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#81 | |
Minors (Triple A)
Join Date: Dec 2002
Posts: 212
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Quote:
I'm assuming the problem must be more complicated, however. |
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#82 |
Major Leagues
Join Date: Oct 2008
Posts: 361
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I know some recommend using 'favor prospects' but I find this makes the AI even dumber with trades. They totally don't value solid 26-32 year old vets (even the arbitration/cheap ones).
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#83 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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I do the same thing. Sometimes you eat the bear, sometimes the bear eats you.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#84 |
Hall Of Famer
Join Date: Apr 2008
Location: Elk Twp. NJ
Posts: 6,763
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Well,I finally took the plunge.I'm in a historical universe with recalc so what I did first was turn off player development completely so that recalc was the only thing that determined how the players would perform,and then I changed the player evaluation settings to the one's recommended by Wolf and then finally,I turned off ratings,potential ratings and stars so the only thing I now have to go on are stats and scouting reports.As an added wrinkle I have players retiring according to history so there's always the chance that I trade for somebody who's all set to retire
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We're All Wednesday Aren't We? WAWAW |
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#85 |
Minors (Rookie Ball)
Join Date: May 2002
Location: Rochester, NY
Posts: 28
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I'm so glad this thread is still alive. I have gone to all stats and I find it very difficult. I've found the game entertaining, but never have I described it as difficult. I wasn't sure if difficulty would lead to frustration or deeper enjoyment, but the more I play this way, the more enjoyable I find it.
The seasons take longer, but that may change as I get more comfortable with this way. Thanks again to everyone who contributes toward a more enjoyable OOTP experience - from developers to the average joe. |
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#86 |
Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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#87 |
Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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I always thought they were too. Then I did it, made sure I had enough teams to populate my draft pool, and I don't even think about them now.
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#88 |
All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,876
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Lots of good suggestions in this thread.
Now I've got one. IMPROVE THE AI SO ITS CHALLENGING TO A HUMAN PLAYER. ![]() |
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#89 |
Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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Just one thing before I make the switch for my upcoming season (I'm excited!)
Wouldn't a talent change randomness of 10 make drafting automatic? I mean, that would more or less assure all 1st round picks are stars and less low-round picks could pan out someday. |
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#90 |
Hall Of Famer
Join Date: Aug 2002
Location: Rapid City, SD
Posts: 3,639
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If you play this way, it will be. That's the whole point of the thread.
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培傑西 I have never taken a lesson on how to talk on TV in my life. - Tim McCarver Guns have only two enemies; rust and liberals. The world is a comedy to those that think; a tragedy to those that feel. |
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#91 | |
All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,876
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Quote:
While I expect baseball AI will never get that good, the fact is it can get a whole lot better. And it is weak in this game, as it is in every game I've ever purchased. I could list so many ways it's weak but then this would be a 15,000 word post so I won't. As far as roster management goes, it's weak but it's the best I've seen. As far as in-game strategy goes, it's weak and it's not the best I've seen. In fact, in-game management wise Sierra's BBPro series made better decisions, and that was over 10 years ago. So, I stand by my comment. MAKE BASEBALL AI TO CHALLENGE A HUMAN OPPONENT. ![]() Sorry, end of rant. For now. I rant about it two or three times a year and it does no good. I will end by saying the same thing I've said before. If someone out there develops a baseball game with good AI I'll gladly spend $100, $200, or maybe more. If you think that's a joke, it's not. Look at those who've purchased every version of OOTP. 9 versions now. I'm betting they've already put in several hundred dollars and still have weak AI. |
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#92 |
All Star Reserve
Join Date: Jul 2003
Location: Stinky Windsor
Posts: 919
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True that! Also I find with stats only, I am not influenced by "potential" or what I think a player should do based on their ratings. I sim every game, doing about 5-15 games a day, so most seasons take only 2-3 weeks to complete, and I find this season that I have made the fewest roster moves, trades, etc...
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#93 |
Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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I've taken the plunge into stats-only land officially now.
I won 5 championships in 6 years, but with my team aging, payroll bloating, and me wanting to try this "new" way, I decided to rebuild. I started by trading a couple of older stars for prospects and picks (mind you, I'm playing with "hard" and "favor prospects") and calling up some of my younger talents. But are they ready??? My team actually is still expected by the owner to make the playoffs which isn't surprising considering my top starter is still around, I picked up another solid starter in a trade, my bullpen is still the best in the league, and I have three good power bats. Time to find out ![]() |
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#94 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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"
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#95 | ||
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#96 | |
All Star Reserve
Join Date: Jan 2004
Location: The dull edge of the blade
Posts: 867
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Quote:
Are you saying that playing stats only will help with issues like this? |
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#97 |
Hall Of Famer
Join Date: Aug 2002
Location: Rapid City, SD
Posts: 3,639
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Not at all. I'm saying that by turning ratings off and only basing your decisions on statistics that it will make the game more challenging.
__________________
培傑西 I have never taken a lesson on how to talk on TV in my life. - Tim McCarver Guns have only two enemies; rust and liberals. The world is a comedy to those that think; a tragedy to those that feel. |
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#98 |
All Star Reserve
Join Date: Mar 2004
Posts: 679
Infractions: 1/0 (0)
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Just to quickly add something to what has been a great thread. First, stats-only is a great way to play the game. I cannot recommend it enough. Second, to increase the difficulty even more, I put a strict salary cap on my team of $50 mil (other teams are not limited). I adjust the other teams finances primarily through their television and merchandise contracts. For instance, the Yankess, Mets, Cubs etc (the usual suspects) always have a ton of money to spend. The Tigers, Cardinals etc are midrange. I play as the Pirates and give myself almost no TV revenue (7 mil) and limit the merchandise, so that if I decide to ditch the salary cap I will still have to be very careful about the players I invest money in. I find that playing the game this way is very enjoyable because you must get the most value possible out of evey dollar spent.
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#99 | |
Hall Of Famer
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
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Quote:
So, basically what is being said is that drafting in stats only doesn't work without feeder leagues. |
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#100 | |
Hall Of Famer
Join Date: Sep 2008
Location: Buffalo, NY
Posts: 3,828
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Quote:
Yes, with feeder leagues you have SOME stats to base opinions off of. I know my draft pool just came out, and going into the stats of the feeder players and actually doing the research is a LOT more immersive. That part I like already. However, without feeder leagues, all you can do is sort by columns in the potential, pay attention to scout recommendations and positions. It doesn't "not work". It's just a very inexact science. |
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