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#1101 |
Minors (Rookie Ball)
Join Date: May 2013
Posts: 39
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Is there a depth chart somewhere that I'm missing or do you just have to construct in on your own?
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#1102 | |
Minors (Rookie Ball)
Join Date: Oct 2015
Posts: 30
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Quote:
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#1103 |
FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,904
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No there is no official in game depth chart. It is a highly requested feature though. I tend to use the GR and construct my own based on using the lines.
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IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? |
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#1104 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,250
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#1105 |
Minors (Double A)
Join Date: Aug 2013
Posts: 198
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#1106 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,250
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Just that save in particular, it's extremely unlikely we'll ever intentionally break saves with an update. The only time that's happened with FHM2 was an accident. To do it deliberately, we'd either have to be fixing an absolutely catastrophic problem that gave us no alternative, or adding some really spectacular new feature for that to happen - and even then, there'd be a lot of debate before we took that step.
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#1107 |
Minors (Single A)
Join Date: Jun 2012
Posts: 70
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CSV Options
so what is best to export files with for FHM 2?
i mean, like for a league where I am the only simmer, and no one else has the game Last edited by BautistaBomb19; 11-24-2015 at 03:37 AM. |
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#1108 | |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Quote:
There is a CSV export capability in FHM, but it's not like GM's who don't have the game are able to modify that in any way or import it... |
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#1109 |
Minors (Single A)
Join Date: Jun 2012
Posts: 70
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haha, well i guess i misinterpreted what people meant by saying i could run a league with 1 person. so how would i do this then with no one else having the game?
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#1110 |
Minors (Rookie Ball)
Join Date: Oct 2015
Posts: 30
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Just wondering, I started an offline-multiplayer league. Is there a way for the AI teams to still do trades, signings, roster moves and all that stuff while in commissioner mode?
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#1111 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,250
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Trades, not at the moment, that's going to take a bit of planning for the existing AI trading engine to be adapted to multiplayer in a way that won't let humans exploit it. The other stuff, though - signings, waiver pickups, promotions/demotions, etc., it will do now.
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#1112 |
Minors (Single A)
Join Date: Jun 2012
Posts: 70
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#1113 |
All Star Starter
Join Date: Jul 2012
Location: New York, NY
Posts: 1,763
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Started a project using a fictional league playing in commissioner mode and have 3 quick questions
1) Is there a way to turn off computer manager run all teams? I want to be able to set each team and its tactics and then sim it out to see results. 2) I want to adjust aging, will a lower number in general slow the process? 3) What happens if you do not check off enable development? |
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#1114 |
Minors (Rookie Ball)
Join Date: Aug 2014
Posts: 33
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I know fictional is limited in this game so i was wondering : is there a way to create any existing league with fictional players ?
thank you ! |
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#1115 |
All Star Starter
Join Date: Sep 2009
Location: Aarhus, Denmark
Posts: 1,932
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As I understand .. most set-ups are based on a league if they correspond to the same number of teams... (might have to ask which is which) ...
So if there is a league that you would like to play and the set-up corresponds to that league ... then all you have to do is download the NHL uniform packages and of course name the teams ... And there you have it ... I would suspect that the 30 team league corresponds to the NHL.. and 28 corresponds to the KHL.. anything else.. pose the question again with that in mind
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Intercontinental League: https://forums.ootpdevelopments.com/...d.php?t=316668 PBL Uniform 1956-on : http://www.ootpdevelopments.com/boar...ml#post3965791 GET THEM & USE THEM: http://www.ootpdevelopments.com/boar...ml#post3967601 FHM2: Report http://www.ootpdevelopments.com/boar...-call-iha.html |
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#1116 | |
All Star Starter
Join Date: Sep 2009
Location: Aarhus, Denmark
Posts: 1,932
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Quote:
So if there is a league that you would like to play and the set-up corresponds to that league ... then all you have to do is download the NHL uniform packages and of course name the teams ... And there you have it ... I would suspect that the 30 team league corresponds to the NHL.. and 28 corresponds to the KHL.. anything else.. pose the question again with that in mind
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Intercontinental League: https://forums.ootpdevelopments.com/...d.php?t=316668 PBL Uniform 1956-on : http://www.ootpdevelopments.com/boar...ml#post3965791 GET THEM & USE THEM: http://www.ootpdevelopments.com/boar...ml#post3967601 FHM2: Report http://www.ootpdevelopments.com/boar...-call-iha.html |
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#1117 |
All Star Starter
Join Date: Feb 2014
Posts: 1,009
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I want to add Quebec and readd Atlanta thrashers back in when in the save can we add expansion teams beginning of season 1 or at the end of season 1? Also can i move teams around like ootp?
Last edited by Sabres2000; 11-26-2015 at 12:56 PM. |
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#1118 |
All Star Starter
Join Date: Feb 2014
Posts: 1,009
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I want to update some OHL trades is there a way to move picks becauses commish mode?
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#1119 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,250
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#1120 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,250
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Beginning of season 1, and then every July 1 after that. You can change teams' geographical location, if you mean that, but not the conference/division setup.
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