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#101 |
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All Star Starter
Join Date: Jun 2016
Location: Boston Ma.
Posts: 1,958
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She's gone (she's gone), oh, I, oh, I
I better learn how to face it She's gone (she's gone), oh, I, oh, I I'd pay the devil to replace her She's gone (she's gone), oh, I
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I play out every game—one pitch mode. |
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#102 |
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Minors (Rookie Ball)
Join Date: May 2016
Posts: 26
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So no players from the Japanese league are in the game?
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#103 |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,907
Infractions: 1/0 (0)
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#104 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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So, is there a reason the fictional international league templates have been removed? This game is seriously just a shell of what it was. Why would anyone even want to use the KBO without the other leagues? Why do they bother including a WBC tournament when there are two leagues included from the world of baseball? I mean seriously, there are no mods, there is no organization, and the mod community is simply more concerned with graphics these days instead of ways to expand the detail level of leagues.
I thought this was all supposed to be covered by modems and it was said there would still be international templates...which is now obviously no longer the case. |
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#105 | |
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Major Leagues
Join Date: Jul 2017
Posts: 323
Infractions: 0/1 (1)
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#106 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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Quote:
It's a shame things have come to this. I just don't want to play around with a jigsaw puzzle/erector set/lego set/model train set (take your pick) anymore. Just tired of it. I want the parts pre-resembled, click a few buttons, and you're ready to start being a GM in a larger world where you are just a piece of that fully functioning world that takes on a life of it's own. It's just not there anymore. EDIT: No offer of the partner leagues as a fictional setup option. Last edited by PSUColonel; 03-30-2023 at 10:47 PM. |
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#107 | |
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Major Leagues
Join Date: Jul 2017
Posts: 323
Infractions: 0/1 (1)
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#108 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,644
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Quote:
If you want the J-League system in FM, you have to jump through the same hoops. If you want to manage in any other league that isn't already licensed and included in the game, it's the same thing. If you want to have certain lower leagues that aren't included, and you want real players and staff from those leagues, it's the same problem. You have to track down the right mods and files, and you have to work around the same issues. Granted, the situation is arguably worse in OOTP in some ways, but FM has its own issues, and licensing and inclusion of the J-Leagues as well as German national team players have both been issues to varying degrees for many years. |
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#109 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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I just want real world working league structures with all of the correct settings for stats as well as the closest to actual rules as possible…I am not so much concerned with real players the way many others are. What I want though is now an extre challenge when you think of the number of leagues.
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#110 | |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,777
Infractions: 0/1 (1)
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Quote:
The difference is in FM you'll find multiple mods that offer everything the bade game is lacking, here not so much. Good luck finding any mod on here that doesn't include the MLB league as well. Meaning you can't import it into your game if it has the MLB in it so your left to try and fix it yourself. |
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#111 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,146
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Quote:
"But it's not easy to find all of the information and rate the league." IDK but if the league was in v23 or before maybe start there? Open the game, get out your phone and take pictures of the settings for rules, structure, teams, LT, finances, etc. etc. etc. Open v24, create the league(s), and start typing in the settings? Try getting a group of volunteers involved with each taking one of the leagues? Collaborative efforts like this have been working for years with many sports titles, from rosters to player gear. If a group is simply copying information then nothing comes down to how each individual thinks something should be rated or done. IE any difference of opinion can be edited in individual leagues once they're on someone's machine. If one wants it bad enough it's worth the time to do. And when it's done, it can be shared and maintained year to year with rule changes etc. If I had to have these leagues to enjoy my game I would start here. In regard to games that all contain MLB. I'm not an expert but could one take a mod that has MLB, start a game with it, delete MLB, and then save as template keeping only the leagues they want? Or is there some reason this won't work? I never have messed with this part of OOTP so honestly don't know. |
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#112 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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Well, I have been working on a full world setup that I thought was going well, but not so much now. I am afraid I am going to have to likely halt my work. I was unaware of some of the "under the hood" changes OOTP has made between version 23 & version 24...and now I can't just plug in the old modifiers and expect similar results.
This is what I was speaking to when I said it would be impossible to maintain these leagues without the support of the development team. I do not have the time or patience to do endless testing on all of this...and because I want it done correctly, I will just simply not do it at all. The starting Pitching fatigue issue is what alerted me to the vast differences between the two versions. For example....in OOTP 23 the pitcher fatigue setting is very low (for MLB) in OOTP24 its normal. Not to mention that all of the modifier numbers are different as well. Now, that's all well and fine for the MLB because OOTPD still supports it...but for leagues in Japan, or other international leagues this is a major issue as I am sure you can see. It's not as simple as just "copy & paste" from 23 to 24 anymore. SO...YET again I have wasted hours and hours on this crap trying to improve the OOTP experience...but without some sort of guidance or a template that is relevant for OOTP 24, it's just a waste. Even if I created each league from scratch and built each one individually (again I just don't have the time or patience for a massive undertaking like this) the numbers would be probably better because it was created by OOTP 24, but still likely not anywhere near league specific perfection. |
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#113 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,644
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Quote:
In OOTP's case, mods have always been linked from these forums, but since many of them have involved unlicensed leagues, those links have been removed. But the threads still exist, and you can potentially contact the creators to see if they're working on something for the future. For mods that can't be linked here, things may need to work the way they have with FM for 20 years. |
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#114 | |
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Hall Of Famer
Join Date: May 2006
Posts: 3,644
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Quote:
It seems theoretically possibly that OOTP Developments will eventually release templates for fictional versions of unlicensed leagues. They existed previously. I think the issue is that the need to remove unlicensed leagues came about during the late stages of development and beta testing for OOTP 24. There probably hasn't been time to figure out templates or whether the developers can provide and support an alternative solution. It's probably something that won't get attention until after OOTP 24 reaches a very stable state and most bug fixes are complete. |
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#115 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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Quote:
This is a bit of what I was trying to argue before the release of OOTP 24...that there really are no OOTP "fan sites” dedicated to hosting a plethora of mods such as uniforms, logos, league configurations, templates, QuickStarts etc.... I feel without something along these lines...we are essentially going to just have to accept what the developers give us...which now a days is far more sparce than it ever was. I also see an issue with a lot of the people around here who's attitude is: "I am just lucky to have OOTP because if I didn't I'd still be rolling dice and using playing cards". Unfortunately this attitude isn't really helping the matter either. But at the end of the day, it is what it is. I have been spending a lot more time on FM lately, as I feel it's just a far more detailed sim, and it provides the world experience I am looking for. Where I am just a cog in that world as it simulates around my club. The MLS does make it pretty challenging also due to all of the rules and restrictions...which I actually enjoy delving into...you can't just spend money and win...you have to negotiate the salary cap while still keeping up a youth system and trying to find that extra player or two to put you over the top...lots of realism and fun IMO. Anyway, I could always just play the MLB & partner leagues, and while I am sure they are jolly fun, it just pales in comparison to the depth FM now offers. Last edited by PSUColonel; 03-31-2023 at 01:41 PM. |
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#116 |
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All Star Reserve
Join Date: Jan 2021
Posts: 520
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Wy not use NexusMods?
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#117 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,644
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#118 | |
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Major Leagues
Join Date: Jun 2018
Posts: 332
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Quote:
This is my issue, I don't care about the real players, I care about the real league rules, schedules, and modifiers. |
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#119 |
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Minors (Double A)
Join Date: Nov 2013
Posts: 125
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I do care about the real players, even though I operate a fictional league within the world. I like to have the experience of scouting talent in Japan or Taiwan or such...and I really enjoyed the WBC this year and would love to be able to recreate it. That looks as if it is no longer possible.
I have to admit that I share the concerns of many of the posters here. I'm very disappointed with this version of the game. I understand the problems that have led to this, but ultimately, I'd like to play the game the way I want, and the flexibility and detail of OOTP was the reason I gravitated to it instead of Baseball Mogul. It's worth an attempted fix. It seems that the other leagues - Honkbal Hoofdklasse, Mexican League, Cuban League, and so on - can be added back in directly. As for Japan, I'm fine if we add them as "Rippon Pro Baseball" with asterisks added at the beginning of each last name to confuse the algorithm, or something similar. Incidentally, if you go to the link in my sig below, I have a forum where we can discuss things more freely.
__________________
"Don't worry about it, fellas. I'm an old Oriole. I'm too tough to die." - Wilbert Robinson, Hall of Fame |
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#120 | |
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All Star Reserve
Join Date: Mar 2015
Location: USA
Posts: 641
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Quote:
Be that as it may, OOTP is still the best game out there. Perfect? No. But who is in the gaming world? My prediction is that we will not see anything done this year. I'm optimistic that something could get done by the end of the year and before OOTP25. Next year will be the twenty-fifth anniversary of OOTP. That is huge. I was watching Markus's body language and reading his recent posts. It's obvious to me that this whole ordeal has been very stressful on him and I'm sure other OOTP staff. These are good people. I understand the frustration many OOTP customers have. Believe me, I get it. But taking it out personally on the OOTP staff and customers is wrong. Hey, at least we still have an OOTP game to play. Be thankful we have that. |
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