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#101 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,883
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I read it... every page... twice! Of course, you knew that. But the point is well taken. This stuff isn't spelled out in there or I wouldn't have needed the excellent lesson from PhillieFever on how to get the results I wanted. I hope you are able to come up with the settings that give you the next Dick Wakefield. Last edited by Orcin; 09-30-2010 at 04:56 PM. |
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#102 | |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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#103 | |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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#104 | |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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#105 | |
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All Star Starter
Join Date: Jun 2002
Location: Boading, China
Posts: 1,249
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Where I disagree is that Mickey Mantle WILL be Mickey Mantle or close to him. Ted Williams will always be Ted Williams or close to him. Stan Musial will always be Stan Musial or close to him. (Enough examples). My point is that the great players are always great or close to great. I have seen the also-rans (Pat Seerey) be great in this game and that's fine. I've never seen Ted Williams as a bum. So the development system works in such a way that players like Williams develop in the way that players like Williams develop, which is great. I think the game needs to identify these guys (and I'm sure the technology and knowhow is there) and treat them accordingly. By that I mean, don't trade them. Period. I shopped a 21 year old Gus Bell and I was offered a 29 year old Stan Musial who needless to say went on to win the batter of the year award. I expect he will win a few more. Every single time I play this game or the other one, guys like Musial are always great. I would trade a 21 year old Bell for a 29 year old Musial any day. I'm sure I would have done it back in 1950 if I was a GM. Now in the other game as I think I mentioned, I can't get Musial for anything. The game tilts the other way. I can offer 5 great guys for Musial and it's a trade I would take (I just offer the guys to check on the game), and the AI team will not give up Musial. Ever. I feel because of things like that the trade engine is better. Better to err on the side of not trading away greatness than to err on the side of trading it away. And I'm playing the same style game (player development engine working on imported players whose ratings are never recalculated). So to summarize, the player development engine by itself will always develop the real life great players as great players in the game. It MAY develop the okay players as great players. But you will never see Ted Williams as a lousy player in this game. And I don't think you should either. |
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#106 | |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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Quote:
Last edited by PhillieFever; 09-30-2010 at 05:58 PM. |
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#107 | |
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All Star Starter
Join Date: Jun 2002
Location: Boading, China
Posts: 1,249
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Of course, there may be other excellent ideas out there but I'm convinced it can be done. |
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#108 | |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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#109 | |||
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,179
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EDIT: I'm happy to see the direction this thread has taken. I think it should be used as an example to counter the arguments some present to "lock this thread". Sometimes the wind changes direction and a thread can go from a snipe fest to a helpful thread. Just tossing it out there. Make of it what you will. Last edited by actionjackson; 09-30-2010 at 09:43 PM. |
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#110 | |||
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All Star Starter
Join Date: Jun 2002
Location: Boading, China
Posts: 1,249
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I don't think it would work out (now there's a defeatist attitude). I don't know how the beta testing is done for this game but if I was assigned to check on individual parts of the game I don't think I'd enjoy it. I'm more of a overall test driver and I'll tell you where I think the problems are and suggest something to solve them. The other thing is I'm not sure the attitude of the developer is something I can work with. My interaction with him, while always polite on my part (believe it or not) and "constructive criticism", is usually met with the attitude of arrogance and I don't know what I'm talking about. My last interaction, which I've mentioned before, was a reply that this trading engine is the best one out there (it isn't, trust me), and that if I was really making the trades I claimed to have made then I was the Theo Epstein of sim baseball. That's not a good attitude to have. Quote:
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#111 |
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Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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Although I'll never profess to being a saint, I do find that sometimes an argument can turn out good for both parties as long as a certain level of respect is held for the other person's view, regardless if you agree with it or not. What looks good from my side of the street, doesn't always look the same on the other. This is an important point that I feel a lot of people miss when they're in the heat of a discussion. Personally, I'm pretty happy we were able to go over a few points, bat it back and forth and come away with a new found respect for another person's point of view.
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#112 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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My point was a rebuttal to those who offer opinions from the outside as if those assessment are iron-clad facts. They are not, since those opinions are made in the absence of relevant information. Certainly, user perception is an important factor, and how things are being received must be given its due consideration since that reception may not be what was intended. But that perception should not be confused with it necessarily being the true picture of all that goes on behind the scenes. In terms of pointing out shortcomings in the game, that is always useful. The key is that such feedback be presented in a constructive way. That is not always the case however, which limits the practical usefulness of such non-constructive feedback. (It should be noted that non-constructive feedback is all too often pretty much a staple of the gaming industry. It's hardly limited to OOTP. Visit just about any game's forum and you can see complaints that offer little insight. The Gears of War forums, to name one, offer lots of examples.) |
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#113 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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As a general comment on the historical play questions, I'll just point out the 800-lb. gorilla in the room on that front: the fact that there is no one universal definition of what a historical league should be. Different folks want different things when they play a historical league. That simple reality creates an enormous number of complications in terms of how a historical league should operate and what kinds of numbers it ought to produce.
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#114 | |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,883
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Some other games with which I am familiar choose to provide single-switch "modes" to produce a variety of results. However, the inner workings of the switch are buried within the code and there is no precise definition of what the mode means. Therefore, one does not know if the mode produces the desired outcome or something else entirely. I prefer the OOTP method where I can tune the results with various options. My success and satisfaction will be linked to the amount of time that I am willing to invest in experimentation and research. |
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#115 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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I feel the same. If anyone came to Toronto and I was in town it would be a blast to meet for a pint or two.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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