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#81 |
Hall Of Famer
Join Date: Feb 2003
Location: BC
Posts: 4,506
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Any chance you could write an export function that dumps the names from the database of an existing universe/league into an xml names file?
Not a long term solution, but at least this way you could import csv name into OOTP 22 > convert league to OOTP 23 > create names file in xml format.
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#82 | |
Hall Of Famer
Join Date: Jun 2003
Posts: 8,654
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Quote:
I think the trick isn't so much tutorials, I think it's just as Ktulu suggested a way to import the existing XML files into the new version so we don't have to start from scratch when modding. While a few folks (including me) here have managed to get things working, being able to migrating the existing names files into the xml format would make modding and adding new namesets way easier. |
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#83 |
All Star Reserve
Join Date: Apr 2009
Posts: 521
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Use VSCode. It's free. It's a text editor. Its tools it seems to me are superior to NP++. And yes XML is far superior to CSV.
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#84 |
Minors (Single A)
Join Date: Jul 2012
Posts: 51
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If I want authentic names in future fictional draft classes on an OOTP 25 new standard game should I be downloading/adding one of your guys' xml files or is an authentic names file already built into the game at this point? Thanks for any help.
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#85 | |
Bat Boy
Join Date: Aug 2022
Posts: 9
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Quote:
there are still a lot more names in theses files than in the game. |
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