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#101 |
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All Star Reserve
Join Date: Jun 2008
Posts: 543
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I'd like to comment on the utility player creation boost that was supposed to have been added in a late OOTP9 patch. I don't really know if it's working properly or not, as there seems to be no general agreement on whether it's working at all! And if it is, no one seems quite sure how. Can't recall ever seeing any clarification on this topic from "upper management". But if it isn't working, it should be fixed!
![]() ![]() Interesting in reading through this thread that there are relatively few comments on sound and none I can recall on ball-flight and assorted other whiz-bangs. What most people are focussing on is the guts of OOTP, it's ability to play a game of baseball and to more accurately mimic player development, roster management and other important off-field areas. Guess this gives a pretty good indication of what this portion of the OOTP audience considers important in a text baseball sim. I'm in full agreement. |
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#102 |
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Moderator
Join Date: May 2007
Location: Dallas, TX
Posts: 360
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Linux Sound Thread Issue
I would like to see the fact that the sound thread in the Linux version runs full-bore with as much cpu as it can grab. It should not be necessary to have the use renice on that thread.
This text sim should not be using this much cpu, and will not if this is corrected in the next version. And I don't even use the sound !Ray |
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#103 |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Rebuild vs. Win Now
When a team is declared to be in rebuilding mode, this should mean something as far as how the AI evaluates players on that team and for trade purposes. The same would be true for 'win now'.
It could be something as simple as nudging the sliders one or two notches closer to 'favor prospects' for a rebuilding team and towards 'favor veterans' for a team where there is no tomorrow. {This just in — Tomorrow has been cancelled. Film at eleven.} |
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#104 |
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Hall Of Famer
Join Date: Nov 2004
Location: In a house in Saint Cloud, Florida.
Posts: 7,085
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Having the game save the player locations for the ballparks. As it is now, they are saved, but the settings are not saved for night vs. day. So, unless the ballpark images are exactly the same, you have to change it every time.
In other words, if you start a game and it is a day game and you re-arrange the locations of the players on the field, putting them in proper position, then the next game is a night game, it uses the new position locations for the night ballpark.
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Like BLUES? Visit www.smokestacklightnin.com, you will LOVE it! New show every Monday!! New Blues HOF![/COLOR][/FONT]
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#105 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,077
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The AI needs to:
1. Be adjusted so as to appear more patient before promoting and demoting. The AI currently reacts too quickly according to ratings and changes in those ratings. 2. Consider a team's place in the standings and the league date when making trade offers. 3. Know when a team has clinched and manage accordingly...especially the pitching staff in preparation for the post-season. 4. ALWAYS throw home when a potential winning run is attempting to score in the bottom of the 9th 5. Simulate degrees of loyalty when it comes to roster, rotation and lineup decisions. The AI currently will consistently replace a longtime(I don't mean aging), established veteran in the starting lineup with a player who may be slightly better rated at the drop of a dime, even though the established player's stats haven't proven the decline yet. There are more but most everything has already been mentioned in the 6 pages so far. I sincerely hope Markus spends some time reading this thread as it begins to grow over the next several days. It already is shockingly big and it's been only a day since he opened it.
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Fidel Montoya Asahi2 Baseball League ex-Commissioner(Historical League Since 2004) Ex-Web Host Current Mod Maker?? |
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#106 |
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All Star Starter
Join Date: May 2007
Location: Tokyo, Japan
Posts: 1,491
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Some great posts here!
All I wanted to say have been already mentioned here. I personally do not mind if the release of the new version will be a year from today, if some of these inputs will be reflected positively to the game. (Not that Markus should not release the game every year!)
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myasu Bill Spaceman Lee- "The other day they asked me about mandatory drug testing. I said I believed in drug testing a long time ago. All through the sixties I tested everything." |
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#107 |
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Hall Of Famer
Join Date: Dec 2001
Location: Sioux Falls, SD
Posts: 5,031
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I want OOTP to read my mind, and create what I want in my fantasy universe, to every detail, even though I haven't even thought about it yet. And do it quickly with great accuracy. Thanks!
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#108 | ||||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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In the spirit of nitpicky accuracy...
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Last edited by Le Grande Orange; 01-27-2009 at 01:52 AM. |
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#109 |
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OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,253
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Pitching Staff Handedness
Fairly frequently the AI uses staffs of 100% righthanders.
In my current league of 16 teams, 5 staffs are 100% righties (starters and bullpen), plus 1 team has a bullpen where everyone is nicknamed Lefty and all the starters are right-handed. The other 10 teams seem more reasonable. Perhaps handedness should be a criteria in staff selection? As a test I crippled all four righthanded starters on one of the all RH teams one at a time and 2 lefties and 2 righties were called up (the first and third callups were the lefties) so it appears the lefties were not a lot worse than the righties and the staff might not have suffered much by their inclusion. A lefty or two adds strategic dimension even for the AI. How come no righthanded pitcher ever was given the nickname "Righty" anyways? What is up with that? |
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#110 | |
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Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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There shouldn't be left throwing middle infielders (well, there should be maybe one a generation, I'm against making anything impossible) in the major leagues. |
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#111 |
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Hall Of Famer
Join Date: Feb 2002
Location: Idaho
Posts: 2,874
Infractions: 1/0 (0)
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For the same reason we have "southpaw" as a nickname for lefties as well, they're far less common in the population.
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#112 | |
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Global Moderator
Join Date: Feb 2006
Location: Here
Posts: 6,156
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Quote:
But corsairs is right. Any time you make a change to league structure at initial league setup all the teams that were in the previous setup get marked as invisible and a whole new batch get created (I think I worked out that if you wanted a 2x50x50 league setup, you would have 250,000+ inactive teams) That's a ratio of 1 active team to 50 inactive ones. That's bad enough, but then you also have things like team strategy. As you are aware there are 36 different time/score combinations each with around 23 strategies (only 20 of which are displayed, begs the question what the other 3 are). Because they are sliders they are currently stored as signed 32 bit integers despite having at most a range of -10 to +10 (and most of them are -5 to +5). There are no sliders in the game that extend beyond -127 or +127 so they could be stored as signed bytes rather than signed 32 bit integers. Roster lists are fixed in the team files. Most people play with 40-tops possible on a roster, but the database insists on holding enough space for 200 people on each of active, secondary, disabled and all (there isn't really need for all as it's an amalgamation of the previous 3 lists). This I think is a hold-over from the OOTP6 days when the database was a fixed size (players were allocated 25 years of database space IIRC), but other areas have been moved away from fixed sizes. It all adds to the bloat of the data that needs to be loaded when you play the game and adds to the size of downloads for online leagues. Whether this deserves mention as a flaw or just an annoyance to someone like me who gets annoyed at strange database design is something I'll leave to Markus. |
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#113 |
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Hall Of Famer
Join Date: Mar 2002
Location: Greater Boston Area
Posts: 3,992
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I still miss the old Development Report. I want to be able to see every change my players undergo. It still irritates me to no end that this was removed and replaced with a much inferior system.
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#114 |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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Spring Training -
The game should list Spring Training standings and leaders on the HTML during Spring Training and then be able to switch to regular season standings and leaders when the regular season starts. As it is now, in online leagues there is no mention of ST results on the league or team front page. |
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#115 | ||
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,360
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Quote:
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__________________
Founder of the Planetary Extreme Baseball Alliance (PEBA) Premiere OOTP fictional league where creativity counts and imagination is your only limitation Check for openings - contact us today! |
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#116 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,466
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Quote:
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#117 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Maine
Posts: 4,466
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Quote:
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003! "Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams |
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#118 |
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Major Leagues
Join Date: Dec 2001
Posts: 348
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I agree with that. I like the old report much better!
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NABA - Baltimore Blue Claw's Dynasty |
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#119 |
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All Star Starter
Join Date: Dec 2005
Posts: 1,685
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Thanks to RonCo, f.montoyo and corsairs for your points, which covers a lot for me.
I don't know if this would count as a new features, but I would love to see the stadium import/export feature return from OOTP 6.x. It made importing MLB ballparks other people had setup so much easier.
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#120 | |
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Hall Of Famer
Join Date: Dec 2003
Location: the dynasty forum
Posts: 2,318
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The underlying bug here is the default in-game strategy settings. If you look at every AI team, the settings are the same for every game situation/score. The game should, via the in-game strategy settings, make it so that teams basically never give out intentional walks when up or down by 4 runs in the 9th+, and basically never try to take an extra base in those situations either (particularly down by anything more than 1 run).
Quote:
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Heaven is kicking back with a double Talisker and a churchwarden stuffed with latakia. |
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