolutely terrific.
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Old 07-22-2004, 07:57 PM   #104
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Quote:
Originally Posted by gubaru
RayofHope,

You got it. That will work just fine.

Deitrus,

Just remember to format the height column before you save the csv in Excel.

When you say format the height column, in which way do i format it? There are several options to format such as "auto format" , "cell" ect?

Sorry for the stupid question but I dont want to screw this up.
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Old 07-22-2004, 08:43 PM   #105
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Quote:
Originally Posted by Deitrus
When you say format the height column, in which way do i format it? There are several options to format such as "auto format" , "cell" ect?

Sorry for the stupid question but I dont want to screw this up.

LOL, I re-read this thread and found the answer to this. Thanks anywyas.
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Old 07-22-2004, 08:44 PM   #106
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OK, I just tried this on a test league and I got a runtime error 62 "input past end of file".

EDIT: I was using CBL rosters as my test and that may be why that happend. I re-did the the test with another league (Career 2004 league" and it worked great.

My only other question is this, why do we need to run this program after every season? My goal is to have SOME "ethical" players but not alot. I am assuming that this program (OOTP Originator) needs to be ran after evey season because the OOTP game takes over the names and origins after the season ends... (?) In other words, in order to achieve my goal I will have to run this utility after every season?

Last edited by Deitrus; 07-22-2004 at 08:55 PM.
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Old 07-22-2004, 09:26 PM   #107
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no.. OOTP does not take over the names or origins.. but it does create new players with new default origins. Run the program again to modify the new players.. it will not change the players that were already in the league the previous season..
you can actually run the program anytime after the rookies are created.

When did you download the program? I updated a new version that corrected the problem with origin lengths that was causing a "input past end of file" errors. Also, feel free to send me your csv file after it is freshly exported from OOTP. ptbl@pt-sports.com


HINT; never open the csv file in Excel or another spreadsheet program... if you need to , open it in notepad or something..
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Old 07-22-2004, 09:46 PM   #108
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Just wanted to say this is a fantastic program.

With just a couple of hours work, I was able to cobble together a European version and can now create tons of leagues to my own specifications! Thanks for all your hard work, davwms!!!!
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Old 07-23-2004, 12:06 PM   #109
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Read this!

http://www.ootpdevelopments.com/boar...ad.php?t=70375
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Old 07-23-2004, 05:17 PM   #110
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Quote:
Originally Posted by Malleus Dei

...but if you don't open the csv in excel, you don't need to worry about this. Just open in notepad instead. You can still find-replace if needed...
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Old 07-23-2004, 05:33 PM   #111
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davwms, any luck finding a copy of the Origin Generator?

Thanks...
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Old 07-23-2004, 09:02 PM   #112
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OK, another question(s).


If I clicked the option "Fill Double A with fictional players"......does the Origin Generator do these as well? For example, I just created my new league and I usually click the option "Fill Double A with fictional players".

Second question.Still talking about the "Fill Double A with fictional players" option, are these the players that the origin generator changes or are there different changes the the utility changes?

Thanks again and thank you for an awesome utility.
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Old 07-23-2004, 09:28 PM   #113
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Quote:
Originally Posted by jmm8356
davwms, any luck finding a copy of the Origin Generator?

Thanks...

I actually have to fix a couple of things and I will post it...
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Old 07-23-2004, 09:31 PM   #114
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Quote:
Originally Posted by Deitrus
If I clicked the option "Fill Double A with fictional players"......does the Origin Generator do these as well? For example, I just created my new league and I usually click the option "Fill Double A with fictional players". .
After doing that, you would need to export and then run the program and reimport..

[QUOTE=Deitrus]
Second question.Still talking about the "Fill Double A with fictional players" option, are these the players that the origin generator changes or are there different changes the the utility changes? QUOTE]

Honestly, I'm not sure what you mean.. my program modifies any player that OOTP generates.. but will not modify any player that has other than one of he default origins...
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Old 07-24-2004, 02:29 AM   #115
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I need a step by step tutorial on how to use this utility after it is downloaded. Any help would be greatly appreciated.

dcc
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Old 07-24-2004, 10:34 AM   #116
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Quote:
Originally Posted by dcpcarmona
I need a step by step tutorial on how to use this utility after it is downloaded. Any help would be greatly appreciated.

dcc
This was posted to me before but I am not sure who it was I forgot.


*Back-up your league. (Just in case)

*Unzip the file into the league folder you want to use it on,
let's say you create a league called "test" you want to use the originator on,
you unzip the originator into the test.lg folder inside your OOTP folder.

*Open up your game, go to league set up > Misc Set up and click "export player general
info to CSV."

*Quit the game - close it entirely.

*Using my computer or windows explorer or whatever you choose,
go back to your "test.lg" folder inside the OOTP folder, and open it up.
You should see your player_general CSV file in there. Just make sure it's there,
no need to open it.

*Click the OOTP6 exe to open it up.

*Set your percentages to how you want them for each country. Save them if you like.

*Make sure your computer's speakers are on.

*Click "Originate" - you should here just that normal beep, just one click.

*Close out the generator and the league file stuff, and open up OOTP6 (the game).
Open your "test" league and go back to League set up > Misc. Set up.

*Click "Import player general info from CSV."
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Old 07-24-2004, 01:36 PM   #117
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I'm getting a "run-time 53 error, file not find!" message. any thoughts?

dcc
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Old 07-24-2004, 02:49 PM   #118
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Quote:
Originally Posted by dcpcarmona
I'm getting a "run-time 53 error, file not find!" message. any thoughts?

dcc
when you are getting this error message, when are you getting this.....when you click the exe file?
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Old 07-24-2004, 02:54 PM   #119
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Quote:
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when you are getting this error message, when are you getting this.....when you click the exe file?
when i hit the originate button.
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Old 07-24-2004, 04:58 PM   #120
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That error is when Originator cannot find "players_general.csv". Make sure you have Originator (and the OriginData folder) in your league folder, and make sure you're hitting "EXPORT Player General Info to CSV file".
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