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Old 05-10-2010, 05:45 PM   #81
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In the editor it is.

It is. Somehow a number is a bit clearer than 'He likes to go fishing in the off season'.
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Old 05-10-2010, 05:56 PM   #82
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It is. Somehow a number is a bit clearer than 'He likes to go fishing in the off season'.
Isn't that code for he will develop into a great catcher?
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Old 05-10-2010, 05:57 PM   #83
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It is. Somehow a number is a bit clearer than 'He likes to go fishing in the off season'.
Isn't a Very Low, Low, Normal, High, or Very High just as clear though?

It just seems more logical to see player A has a very high work ethic as opposed to a work ethic of 9.
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Old 05-10-2010, 06:04 PM   #84
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I don't buy the argument that numerical ratings shouldn't exist because the old rating scale was too fine for the tastes of some people - there are better workarounds to that problem. I don't buy the argument that keeping individual personality ratings in the game, yet making them harder to access is a good idea whatsoever. I don't buy the argument that making this display an option would cause the same sorts of potential issues that some other options in the game cause.

Certainly the text system could be improved to properly display all of the very high or very low personality attributes. Until it is, however, I'm stuck with the annoyance of checking the HTML report every time I want to access real information. This is a very bad GUI situation.
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Old 05-10-2010, 06:23 PM   #85
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I don't buy the argument that numerical ratings shouldn't exist because the old rating scale was too fine for the tastes of some people - there are better workarounds to that problem. I don't buy the argument that keeping individual personality ratings in the game, yet making them harder to access is a good idea whatsoever. I don't buy the argument that making this display an option would cause the same sorts of potential issues that some other options in the game cause.

Certainly the text system could be improved to properly display all of the very high or very low personality attributes. Until it is, however, I'm stuck with the annoyance of checking the HTML report every time I want to access real information. This is a very bad GUI situation.
Why couldn't you set up a custom view and see the info for your whole team in one place?
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Old 05-10-2010, 08:51 PM   #86
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This is in response to the poster above who said personality ratings changed, at least the text did.

Maybe so, but unless something has changed regarding the numbers themselves since OOTP8 (and I haven't found any indication that this has changed since), then the numbers themselves NEVER, EVER change.

I know this because I kept monthly tabs on all of my players (if you recall, in OOTP8 your head scout re-scouted your team on the first of every month). I made up a sheet and kept these ratings for hundreds of players that I had over the 20 odd years of that league. Never, ever, even once did a single personality rating number change. None.

So, I'm guessing the underlying numbers still don't change, but the text reading you get probably can change.

And I agree with Bababui that they should change, but I'm guessing that would be a SOB to program. But IMO a player who's never been to the playoffs will have his "Desire to Play for a Winning Team" go up dramatically as he nears 30 and 35 years old as most players want to play in the playoffs at least once in their careers.

Also, one can imagine scenarios in which other facets of their personality could change. I just think it would probably be a nightmare, or put another way, it would require the programming equal to coming up with a whole new game to incorporate that. But I'm no programmer, so could be wrong.
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Old 05-10-2010, 09:30 PM   #87
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It is. Somehow a number is a bit clearer than 'He likes to go fishing in the off season'.
You have a really good point there.
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Old 05-10-2010, 09:50 PM   #88
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I'm totally confused on who is correct since I cannot see anyone's trustworthiness rating.
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Old 05-10-2010, 10:11 PM   #89
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I'd personally like to see personality traits change through time as players mature. It could relate to veterans on his team, coaches, or realizing his career (and all of those groupies) are on the line.

I like the text, because it's hard for me to wrap my head around personality being judged by a sliding bar, but there needs to be something more definitive where personality changes and your coaching staff gets an opinion on the player, whether it be correct or incorrect.

Maybe have a "reputation" rating that's available and the personality rating comes out when the player is on your system.
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Old 05-10-2010, 10:16 PM   #90
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I'm totally confused on who is correct since I cannot see anyone's trustworthiness rating.
Many a boss could use a rating like that.
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Old 05-10-2010, 11:57 PM   #91
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I'm totally confused on who is correct since I cannot see anyone's trustworthiness rating.
The truth is still out there but there are now lies inside your head.
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Old 05-11-2010, 12:49 PM   #92
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Originally Posted by NYY #23 View Post
Why couldn't you set up a custom view and see the info for your whole team in one place?
I certainly could, but I don't evaluate my whole team at the same time. Ninety nine times out of 100, I'm working in individual Player Profiles. (Not to mention evaluating draft pools). Switching between a whole bunch of views in order to get all of the information I need is not welcome. The Player Profile is good because I can (could) get everything I need with a minimal number of clicks. It's still faster to click on the HTML tab than to go to a team roster page, select a custom view, then locate the player in question in that list.
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Old 05-11-2010, 01:18 PM   #93
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Originally Posted by Nutlaw View Post
I don't buy the argument that numerical ratings shouldn't exist because the old rating scale was too fine for the tastes of some people - there are better workarounds to that problem. I don't buy the argument that keeping individual personality ratings in the game, yet making them harder to access is a good idea whatsoever. I don't buy the argument that making this display an option would cause the same sorts of potential issues that some other options in the game cause.

Certainly the text system could be improved to properly display all of the very high or very low personality attributes. Until it is, however, I'm stuck with the annoyance of checking the HTML report every time I want to access real information. This is a very bad GUI situation.
I do agree with this, either those ratings should be on the player profile page or not exist at all.
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Old 05-11-2010, 02:42 PM   #94
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I do agree with this, either those ratings should be on the player profile page or not exist at all.
Right. At least if they were hidden from the HTML page and from the custom filter views, one wouldn't have to dig around in order to keep up. If one wants to keep a competitive edge, one is forced to take the extra steps to hunt down the more detailed information.

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Originally Posted by Nutlaw
(Not to mention evaluating draft pools). Switching between a whole bunch of views in order to get all of the information I need is not welcome.
Oh, draft pools and free agent lists in particular. Those lists can be huge! Scrolling through them to find players in custom views can be a huge chore, especially when changing views resorts the order of the lists. Yuck.
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Old 05-11-2010, 02:56 PM   #95
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Just seems to be a waste of time to complain about a feature most of the community seems to like better, and more importantly the developer likes better. That isn't improving or debating anything. That is beating a dead horse. Markus has said this is how it is, so I don't really see what you hope to accomplish.
To be fair, this is what Markus said about stars. If that horse was not beat to death ten times over, that feature would not have made it back into the game.

FWIW, one thing I have noticed is there are people who see images or words and can visualize the numbers behind them. There are others who can see numbers and visualize images or words. With the stars debate there are those who translate the number 70 for overall or potential and see 4 and a half stars. There are others who translate four and a half stars and see the number 70. This is another feature that would be better served as being an option. It really depends on if your are numbers oriented or visually oriented to determine which way works best.
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Old 05-11-2010, 04:19 PM   #96
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This is in response to the poster above who said personality ratings changed, at least the text did.

Maybe so, but unless something has changed regarding the numbers themselves since OOTP8 (and I haven't found any indication that this has changed since), then the numbers themselves NEVER, EVER change.

I know this because I kept monthly tabs on all of my players (if you recall, in OOTP8 your head scout re-scouted your team on the first of every month). I made up a sheet and kept these ratings for hundreds of players that I had over the 20 odd years of that league. Never, ever, even once did a single personality rating number change. None.

So, I'm guessing the underlying numbers still don't change, but the text reading you get probably can change.

And I agree with Bababui that they should change, but I'm guessing that would be a SOB to program. But IMO a player who's never been to the playoffs will have his "Desire to Play for a Winning Team" go up dramatically as he nears 30 and 35 years old as most players want to play in the playoffs at least once in their careers.

Also, one can imagine scenarios in which other facets of their personality could change. I just think it would probably be a nightmare, or put another way, it would require the programming equal to coming up with a whole new game to incorporate that. But I'm no programmer, so could be wrong.
Maybe I mixed the numbers up or something, but I'm pretty sure that I've seen the ratings change.
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Old 05-12-2010, 04:19 PM   #97
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Am I the only one that thinks kq76's post is a satire of this thread?
That was my reaction.
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Old 05-12-2010, 04:25 PM   #98
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I'll bet you a Yankee Dollar that there are some people out there who believe both of those things at once.
And some who don't believe either.
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