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#101 |
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Hall Of Famer
Join Date: May 2002
Posts: 2,280
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...
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Last edited by old timer; 05-03-2019 at 02:04 AM. Reason: nothing useful added |
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#102 | |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,380
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Quote:
Mathematics says the second choice. And if math is right (which it is) then we're promoting some weaker teams and leaving stronger teams behind.
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#103 |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,380
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Here's something to think about...
I took a random 10 leagues from each of the 6 Levels, and averaged the games behind between the 1st and 5th team in each of the divisions across those leagues. Here's the results... Level AVG.GB IRON 21 BRONZE 24 SILVER 29 GOLD 31 DIAMOND 38 PERFECT 45 The Talent level "spread" actually gets greater as you move up levels. This confirms if you enter the upper levels not a whale, your destined to be a punching bag unless you spend cash to correct it. It also points out that we're not tightening down the competition as we move up.
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HRB Last edited by HRBaker; 05-03-2019 at 09:33 AM. |
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#104 |
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All Star Starter
Join Date: May 2006
Location: Leesburg, VA
Posts: 1,492
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Wow, has there ever been a ton of discussion here in the last day or two. I've got a couple of thoughts:
1. Regarding promotion/relegation: I think we all agree the small number of teams promoted/relegated keeps balance out of whack for too long, and can mean a bad team is often stuck for a while in a league where they're overmatched. One solution to this would be to add more league tiers - instead of the 5 we have now add more leagues. So you could have (just throwing out an example): Iron - Low Bronze - High Bronze - Low Silver - High Silver - Low Gold - High Gold - Low Diamond - High Diamond - Low Perfect - High Perfect The partitioning of teams is into smaller "buckets" so in theory the teams would be more equally matched. You could also have a feature where the promotion/relegation between Low<->High in the same color is greater (so say 8 teams go from Low to High Bronze each year and 8 teams go from High to Low Bronze each year, but the transition from Bronze to Iron or Bronze to Silver is the same as it is now). That would help ensure that each level (Iron, Bronze, Silver, etc) is better sorted into the "top half" and "bottom half." I believe this would help even out the league balance and would help to prevent teams from getting pushed too high too fast. This would, of course, require a lot more work on the part of the devs. 2. A good point was raised above - one unfortunate side-effect of being promoted too fast is that overmatched teams act as a PP gifting system to better teams, because they're frequently getting the butts whipped and potentially giving out lots of PP. So the rich get richer and the poor stay poor. What if, when team-related PP are awarded, the victim team got some percentage of the PP also? Sort of like a consolation prize? So for instance, if you get beat 20-2 and the winning team gets 100 PP for scoring 10 runs in an inning, the losing team would get.. I dunno.. 25 PP for being the victim. I'm talking about team achievements, not individual ones here. This feature would help poor performing teams accrue PP a little faster which would help them make themselves better. Just some thoughts to help the competitive balance. |
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#105 | |
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All Star Reserve
Join Date: Aug 2011
Location: Boston
Posts: 960
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Quote:
I don't disagree with point #1, but I'd like to point out if you go by that system, plus an entry pool, it would take three months of being promoted every week just to reach the highest tier. Basically that league wouldn't even exist until the All-Star break :P And it would only exist for those who had teams promoted at a 100% efficiency. I do, however, completely disagree with point #2. I don't want to play a game where losing rewards you with something. Ever. Just my two cents. Thanks for the ideas! Last edited by Findest2001; 05-03-2019 at 10:03 AM. |
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#106 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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Quote:
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#107 | |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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Quote:
Or do we need to hear again from the "no roster changes after the trade deadline" contingent?
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"And, Masters, do not forget to specify, when time and place shall serve, that I am an [censored]." (Much Ado About Nothing 5.1.255-256) Primary Team ![]() Collection Rewards (Cards & Packs) F2P Theme Team ![]() Movers F2P Theme and Adam Schlesinger Memorial Team
Last edited by Dogberry99; 05-03-2019 at 10:24 AM. |
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#108 | |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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Quote:
Achievements should reward good play. This is why uncompetitive losing teams should not receive welfare. It is also why those teams must be quickly removed and relegated away from those beating up on them.
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"And, Masters, do not forget to specify, when time and place shall serve, that I am an [censored]." (Much Ado About Nothing 5.1.255-256) Primary Team ![]() Collection Rewards (Cards & Packs) F2P Theme Team ![]() Movers F2P Theme and Adam Schlesinger Memorial Team
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#109 |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,380
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My "plans" are to make the balance of the game fair for everyone. The whole concept is to push the stronger teams up - and the current method doesn't do that. We move teams down based on worst WinPct and DON'T move teams up on the same basis. An owner's "goal" should be to win as many games as possible to get promoted OR to sandbag and train and build for another day. The numbers I posted above for GB is all wrong. The spread between the best and worst teams in ANY league/division should AT LEAST be the same in Perfect as it is in Iron. The fact it isn't proves the talent spread is too great the higher you move up. As a Whale, instead of it being "harder" to win, it becomes easier.
I fear that the longer it goes on without some kind of correction, most players will play the first 6-8 weeks until they realize there's nothing more to achieve - then go on to something else until the new version comes out.
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HRB Last edited by HRBaker; 05-03-2019 at 10:25 AM. |
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#110 | |
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All Star Reserve
Join Date: Aug 2011
Location: Boston
Posts: 960
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Quote:
What about promoting based on win%, but with a significant weight added to playoff wins? They still get their "promote by playoff results" while win% is a key factor. Just a thought. I'm sure they could add a modifier to give weight to those playoff wins. Unfortunately it defeats the purpose to do it solely on win% because then there's no point to the playoffs. |
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#111 | |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,380
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Quote:
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#112 | |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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Quote:
__________________
"And, Masters, do not forget to specify, when time and place shall serve, that I am an [censored]." (Much Ado About Nothing 5.1.255-256) Primary Team ![]() Collection Rewards (Cards & Packs) F2P Theme Team ![]() Movers F2P Theme and Adam Schlesinger Memorial Team
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#113 |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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Next year get rid of fixed promotion and relegation. Reclassify teams every season based on overall roster strength. Then there is no reason not to try to win as many games as possible within the current season and everyone should be in a fair league.
Hell there can even be a hidden ELO type rating system for every team that categorizes them. Many ways to do it. The games behind spread posted above is alarming. It shows the highest levels are the least competitive because there is no way for the bad teams to drop out. Last edited by dkgo; 05-03-2019 at 10:40 AM. |
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#114 |
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Hall Of Famer
Join Date: Dec 2018
Location: Pack Robert Gibson; November 9, 1935 – October 2, 2020
Posts: 2,339
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I actually like that idea. I know it's been discussed before, probably not on their roadmap.
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#115 |
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Hall Of Famer
Join Date: Jun 2005
Posts: 3,434
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In both PT19 and PT20 teams that join in the first week get shoved up the ladder and end up in a league where they can't compete. Instead of changing the game, maybe these folks should change their strategy and not sign up in the first week?
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#116 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,890
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There is one thing about the current system that I don't understand. Currently, four teams are promoted from Diamond to Perfect and two teams are relegated from Perfect to Diamond. The same ratio applies to all levels. So the current system seems to be designed to push teams up the ladder. Why not have four teams promoted and FOUR teams relegated?
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#117 | |
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All Star Reserve
Join Date: Aug 2011
Location: Boston
Posts: 960
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Quote:
Makes sense to me. |
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#118 |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,380
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The early team advancement isn't the issue nor the problem. In any case, you can't rely on customers changing their habits to fix a problem.
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#119 |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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If the optimal strategy is to not play the game that seems like a major design flaw
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#120 | |
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Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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Quote:
Once the number of leagues is settled then if there are twice as many diamond leagues then you will obviously have twice as many teams relegated per league than promoted. If you relegate 4 and promote 4 then you are still increasing the number of perfect teams Last edited by dkgo; 05-03-2019 at 11:11 AM. |
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