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Old 06-19-2008, 10:53 AM   #81
Claymore
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Quote:
Originally Posted by Markus Heinsohn View Post
also, in exhibition games fatigue does carry over, but injuries do not happen. That was a design decision since exhibition games are added to the schedule, and many people use that for some custom playoff stuff
I've got to be honest with you, I'm more than a little disapointed with this. One of my big complaints about versions since 6.5 was that you could not jump in and do quick what if games if you lead a busy life and only had time for limited play. Making it so fatigue carries over makes it harder to do that.

Also, if the main reason was users were using it for custom playoff stuff, then shouldn't injurys also happen, just like with real playoff games? The design logic just seems a bit fuzzy for me.

What I'd love is the ability to set up exhibition games from different teams in different league files easily, so I can match up the 69 Mets vs. the 96 Yankees, etc. etc. without having to throw them both into a league together. That would be GREAT.

for patch one, could we at least get a couple of check boxes when the exhibition screen comes up allowing to turn on or off Fatigue/Injuries, to appease both parties? Please.....
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Old 06-19-2008, 10:56 AM   #82
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Quote:
Originally Posted by Claymore View Post
I've got to be honest with you, I'm more than a little disapointed with this. One of my big complaints about versions since 6.5 was that you could not jump in and do quick what if games if you lead a busy life and only had time for limited play. Making it so fatigue carries over makes it harder to do that.

Also, if the main reason was users were using it for custom playoff stuff, then shouldn't injurys also happen, just like with real playoff games? The design logic just seems a bit fuzzy for me.

What I'd love is the ability to set up exhibition games from different teams in different league files easily, so I can match up the 69 Mets vs. the 96 Yankees, etc. etc. without having to throw them both into a league together. That would be GREAT.

for patch one, could we at least get a couple of check boxes when the exhibition screen comes up allowing to turn on or off Fatigue/Injuries, to appease both parties? Please.....
I'll add an option to disable fatigue carrying over in the next patch
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Old 06-19-2008, 11:02 AM   #83
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Originally Posted by Markus Heinsohn View Post
I'll add an option to disable fatigue carrying over in the next patch

Thank you! Just please make it easy to access from the exhibition screen. I wish I had the time for long leagues...sigh....maybe soon..


BTW, love the sound!
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Old 06-19-2008, 11:04 AM   #84
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Originally Posted by ovccsteve View Post
Mine LOOKED like it was crashing when I imported (in Vista). But after a few tries I started checking with Windows Explorer and it was working, it just takes FOREVER to import a big league. (Mine took about six hours.)
Wow.

How big was your league?

Is that how long we should expect it to take to convert a league with 12 years of history?

I guess I'll let it run overnight...
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Old 06-19-2008, 11:07 AM   #85
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Markus, while I had grown accustomed to the 2007 interface, this version, within minutes, took me back to the feeling of familiarity I havent had since 6.51

I havent gotten too deep into it yet, but out of the box, without looking, I couldnt tell the difference in v9 and 2007/v8. I mean that in a good way. Nothing new to learn is a good thing.

Its my old friend OOTP again to me, Markus and that's a feeling I havent had in a few years.
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Old 06-19-2008, 11:10 AM   #86
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Originally Posted by Cooleyvol View Post
Markus, while I had grown accustomed to the 2007 interface, this version, within minutes, took me back to the feeling of familiarity I havent had since 6.51

I havent gotten too deep into it yet, but out of the box, without looking, I couldnt tell the difference in v9 and 2007/v8. I mean that in a good way. Nothing new to learn is a good thing.

Its my old friend OOTP again to me, Markus and that's a feeling I havent had in a few years.
/second

The interface is much improved
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Old 06-19-2008, 11:10 AM   #87
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Originally Posted by Exodor View Post
Wow.

How big was your league?

Is that how long we should expect it to take to convert a league with 12 years of history?

I guess I'll let it run overnight...
As has been stated, that time factor is greatly increased if you leave all your player photos, etc. in there to convert. Move all of that out of the .lg folder, convert, then move your graphics into the v9 .lg folder and you'll save a lot of time.
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Old 06-19-2008, 11:22 AM   #88
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I started a fictional based league. The league start up is 1901, just after the turn of the century, and one thing I noticed was players signing High dollar contracts. Case in point, a player signed a $33,000 per year contract.

- Does the game scale salary to the Era? I.E., I dont want guys making 6 mill a year in this league when its 1932.

- Also, does it scale stadium / crowd size also? I doubt that in 1901 45,000 fans were showing up for games.

- This could become a problem I would think with some leagues. My league is only 8 teams, 2 divisions, 32 game season. Finance wise, there is no "realistic" way, that the teams can pay these type of salaries.

Thanks for any response.
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Old 06-19-2008, 11:33 AM   #89
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I'm enjoying the game a lot right now. Playing a 08 season with my Oakland A's. So far I'm happy as can be. The only thing I wish for right now is the ability to see a third row of stats for last years stats in the in game screen, so it would show this season, today, and last year(I like to compare while in game) Other than that I love it!
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Old 06-19-2008, 11:36 AM   #90
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Here I was thinking OOTP 8 was fast.
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Old 06-19-2008, 12:08 PM   #91
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Originally Posted by Koprnkc View Post
I started a fictional based league. The league start up is 1901, just after the turn of the century, and one thing I noticed was players signing High dollar contracts. Case in point, a player signed a $33,000 per year contract.

- Does the game scale salary to the Era? I.E., I dont want guys making 6 mill a year in this league when its 1932.

- Also, does it scale stadium / crowd size also? I doubt that in 1901 45,000 fans were showing up for games.

- This could become a problem I would think with some leagues. My league is only 8 teams, 2 divisions, 32 game season. Finance wise, there is no "realistic" way, that the teams can pay these type of salaries.

Thanks for any response.
I'm not sure about the crowd sizes, but...

It should have accurate salaries. Check on the league setup page under the strategy tab. Under the "Import Settings" section, you can tell which settings to use. There's also a checkbox in there somewhere under the options tab to automatically import financial settings for each year.

If your salaries aren't showing up like below, change your year setting:
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Old 06-19-2008, 12:36 PM   #92
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Originally Posted by Claymore View Post
I've got to be honest with you, I'm more than a little disapointed with this. One of my big complaints about versions since 6.5 was that you could not jump in and do quick what if games if you lead a busy life and only had time for limited play. Making it so fatigue carries over makes it harder to do that.

Also, if the main reason was users were using it for custom playoff stuff, then shouldn't injurys also happen, just like with real playoff games? The design logic just seems a bit fuzzy for me.

What I'd love is the ability to set up exhibition games from different teams in different league files easily, so I can match up the 69 Mets vs. the 96 Yankees, etc. etc. without having to throw them both into a league together. That would be GREAT.

for patch one, could we at least get a couple of check boxes when the exhibition screen comes up allowing to turn on or off Fatigue/Injuries, to appease both parties? Please.....
good point. also if people are going to use it for custom playoff league, then shouldn't stats be recorded too?

So beside the fatigue option on next patch, there should also be a injury and stat option too for exhibition games.

Last edited by jbmagic; 06-19-2008 at 12:40 PM.
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Old 06-19-2008, 12:41 PM   #93
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It will be nice to use the exhibition games just for fun without affecting the player at all.
I thought we were going to get two distinct varieties of exhibition games--the quick, no-effect (no fatigue or injury carry-over, no stats saved) instant (menu button) game between any two teams, OR the "real" exhibition game, on the schedule calendar, with saved cumulative stats in the Exhibition category, and including both fatigue and potential injuries.

Last edited by spark240; 06-19-2008 at 12:42 PM.
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Old 06-19-2008, 01:13 PM   #94
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I think the game runs on Mac so great!
Fast, smooth.... just amazing!

I also love the sounds, even love the new skins

Can't wait to start my fictional league!!!!!!

Thanks Markus, and every single bata tester for the great game.
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Old 06-19-2008, 01:18 PM   #95
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This is making battists feel awful, as he takes pride in creating the most comprehensive documentation for a game on the planet. It's being worked on.
In my opinion Battists writes the best manuals on the planet. The OOTP community is very very lucky to have him.

My frustration was having so many unanswered questions, but in no way was it focused on him. In fact, I think Markus should make him a full time person. He (and we) deserve it.

This situation is certainly to be expected. If you keep adding features up to the very last minute (a good thing), then of course the supporting elements will lag a bit behind. I have bragged about Battists/OOTP's manual in other games' forums and will continue to do so.

Goooooo Battists!
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Old 06-19-2008, 01:32 PM   #96
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Originally Posted by jbmagic View Post
Markus good info.

Is there a way to have an option to have fatigue turn off for exhibition games?

It will be nice to use the exhibition games just for fun without affecting the player at all.

Thanks
I agree. Me too.
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Old 06-19-2008, 01:38 PM   #97
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Originally Posted by Markus Heinsohn View Post
I'll add an option to disable fatigue carrying over in the next patch
Thank you, thank you, Markus.
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Old 06-19-2008, 01:41 PM   #98
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Originally Posted by spark240 View Post
I thought we were going to get two distinct varieties of exhibition games--the quick, no-effect (no fatigue or injury carry-over, no stats saved) instant (menu button) game between any two teams, OR the "real" exhibition game, on the schedule calendar, with saved cumulative stats in the Exhibition category, and including both fatigue and potential injuries.
Well said, I agree.
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Old 06-19-2008, 01:48 PM   #99
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Originally Posted by Markus Heinsohn View Post
So guys, what are your thoughts so far about OOTP 9?

Markus, I have to graciously thank you for all your hard work, and consistent responses to comments via the forums -- regardless of how respectful those comments may be. You're truly an inspiration.

I took the day off work today and just finished licensing up my copy of OOTP 9. I'm ready to get started, and I think I'll post some random comments on this thread as I discover and react to the game for the first time.

Some context: I'm an OOTP 5 fan who thought OOTP2006 was too drastically different (despite being better in many, many ways) than OOTP 5. So, I still play v.5, despite its various issues.

For me, the fun of OOTP is watching prospects be acquired and then develop throughout their career, until they retire. I like to watch how the ratings and stats change together over time. Of course the career leaderboard is of much interest to me as well. As such, I'm sure you can understand my giddyness that the real 2008 rosters are supposedly included in OOTP 9.

Enough typing ... time to check this thing out!
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Old 06-19-2008, 01:55 PM   #100
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Well after a few hours of tinkering and a few hours of play ...

The additions to the game in regards to customization are fantastic. I love the lack of typing when it comes to stadium picts, logos, etc. It made my conversion of the in game rosters to my rosters fast and easy.

The AI seems better in regards to fa pick ups and transactions. Baltimore and the Yankees were going after Clements hard in FA and he finally signed with Baltimore for 2 years/$29m per. The media made it seem like Christ had come to town. Sorta seemed "realistic" to me.

Yet to see a really silly transaction or contract so far.

Sound is really solid and the animation is in place and a decent starting point for future refinement. I actually find playing the games out now much more enjoyable now. Sort of surprised at how much the simple addition of sound adds to the game. Also - love the hero of the day bit ... very nice addition.

Scouting is good as far as I can see. I am very pleased about this as it will radically change the way I have been playing OOTP. I could not stand scouting before ... now it's clear I will always have it on.

All in all (with a short amount of time played) I find this to be a much better game than 08.

Thanks you three ... now ... it's 3 parts whiskey ... 1 part 7-up ... 1 slice lemon ... ... lots of ice ... cell phone OFF ... computer off ... feet up .. then patch in a bit
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