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Old 05-31-2005, 12:28 PM   #81
endgame
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I highly favor the inclusion of LOB and DP included in the Box Scores and, in addition, would like to have them available in cumulative team stats.

The only factor in v6 that I continue to see as a real drawback for me, a solo player, is the excessive and illogical sign-and-release methodology with the AI transations. I think it a major contributing element to why some members have stayed with v5.

Borrowing an excellent example given in a previous post, link also supplied:

Quote:
Monday 2/25/1005 :
Mecca: Free agent CF Sinaan Sakina has been signed to a contract of $559,400 per year, for 4 years.
Mecca: Placed CF Sinaan Sakina on waivers and designated him for assignment for the purpose of removing him off the 40-man roster.

Monday 3/4/1005 :
Mecca: Released CF Sinaan Sakina.

Wednesday 3/6/1005 :
Mecca: Free agent CF Sinaan Sakina has been signed to a contract of $519,800 per year, for 5 years.
Mecca: Placed CF Sinaan Sakina on waivers and designated him for assignment for the purpose of removing him off the 40-man roster.

Wednesday 3/13/1005 :
Mecca: Released CF Sinaan Sakina.
Taken from this thread:
http://www.ootpdevelopments.com/boar...49&postcount=1

I am hoping that the AI changes already in place for 6.5 will eliminate this from happening. If not, I see it as a must inclusion for completely enjoyable play.
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Old 05-31-2005, 12:28 PM   #82
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Quote:
Originally Posted by dim13
Suggestion:

Have the last filter and sort criteria saved (remembered).

Example, I choose a team to trade with, bring up the other teams players, filter by SP and sort by age, choose a player. Next time I go back to add another player, it would be nice if my last filter and sort were automatically applied so I wouldn't have to filter and sort again.
Amen.
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Old 05-31-2005, 12:30 PM   #83
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Another suggestion:

When deleting a team, have the option to delete all of the players on the team being deleted. As it is now, when you delete a team all of the players on that teams are saved and released into the Free Agents pool.
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Old 05-31-2005, 12:45 PM   #84
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I mentioned it in the OOTP 7 suggestion thread, and have no clue as to how much coding would be involved, but I would love to see Team ERA splits, such as Starter ERA, Bullpen ERA, Total ERA.

Oh, and if you could throw in an option where OOTP 6.5 could go to work for me for several months after OOTP 7 comes out, that would be appreciated as well.
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Old 05-31-2005, 12:56 PM   #85
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How about walks(batting) in the league leaders section? I would love to see this not only on the standings screen, but also the HTML reports for league leaders in the almanac.
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Old 05-31-2005, 12:59 PM   #86
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Quote:
Originally Posted by endgame
I highly favor the inclusion of LOB and DP included in the Box Scores and, in addition, would like to have them available in cumulative team stats.

The only factor in v6 that I continue to see as a real drawback for me, a solo player, is the excessive and illogical sign-and-release methodology with the AI transations. I think it a major contributing element to why some members have stayed with v5.

Borrowing an excellent example given in a previous post, link also supplied:



Taken from this thread:
http://www.ootpdevelopments.com/boar...49&postcount=1

I am hoping that the AI changes already in place for 6.5 will eliminate this from happening. If not, I see it as a must inclusion for completely enjoyable play.

Hell, that's ridiculous That's the kind of stuff the new AI will prevent...
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Old 05-31-2005, 01:06 PM   #87
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Quote:
Originally Posted by Markus Heinsohn
Hell, that's ridiculous That's the kind of stuff the new AI will prevent...
The new 6.5 AI? If so, then I may have to erect a bronze bust of you for my front lawn. Thanks for your continued attention and contributions Markus.
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Old 05-31-2005, 01:13 PM   #88
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How about a basic park factor/stadium creator which prompts you to enter the number of stadiums in your league and it then assings random park factors to each stadium with all factors averaging out to 100. Then all the user has to do is name the stadiums and select the graphic(drag & drop support for coordinates would be great, but I'm sure it's not possible at this point in time).

I'll second the suggestion of better support on the html reports for talent only online leagues.

Also on the team html reports, it would be great if there was a spot for players who are in the DFA box. Right after or before "Injuries & Disabled List" would be perfect. Currently anyone in the dfa box is in html limbo

And finally on the team html reports, since there is room, it would be great if the star rating of each player was listed in a column. This would make scouting other teams via html much more efficient. Secondary position would also be nice if there is room
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Old 05-31-2005, 01:13 PM   #89
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Quote:
Originally Posted by endgame
I may have to erect a bronze bust of you for my front lawn.
If you don't already have a bronze statue of Markus somewhere in your yard, you aren't a true OOTP fan.
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Gibson swings, and a fly ball to deep right field! This is gonna be a home run! Unbelievable! A home run for Gibson! And the Dodgers have won the game, 5 to 4; I don't believe what I just saw! I don't believe what I just saw!
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Old 05-31-2005, 01:16 PM   #90
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Quote:
Originally Posted by Ktulu
How about a basic park factor/stadium creator which prompts you to enter the number of stadiums in your league and it then assings random park factors to each stadium with all factors averaging out to 100. Then all the user has to do is name the stadiums and select the graphic(drag & drop support for coordinates would be great, but I'm sure it's not possible at this point in time).

I'll second the suggestion of better support on the html reports for talent only online leagues.

Also on the team html reports, it would be great if there was a spot for players who are in the DFA box. Currently anyone in the dfa box is in html limbo

And finally on the team html reports, since there is room, it would be great if the star rating of each player was listed in a column. This would make scouting other teams via html much more efficient. Secondary position would also be nice if there is room
This I like. Also, I would like to see the game correctly select a stadium for the All-Star game that corresponds with the league that's hosting it. Can't tell you how many times a stadium in another league has hosted the game instead of the league that should be. Not sure if it happens in the default league structure, but it happens a lot in my historical replay.
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Gibson swings, and a fly ball to deep right field! This is gonna be a home run! Unbelievable! A home run for Gibson! And the Dodgers have won the game, 5 to 4; I don't believe what I just saw! I don't believe what I just saw!
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Old 05-31-2005, 01:27 PM   #91
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Quote:
Originally Posted by UngratefulDead
YES. It's annoying going through the players to check if they are tired.
I agree as well. I have been waiting for this one to change for a long time. It stinks having to check the current starters playing cards to see if they are tired.
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Old 05-31-2005, 01:43 PM   #92
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I don't know know if these are v. 6.5 things or v. 7 things, but it would be really nice if the DIPS engine and the offensive engines were fixed a bit, as well as the roster.

1. We should have GB% mean more than "slight increase to babip." It should correlate to HR rate, and strongly so. Also, we expect that this is related to 2B rate, too.

2. It would also be nice if I could be convinced that handedness mattered a bit more -- so, if GBs are more often hit to the pitching hand than not (and, I believe they are; this is a premise for the Win Share system), a GB RH pitcher should create more chances for the SS, while a GB LH pitcher should create more chances for a 2B (all other things being equal).

3. Greater variability in HR allowed rates would be a plus. Pitchers who give up 10 HRs over 200 IP a season can be expected to give up 20 the next year. Remember, HR rate has the LOWEST y-t-y correlation among the big-3 DIPS factors.

4. A bit greater variability in BABIP for batters. This is just a fealing, but .300+ hitters seem to keep their BABIP relatively stable. While there is likely a true talent (IRL) around which a batter moves, for singles/AB, that rate is very unstable. To translate: players have very unstable singles/AB rates from y-t-r. I have the feeling that while the game has a good deal of variability, there is a tad bit too little. I'd expect a guy with a .350 talent BABIP to bat .320, .350, .370, .390, .300, or so. On the other hand, his HR/H and BB rates will be much more stable. I've had the fealing that the HR/H rate and BB rates were always about as stable as BABIP, though, to be sure, I've never tested this. I believe BaseballProspectus, in last year's or the year before's, book published some y-t-y rates for BABIP for hitters. The game should at least come close to mimicing them. Again, maybe it does -- but, it doesn't feel that way, and I've not seen it shown either way.

5. A bit better roster rules (e.g., play off roster rules) and better AI management of the roster rules. If there is a 40 man roster, it should be full speed ahead! Certain rules (like the 10-5 rules, or the timing of DFAs [e.g., a player need not tell the team ahead of time that he will refuse assignment]) are less important than other moves (e.g., switching from 15 to 60 day DLs, a playoff roster that follows standard rules and that doesn't impact the 40 man, fixing the DFA/40 man loophole (!), etc.). Just for the playoff roster, especially, teams should not be able to add some rookie called up on Septemer 15th when there is no corrosponding injury to a man on the 25 man roster in August, for example.

Just off the top of my head, and without too much thought put in. Sorry if they are either repeative, worthless, or too ambitious for this upgrade.
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Old 05-31-2005, 01:44 PM   #93
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Quote:
Originally Posted by Ktulu
How about a basic park factor/stadium creator which prompts you to enter the number of stadiums in your league and it then assings random park factors to each stadium with all factors averaging out to 100. Then all the user has to do is name the stadiums and select the graphic(drag & drop support for coordinates would be great, but I'm sure it's not possible at this point in time).
" "!!!!!!
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Old 05-31-2005, 01:53 PM   #94
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The ability in the team strategy tab (or elsewhere) to select Do not use as pinch hitter when resting. It's pretty frustrating when I'm resting my star player and he pinch hits in the bottom of the 8th in a 9-4 game.

Either that or adjust the AI so it is a lot less common and only in situations in which the pinch hitter is the tying or winning run.
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Old 05-31-2005, 01:56 PM   #95
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Oooh, oooh, pick me!

The ability to toggle auto-save to only run weekly or otherwise toggle it to not run after every day if you sim day-by-day.
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Old 05-31-2005, 01:57 PM   #96
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Quote:
Originally Posted by sebastian0622
Oooh, oooh, pick me!

The ability to toggle auto-save to only run weekly or otherwise toggle it to not run after every day if you sim day-by-day.
Definitely seconded.
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Old 05-31-2005, 01:58 PM   #97
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Quote:
Originally Posted by Ktulu
How about a basic park factor/stadium creator which prompts you to enter the number of stadiums in your league and it then assings random park factors to each stadium with all factors averaging out to 100.
If nothing else, how about the ability to import park factors from CSV? CommishJoe's exporter already puts out a nice CSV file with all the park information. The ability to read that back in would be terrific - the user could change ballpark data in Excel, rather than the rather tedious park-by-park method that exists now. A template could then be made (one already exists, it would just need to be modified) that would automagically calculate park factors from the dimensions, etc.
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Old 05-31-2005, 02:02 PM   #98
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Quote:
Originally Posted by sebastian0622
The ability in the team strategy tab (or elsewhere) to select Do not use as pinch hitter when resting. It's pretty frustrating when I'm resting my star player and he pinch hits in the bottom of the 8th in a 9-4 game.

Either that or adjust the AI so it is a lot less common and only in situations in which the pinch hitter is the tying or winning run.

I'm sure this is asking too much for 6.5 but to really fix this problem how about not treating one AB as a full day in the field? I guess the same would apply to those leagues that use the DH. A player who only plays DH should be able to play more consecutive days than if he played in the field.
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Old 05-31-2005, 02:05 PM   #99
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Originally Posted by Riverdome
I'm sure this is asking too much for 6.5 but to really fix this problem how about not treating one AB as a full day in the field? I guess the same would apply to those leagues that use the DH. A player who only plays DH should be able to play more consecutive days than if he played in the field.
Indeed. See #5 here:

http://www.ootpdevelopments.com/boar...ad.php?t=69187
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Old 05-31-2005, 02:08 PM   #100
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Three things i can come up with are...

1) As it stands right now, the only way to see the players in the current year's draft class is to do an HTML export. It would be great to have an in-game screen showing the upcoming draftees. It could have the same exact look as the screen on draft day, just without the functionality to draft the players.

2) As part of the almanac or league history, a screen showing each year's entry draft would be a nice addition. To me, it's cool to be able to look at the league's draft year by year and see where the superstars got drafted. Yes, i know it's listed individually in each player's bio, but it would be nice to have the entire draft.

3) Fatigue. Instead of having the option to turn it off, it would be great to have a slider or have an entry to increase or decrease the effect of fatigue. Too many times do players get tired two or three days after an off day, or a pinch hitting appearance, and it would be nice to be able to tweak...
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