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#101 |
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Bat Boy
Join Date: Sep 2020
Posts: 5
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As a mostly (and sometimes frustratred) european leagues player, here are some few ameliorations I would suggest :
- Add a difference between "Foreigners players allowed on ice" (ie. in National League = 6) and "Foreigners on the team" (ie. in National League the maximal number is 10). Usually, clubs have 1 foreigner more than allowed to barry injuries and to roll them. - Add a "No trades" option. In the european leagues (except maybe in the KHL), the trades are really really an exception (less than one a year in the National League). - Make every team and every leagues editables like it was back in time in FHM8 or so. With that, it will be possible too adjust the affiliations teams who are not accurate (in the swiss leagues, it's change every year by the way). - Find a way to better manage the juniors players and contracts in the european league. Maybe introduce a "Junior contrat" for the players that mostly will play in the U20 league but can be recalled. I hope that this suggestions will help you. Thanks for your work by the way ! |
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#102 | |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 778
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#103 |
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Bat Boy
Join Date: Dec 2020
Posts: 17
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The ability to control the draft as a commissioner, similar to OOTP. Right now, you have to take control of a team under the team management screen (which fires the manager), to be able to make a draft pick for a team. It would be nice if you are in Commissioner mode, to be able to drag and drop, or have an action in the menu to select / draft for whoever is on the clock, not just your own team.
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#104 | |
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Minors (Triple A)
Join Date: Oct 2022
Posts: 222
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can't agree more on this option, and would save time on the post-draft cleanup |
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#105 |
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Minors (Double A)
Join Date: Mar 2002
Location: detroit
Posts: 165
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I would love to see the option to play with no finances
Also, have real life coaches appear like the players do in real life as free agents to choose from in the season they first appear (if that makes sense) and my biggest wish, be able to edit the year end awards to my liking vs the computer liking if i disagree with the choice Last edited by ridge; 08-24-2025 at 02:20 PM. |
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#106 | |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 778
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#107 |
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Bat Boy
Join Date: Aug 2025
Posts: 2
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The folder in the save where the CSVs get exported is named import-export, does that mean there's a chance of being able to import from CSVs? I would kill to be able to import lines from a file
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#108 |
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Bat Boy
Join Date: Aug 2025
Posts: 2
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#109 |
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Minors (Rookie Ball)
Join Date: Jul 2025
Posts: 22
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I think these may have been posted previously, if so just adding another vote for these:
-I have to trade the world to get a player, but the AI gets a 3-4 star guy for a second rounder or they'll give away a 1st rounder for a 30 year old 2 star player. -To be able to select any level of my teams from the drop down-when in AHL team, can't go directly to ECHL team -Somewhere to see pending trade offers and the team waiver claim order -When scouts retire, provide their region in the news note or allow their profile to be pulled up -Be able to filter news specifically by Trades or Waivers instead of just Transactions. -I would also like to be able to see my NHL, AHL and ECHL team games in the mini calendar in the top right. -It's great that my players are highlighted in Red if they are in the top 10 stats on the standings screen for NHL, I wish this carried down to AHL and ECHL also. |
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#110 |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 778
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#111 |
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Major Leagues
Join Date: Apr 2018
Posts: 412
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Just won the Stanley Cup in Game 7 OT with the 1995 Tampa Bay Lightning against Detroit.
No congratulatory messages from the owner, no media messages, nothing on fan or player celebration, just a splash screen listing my playoff run. Just grim. Everything just feels so bare with this game. |
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#112 |
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Minors (Double A)
Join Date: Apr 2014
Location: Canada, BC
Posts: 191
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ability to keep player roles
I'd like the ability to keep player roles on certain players, maybe similar to the way you can lock players to certain lines, I just mostly play as GM only and its really frustrating when I have a coach set to "Defensive" or "Standard" tactics and he sets my first line offensive player as a two way forward and therefore the 4th line guy that for some reason is set to playmaker gets 1st line power player minutes, it has happened it so many simulations and it gets so frustrating and if I sign an offensive coach then we just get scored on severely so there's really nothing for me to do except fire the coach and play as coach which is exactly what I don't want to do.
and also for the sake of it why can't we lock players on lines or even just move them around when set to gm only? you used to be able to do it in really old variations of the game and it makes no sense not to have it.. I understand in real life nhl gms don't pick the lines but this is a game and I wan't more control over it without actually having to coach the team. Last edited by Tangerino; 09-04-2025 at 08:09 PM. |
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#113 |
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All Star Starter
Join Date: Aug 2016
Posts: 1,625
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More reports and stats at team and player levels.
Allow managing more than 1 team at a time (ie 1 team in each conference) Include counts for reason not playing (ie injured, coaches decision) |
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#114 | |
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Minors (Rookie Ball)
Join Date: Jul 2025
Posts: 22
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#115 |
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Major Leagues
Join Date: Aug 2019
Posts: 328
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Playable League Select screen in Custom Leagues
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#116 | |
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Minors (Single A)
Join Date: May 2011
Location: Doylestown, PA
Posts: 95
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#117 |
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Bat Boy
Join Date: May 2022
Posts: 5
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To add to my previous post: player height and weight should matter.
Heavier/taller players should be better at hitting and fighting, taller players will have longer reach (better stickchecking ability), but may struggle with skating (acceleration/top speed/agility). Also, I do think the training system should be reworked. The current system is a bit too opaque and doesn't allow enough specificity on what skill areas to focus on (it shouldn't be too detailed either but some areas like "skating", "puck skills", etc. would be good). Also, the team should have some control over training of unsigned prospects too, though it may depend on what league (e.g. NHL teams may not have that much control over prospects in the KHL). Finally, as a very minor point. I think you should be able to sign players to AHL contracts. Although AHL teams are not always owned by the parent franchise, some teams are and in those cases some promising undrafted FAs (or less promising former draft picks) may land an AHL deal that later gets upgraded to an NHL deal. |
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#118 |
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Minors (Double A)
Join Date: Apr 2014
Location: Canada, BC
Posts: 191
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the frustrating part to me is the focus of developing leagues that i would argue a very very small portion of the playerbase is actually playing, im not trying to discredit any european fans or any europeans leagues but let's be real the main focus is the NHL even people that play those journeyman saves the eventual goal is to run an NHL team, now that being said, the NHL should be the most flushed out league, the fact that there are still so many issues with what is the primary league is very frustrating, instead of so many resources being used adding an in my opinion useless NCAA setup was just not necessary in the current stage of the game.. I understand it's definitely becoming bigger and more young talent is going to the NCAA but **** its for what 1-4 years and then what? they play 15-20 years in the NHL so that league should in theory be working pretty well no? but there are still SO MANY glaring issues with the NHL in FHM 11, I saw someone bring up earlier the trading, it's actually so stupid the way the AI works for trading when it comes to human controlled teams and the other AI teams, I saw someone bring up trading trade deadline loans for reasonable trades like 1st round pick and a prospect, meanwhile i offer my whole fkin team and 4 1st round picks and get a "ARE YOU CRAZY?" response.. thats been like that for idk... 4-5 versions of the game now? how are things like these not prioritized during development of the game? I'd honestly rather them take a whole year off and just do a roster update for fhm 11 and really focus on the big league for the next game, a 3d engine would greatly improve actually wanting to spend time watching the game, trust me I understand the development team is very small and have nowhere near the same assetts as OOTP and even comparing the two is silly but we are a decade into this game and I feel like it was at its best during FHM 1 - 5 its literally gotten worse over the years and its frustrating to sit down and try and enjoy the game.
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#119 |
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Bat Boy
Join Date: Sep 2025
Location: Canada
Posts: 1
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Is there even a FHM12 coming out?
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#120 |
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All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 778
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