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#81 | |
All Star Reserve
Join Date: Jun 2005
Posts: 764
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Quote:
Also, if the main reason was users were using it for custom playoff stuff, then shouldn't injurys also happen, just like with real playoff games? The design logic just seems a bit fuzzy for me. What I'd love is the ability to set up exhibition games from different teams in different league files easily, so I can match up the 69 Mets vs. the 96 Yankees, etc. etc. without having to throw them both into a league together. That would be GREAT. for patch one, could we at least get a couple of check boxes when the exhibition screen comes up allowing to turn on or off Fatigue/Injuries, to appease both parties? Please..... |
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#82 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#83 |
All Star Reserve
Join Date: Jun 2005
Posts: 764
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#84 | |
Major Leagues
Join Date: Apr 2005
Location: Portland, OR
Posts: 481
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Quote:
How big was your league? Is that how long we should expect it to take to convert a league with 12 years of history? I guess I'll let it run overnight... ![]() |
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#85 |
Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Markus, while I had grown accustomed to the 2007 interface, this version, within minutes, took me back to the feeling of familiarity I havent had since 6.51
I havent gotten too deep into it yet, but out of the box, without looking, I couldnt tell the difference in v9 and 2007/v8. I mean that in a good way. Nothing new to learn is a good thing. Its my old friend OOTP again to me, Markus and that's a feeling I havent had in a few years. |
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#86 | |
All Star Reserve
Join Date: Jun 2005
Posts: 764
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Quote:
The interface is much improved |
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#87 |
Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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As has been stated, that time factor is greatly increased if you leave all your player photos, etc. in there to convert. Move all of that out of the .lg folder, convert, then move your graphics into the v9 .lg folder and you'll save a lot of time.
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#88 |
All Star Reserve
Join Date: Jun 2008
Posts: 842
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I started a fictional based league. The league start up is 1901, just after the turn of the century, and one thing I noticed was players signing High dollar contracts. Case in point, a player signed a $33,000 per year contract.
- Does the game scale salary to the Era? I.E., I dont want guys making 6 mill a year in this league when its 1932. - Also, does it scale stadium / crowd size also? I doubt that in 1901 45,000 fans were showing up for games. - This could become a problem I would think with some leagues. My league is only 8 teams, 2 divisions, 32 game season. Finance wise, there is no "realistic" way, that the teams can pay these type of salaries. Thanks for any response. |
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#89 |
Minors (Single A)
Join Date: Feb 2002
Location: El Sobrante, Ca
Posts: 59
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I'm enjoying the game a lot right now. Playing a 08 season with my Oakland A's. So far I'm happy as can be. The only thing I wish for right now is the ability to see a third row of stats for last years stats in the in game screen, so it would show this season, today, and last year(I like to compare while in game) Other than that I love it!
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#90 |
Hall Of Famer
Join Date: Mar 2003
Location: Near the Great Wall. On the GOOD side.
Posts: 3,751
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Here I was thinking OOTP 8 was fast.
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#91 | |
All Star Starter
Join Date: Apr 2006
Posts: 1,577
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Quote:
It should have accurate salaries. Check on the league setup page under the strategy tab. Under the "Import Settings" section, you can tell which settings to use. There's also a checkbox in there somewhere under the options tab to automatically import financial settings for each year. If your salaries aren't showing up like below, change your year setting:
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GM Havana Sugar Kings, World Baseball League - 2000, 2003, 2005 WBL Champions Former GM Washburn Sea Wolves Dog Days Baseball - 1981 & 1986 Kennel Cup Champions |
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#92 | |
Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,419
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Quote:
So beside the fatigue option on next patch, there should also be a injury and stat option too for exhibition games. Last edited by jbmagic; 06-19-2008 at 12:40 PM. |
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#93 |
All Star Reserve
Join Date: Nov 2003
Location: Highest county in the Virginia hills
Posts: 637
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I thought we were going to get two distinct varieties of exhibition games--the quick, no-effect (no fatigue or injury carry-over, no stats saved) instant (menu button) game between any two teams, OR the "real" exhibition game, on the schedule calendar, with saved cumulative stats in the Exhibition category, and including both fatigue and potential injuries.
Last edited by spark240; 06-19-2008 at 12:42 PM. |
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#94 |
All Star Starter
Join Date: May 2007
Location: Tokyo, Japan
Posts: 1,491
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I think the game runs on Mac so great!
Fast, smooth.... just amazing! I also love the sounds, even love the new skins ![]() Can't wait to start my fictional league!!!!!! Thanks Markus, and every single bata tester for the great game.
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myasu Bill Spaceman Lee- "The other day they asked me about mandatory drug testing. I said I believed in drug testing a long time ago. All through the sixties I tested everything." |
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#95 | |
All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Quote:
My frustration was having so many unanswered questions, but in no way was it focused on him. In fact, I think Markus should make him a full time person. He (and we) deserve it. This situation is certainly to be expected. If you keep adding features up to the very last minute (a good thing), then of course the supporting elements will lag a bit behind. I have bragged about Battists/OOTP's manual in other games' forums and will continue to do so. Goooooo Battists!
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#96 | |
All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Quote:
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#97 |
All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Thank you, thank you, Markus.
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#98 | |
All Star Starter
Join Date: Aug 2004
Location: Morro Bay, CA
Posts: 1,257
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Quote:
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I cast this question into your soul, that I might know how deep it is - Friedrich Nietzsche It often shows a fine command of language - to say nothing! - Bertrand Russell |
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#99 |
Minors (Rookie Ball)
Join Date: Feb 2006
Location: near Chicago ..... GO CUBS!
Posts: 29
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Markus, I have to graciously thank you for all your hard work, and consistent responses to comments via the forums -- regardless of how respectful those comments may be. You're truly an inspiration. I took the day off work today and just finished licensing up my copy of OOTP 9. I'm ready to get started, and I think I'll post some random comments on this thread as I discover and react to the game for the first time. Some context: I'm an OOTP 5 fan who thought OOTP2006 was too drastically different (despite being better in many, many ways) than OOTP 5. So, I still play v.5, despite its various issues. For me, the fun of OOTP is watching prospects be acquired and then develop throughout their career, until they retire. I like to watch how the ratings and stats change together over time. Of course the career leaderboard is of much interest to me as well. As such, I'm sure you can understand my giddyness that the real 2008 rosters are supposedly included in OOTP 9. Enough typing ... time to check this thing out!
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I'm the drummer in a band ... Hear the tunes at: ![]() ![]() (We're an acoustic-rock trio based near Chicago) Say hello on MySpace: http://www.myspace.com/facingwinter Long live OOTP Baseball! |
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#100 |
Minors (Triple A)
Join Date: Dec 2001
Posts: 270
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Well after a few hours of tinkering and a few hours of play ...
The additions to the game in regards to customization are fantastic. I love the lack of typing when it comes to stadium picts, logos, etc. It made my conversion of the in game rosters to my rosters fast and easy. The AI seems better in regards to fa pick ups and transactions. Baltimore and the Yankees were going after Clements hard in FA and he finally signed with Baltimore for 2 years/$29m per. The media made it seem like Christ had come to town. Sorta seemed "realistic" to me. Yet to see a really silly transaction or contract so far. Sound is really solid and the animation is in place and a decent starting point for future refinement. I actually find playing the games out now much more enjoyable now. Sort of surprised at how much the simple addition of sound adds to the game. Also - love the hero of the day bit ... very nice addition. Scouting is good as far as I can see. I am very pleased about this as it will radically change the way I have been playing OOTP. I could not stand scouting before ... now it's clear I will always have it on. All in all (with a short amount of time played) I find this to be a much better game than 08. Thanks you three ... now ... it's 3 parts whiskey ... 1 part 7-up ... 1 slice lemon ... ... lots of ice ... cell phone OFF ... computer off ... feet up .. then patch in a bit
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Church's Bottom of the 9th YouTube channel devoted to OOTP Commish of the late, great iMLB Online League |
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